Player Matchup

Ullr
Ullr
Diamond III
 
Ullr
Diamond III
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Ra
Ra
Diamond III
ArrivedExodus
Ra
Diamond III
Level 139
God Stats
1W - 0L
1,656 SR
Queue Stats
47W - 4L
2,688 MMR
Party 2
Raijin
Raijin
Masters
Kraioh
Raijin
Masters
Level 154
God Stats
36W - 41L
1,646 SR
Queue Stats
480W - 499L
2,687 MMR
Solo
Khepri
Khepri
Masters
Skeeeter Pippen
Khepri
Masters
Level 160
God Stats
40W - 21L
1,736 SR
Queue Stats
1,222W - 1,181L
2,647 MMR
Solo
Thanatos
Thanatos
Masters
SwashnBungler
Thanatos
Masters
Level 160
God Stats
269W - 235L
1,641 SR
Queue Stats
1,738W - 1,723L
2,603 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 154
1,636 SR
2,425 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 143
1,773 SR
2,662 MMR
Cthulhu
Cthulhu
Masters
AsianKidd98
Cthulhu
Masters
Level 148
God Stats
4W - 4L
1,611 SR
Queue Stats
252W - 224L
2,775 MMR
Solo
Zhong Kui
Zhong Kui
Masters
SoloLaneHokage
Zhong Kui
Masters
Level 102
God Stats
41W - 32L
1,746 SR
Queue Stats
823W - 798L
2,633 MMR
Solo
Serqet
Serqet
Diamond I
icyboy2001
Serqet
Diamond I
Level 156
God Stats
1W - 1L
1,909 SR
Queue Stats
142W - 113L
2,524 MMR
Party 1
Agni
Agni
Diamond I
ovogotti
Agni
Diamond I
Level 149
God Stats
20W - 12L
1,825 SR
Queue Stats
93W - 66L
2,615 MMR
Party 1
Fenrir
Fenrir
Masters
waak895
Fenrir
Masters
Level 160
God Stats
37W - 22L
1,777 SR
Queue Stats
171W - 141L
2,763 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
20
13 / 1 / 10
15,687
682
25,503
17,606
7,971
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

20
4 / 4 / 15
13,875
603
13,843
18,243
17,608
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Raijin
Kraioh
Raijin
20
8 / 2 / 16
14,282
621
16,482
14,514
7,432
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

18
1 / 2 / 20
12,599
548
6,221
18,753
16,792
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Thanatos
SwashnBungler
Thanatos
20
10 / 7 / 9
14,145
615
10,998
17,927
8,731
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bans
GebLokiArtioTiamatOdin

VS

Bans
GilgameshTsukuyomiCerberusNikeHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AsianKidd98
Cthulhu
15
1 / 5 / 2
9,710
422
9,821
23,512
24,188
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Zhong Kui
SoloLaneHokage
Zhong Kui
18
5 / 7 / 2
11,782
512
14,318
18,807
10,289
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Serqet
icyboy2001
Serqet
17
4 / 7 / 7
11,245
489
9,067
19,825
17,918
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Agni
19
6 / 8 / 4
11,385
495
13,235
19,727
5,581
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
waak895
Fenrir
3
0 / 9 / 2
4,592
200
0
6,912
279

Match Insights

Player Kills, Deaths, and Assists

106
Kill Participation
33
36
Kills
16
16
Deaths
36
70
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Ullr
 
Ullr
13
1
10
18
W
4
4
15
2.88
L
Cthulhu
AsianKidd98
Cthulhu
1
5
2
0.4
W
Raijin
Kraioh
Raijin
8
2
16
8
W
1
2
20
5.5
L
Zhong Kui
SoloLaneHokage
Zhong Kui
5
7
2
0.86
W
Thanatos
SwashnBungler
Thanatos
10
7
9
2.07
L
Serqet
icyboy2001
Serqet
4
7
7
1.07
L
Agni
6
8
4
1
L
Fenrir
waak895
Fenrir
0
9
2
0.11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,047
Damage
46,441
87,043
Taken
88,783
58,534
Mitigated
58,255
44,041
Healing
12,993
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ullr
 
Ullr
25,503
16,914
0
8,210
17,606
7,971
7,833
8,075
8,506
0
133,320
W
13,843
1,725
3,466
6,539
18,243
17,608
576
7,068
9,839
97,474
0
L
Cthulhu
AsianKidd98
Cthulhu
9,821
425
0
3,161
23,512
24,188
0
12,022
11,490
56,103
0
W
Raijin
Kraioh
Raijin
16,482
822
320
5,116
14,514
7,432
2,285
5,998
8,128
103,977
0
W
6,221
390
853
3,459
18,753
16,792
297
8,110
8,807
44,488
0
L
Zhong Kui
SoloLaneHokage
Zhong Kui
14,318
1,930
0
4,455
18,807
10,289
0
9,552
9,255
80,832
0
W
Thanatos
SwashnBungler
Thanatos
10,998
3,126
0
16,078
17,927
8,731
533
6,526
10,457
0
106,180
L
Serqet
icyboy2001
Serqet
9,067
1,665
0
1,728
19,825
17,918
0
10,613
9,212
0
33,913
L
Agni
13,235
833
0
3,649
19,727
5,581
0
4,160
15,567
81,651
0
L
Fenrir
waak895
Fenrir
0
0
0
0
6,912
279
0
199
6,713
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,588
Gold Earned
48,714
744
Minions Killed
481
0
Camps Cleared
0
2,089,946
Distance Traveled
1,500,151
14
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
15,687
682
233
10
0
426,336
1
W
Ra
13,875
603
147
6
0
433,951
0
L
Cthulhu
9,710
422
136
6
0
340,135
1
W
Raijin
14,282
621
163
7
0
394,414
11
W
Khepri
12,599
548
67
3
0
401,601
0
L
Zhong Kui
11,782
512
159
7
0
355,731
0
W
Thanatos
14,145
615
134
6
0
433,644
2
L
Serqet
11,245
489
48
2
0
402,076
2
L
Agni
11,385
495
138
6
0
402,209
11
L
Fenrir
4,592
200
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role