Player Matchup

Cthulhu
Cthulhu
Armaggedon97
Cthulhu
Level 10
God Stats
2W - 1L
1,247 SR
Queue Stats
7W - 10L
1,508 Elo+
Party 1
Scylla
Scylla
MMA535
Scylla
Level 27
God Stats
30W - 17L
1,688 SR
Queue Stats
125W - 92L
1,551 Elo+
Solo
Cliodhna
Cliodhna
MarhosDestroyer
Cliodhna
Level 92
God Stats
38W - 30L
1,561 SR
Queue Stats
179W - 172L
1,543 Elo+
Party 1
Neith
Neith
Sakurachima
Neith
Level 23
God Stats
3W - 6L
1,224 SR
Queue Stats
51W - 53L
1,419 Elo+
Solo
Olorun
Olorun
欣怡欣怡欣怡依诺欣怡欣怡
Olorun
Level 2
God Stats
2W - 0L
1,500 SR
Queue Stats
13W - 15L
1,500 Elo+
Solo
Team Averages
Level 31
1,444 SR
1,504 Elo+

VS

Team Averages
Level 14
1,509 SR
1,419 Elo+
Ra
Ra
 
Ra
Level 5
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
 
Nemesis
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
DAXTER-666
Neith
Level 17
God Stats
11W - 10L
1,591 SR
Queue Stats
13W - 19L
1,345 Elo+
Party 2
Fenrir
Fenrir
GerryRR
Fenrir
Level 16
God Stats
5W - 4L
1,457 SR
Queue Stats
233W - 179L
1,506 Elo+
Solo
Ymir
Ymir
NtDuKe
Ymir
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,246 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Armaggedon97
Cthulhu
10
5 / 0 / 5
6,690
558
4,092
6,089
3,947
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Scylla
MMA535
Scylla
12
2 / 0 / 0
7,253
604
3,092
3,346
924
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cliodhna
11
7 / 2 / 5
7,594
633
8,999
7,255
2,314
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

12
3 / 0 / 8
7,255
605
6,458
3,223
996
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
6 / 2 / 0
8,416
701
7,247
7,806
3,251
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
10
1 / 4 / 2
6,200
517
1,467
5,649
1,721
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
 
Nemesis
11
1 / 3 / 3
5,956
496
4,999
8,754
3,351
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Neith
8
0 / 6 / 0
5,062
422
3,069
7,559
1,871
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Fenrir
GerryRR
Fenrir
9
2 / 5 / 1
6,340
528
3,822
9,740
3,671
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ymir
NtDuKe
Ymir
7
0 / 6 / 1
4,910
409
1,809
8,910
6,077
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
11
23
Kills
4
4
Deaths
24
18
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
1
4
2
0.5
L
Nemesis
 
Nemesis
1
3
3
0.83
W
Cthulhu
Armaggedon97
Cthulhu
5
0
5
7.5
L
Neith
0
6
0
0
L
Fenrir
GerryRR
Fenrir
2
5
1
0.5
W
Scylla
MMA535
Scylla
2
0
0
2
W
Cliodhna
7
2
5
4.75
L
Ymir
NtDuKe
Ymir
0
6
1
0.08
W
3
0
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,888
Damage
15,166
27,719
Taken
40,612
11,432
Mitigated
16,691
10,285
Healing
9,176
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
1,467
416
0
1,029
5,649
1,721
0
2,799
2,668
22,474
0
L
Nemesis
 
Nemesis
4,999
2,087
0
2,810
8,754
3,351
0
3,745
5,003
0
20,946
W
Cthulhu
Armaggedon97
Cthulhu
4,092
737
0
2,057
6,089
3,947
286
1,197
4,848
11,106
0
L
Neith
3,069
1,554
0
1,122
7,559
1,871
0
792
6,767
0
28,627
L
Fenrir
GerryRR
Fenrir
3,822
1,340
0
3,104
9,740
3,671
0
2,599
7,059
0
29,980
W
Scylla
MMA535
Scylla
3,092
281
0
326
3,346
924
776
187
3,111
37,464
0
W
Cliodhna
8,999
1,859
0
2,912
7,255
2,314
0
962
6,249
0
40,670
L
Ymir
NtDuKe
Ymir
1,809
518
0
1,111
8,910
6,077
0
3,105
5,765
6,699
0
W
6,458
3,205
0
440
3,223
996
1,215
316
2,907
0
37,176
W
7,247
3,570
66
4,484
7,806
3,251
2,542
474
7,328
50,870
4,929

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,208
Gold Earned
28,468
351
Minions Killed
219
0
Camps Cleared
0
1,106,224
Distance Traveled
1,068,135
13
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
6,200
517
55
5
0
224,972
0
L
Nemesis
5,956
496
38
3
0
241,480
2
W
Cthulhu
6,690
558
11
1
0
215,967
3
L
Neith
5,062
422
53
4
0
196,876
0
L
Fenrir
6,340
528
59
5
0
221,018
3
W
Scylla
7,253
604
86
7
0
236,002
5
W
Cliodhna
7,594
633
73
6
0
245,275
3
L
Ymir
4,910
409
14
1
0
183,789
0
W
Neith
7,255
605
74
6
0
215,164
0
W
Olorun
8,416
701
107
9
0
193,816
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role