Player Matchup

Hun Batz
Hun Batz
BigPapaBill
Hun Batz
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
72W - 85L
1,315 Elo+
Solo
Danzaburou
Danzaburou
HttpDaFella78
Danzaburou
Level 13
God Stats
3W - 2L
1,500 SR
Queue Stats
22W - 35L
1,206 Elo+
Party 2
Kumbhakarna
Kumbhakarna
NuxusHunter707
Kumbhakarna
Level 61
God Stats
1W - 1L
1,299 SR
Queue Stats
155W - 193L
1,401 Elo+
Party 2
Team Averages
Level 40
1,433 SR
1,308 Elo+

VS

Team Averages
Level 53
1,321 SR
1,297 Elo+
Jormungandr
Jormungandr
 
Jormungandr
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Grave Omission
Danzaburou
Level 28
God Stats
4W - 3L
1,365 SR
Queue Stats
19W - 27L
1,344 Elo+
Party 1
Ra
Ra
Pokemonkillspery
Ra
Level 10
God Stats
2W - 4L
1,097 SR
Queue Stats
2W - 7L
1,047 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
BigPapaBill
Hun Batz
14
7 / 4 / 4
10,044
717
16,084
12,553
4,786
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Danzaburou
HttpDaFella78
Danzaburou
12
2 / 2 / 9
9,398
671
9,748
7,155
2,944
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Kumbhakarna
NuxusHunter707
Kumbhakarna
10
4 / 0 / 4
9,042
646
3,621
9,898
6,529
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
13
1 / 1 / 5
9,300
664
5,980
15,074
18,702
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Danzaburou
Grave Omission
Danzaburou
12
2 / 5 / 3
9,080
649
7,554
12,040
2,850
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

13
3 / 7 / 3
9,896
707
4,901
9,916
2,647
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
17
13
Kills
6
6
Deaths
13
17
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
 
Jormungandr
1
1
5
3.5
L
Hun Batz
BigPapaBill
Hun Batz
7
4
4
2.25
W
Danzaburou
Grave Omission
Danzaburou
2
5
3
0.7
L
Danzaburou
HttpDaFella78
Danzaburou
2
2
9
3.25
L
Kumbhakarna
NuxusHunter707
Kumbhakarna
4
0
4
6
W
3
7
3
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,453
Damage
18,435
29,606
Taken
37,030
14,259
Mitigated
24,199
4,222
Healing
8,283
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
 
Jormungandr
5,980
1,137
1,038
2,711
15,074
18,702
307
1,510
13,564
25,430
0
L
Hun Batz
BigPapaBill
Hun Batz
16,084
4,535
0
823
12,553
4,786
555
5,040
7,513
0
41,927
W
Danzaburou
Grave Omission
Danzaburou
7,554
2,161
0
1,439
12,040
2,850
494
975
11,065
0
22,209
L
Danzaburou
HttpDaFella78
Danzaburou
9,748
2,890
193
846
7,155
2,944
581
3,467
3,688
0
27,495
L
Kumbhakarna
NuxusHunter707
Kumbhakarna
3,621
685
0
2,360
9,898
6,529
218
2,922
6,976
10,432
0
W
4,901
901
1,419
1,676
9,916
2,647
311
1,461
8,455
21,887
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,484
Gold Earned
28,276
130
Minions Killed
116
5
Camps Cleared
3
607,638
Distance Traveled
690,853
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
9,300
664
41
3
1
264,908
2
L
Hun Batz
10,044
717
56
4
3
244,802
4
W
Danzaburou
9,080
649
30
2
2
221,713
0
L
Danzaburou
9,398
671
54
4
1
198,903
0
L
Kumbhakarna
9,042
646
20
1
1
163,933
1
W
Ra
9,896
707
45
3
0
204,232
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role