Player Matchup

Ymir
Ymir
BossHossYeehaw
Ymir
Level 4
God Stats
19W - 19L
1,500 SR
Queue Stats
30W - 30L
1,215 Elo+
Party 1
Bakasura
Bakasura
FEMB0Y
Bakasura
Level 29
God Stats
3W - 1L
1,592 SR
Queue Stats
56W - 29L
1,799 Elo+
Solo
Raijin
Raijin
SirCluntch
Raijin
Level 29
God Stats
4W - 0L
1,924 SR
Queue Stats
34W - 44L
1,420 Elo+
Solo
Achilles
Achilles
dmr1234
Achilles
Level 29
God Stats
3W - 2L
1,636 SR
Queue Stats
23W - 30L
1,416 Elo+
Solo
Neith
Neith
ptonie
Neith
Level 3
God Stats
8W - 5L
1,500 SR
Queue Stats
31W - 31L
1,215 Elo+
Party 1
Team Averages
Level 19
1,631 SR
1,413 Elo+

VS

Team Averages
Level 25
1,491 SR
1,512 Elo+
Fafnir
Fafnir
Osiris_Usire
Fafnir
Level 34
God Stats
0W - 2L
1,293 SR
Queue Stats
57W - 51L
1,526 Elo+
Party 2
Mercury
Mercury
PepinilloCheater
Mercury
Level 9
God Stats
4W - 4L
1,572 SR
Queue Stats
20W - 17L
1,607 Elo+
Solo
Sol
Sol
TheLuisYT
Sol
Level 29
God Stats
7W - 7L
1,471 SR
Queue Stats
102W - 83L
1,453 Elo+
Solo
Danzaburou
Danzaburou
TotteryMuffin10
Danzaburou
Level 27
God Stats
4W - 6L
1,619 SR
Queue Stats
59W - 51L
1,545 Elo+
Party 2
Awilix
Awilix
yxli
Awilix
Level 25
God Stats
1W - 3L
1,500 SR
Queue Stats
23W - 22L
1,431 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 3 / 3
8,355
440
3,127
14,295
12,100
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bakasura
FEMB0Y
Bakasura
20
11 / 1 / 1
12,103
637
13,433
15,040
6,718
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Raijin
SirCluntch
Raijin
18
4 / 4 / 3
11,314
595
8,035
9,925
3,877
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
dmr1234
Achilles
16
3 / 0 / 3
10,170
535
6,682
9,543
10,842
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Neith
ptonie
Neith
15
3 / 3 / 5
9,171
483
13,551
13,321
3,867
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
14
4 / 3 / 3
10,099
532
6,348
15,896
17,509
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

15
0 / 5 / 0
8,675
457
2,487
10,378
3,670
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

15
3 / 5 / 2
9,209
485
8,929
14,870
5,257
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Danzaburou
TotteryMuffin10
Danzaburou
13
3 / 5 / 4
8,260
435
14,891
10,950
4,212
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Awilix
yxli
Awilix
12
1 / 4 / 1
7,634
402
3,687
13,026
4,462
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
21
22
Kills
11
11
Deaths
22
15
Assists
10
Player
Kills
Deaths
Assists
KDA
W
1
3
3
0.83
W
Bakasura
FEMB0Y
Bakasura
11
1
1
11.5
L
Fafnir
4
3
3
1.83
L
0
5
0
0
W
Raijin
SirCluntch
Raijin
4
4
3
1.38
L
3
5
2
0.8
L
Danzaburou
TotteryMuffin10
Danzaburou
3
5
4
1
W
Achilles
dmr1234
Achilles
3
0
3
4.5
W
Neith
ptonie
Neith
3
3
5
1.83
L
Awilix
yxli
Awilix
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,828
Damage
36,342
62,124
Taken
65,120
37,404
Mitigated
35,110
17,770
Healing
16,295
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,127
708
0
1,006
14,295
12,100
0
2,853
11,442
18,359
0
W
Bakasura
FEMB0Y
Bakasura
13,433
10,051
0
5,629
15,040
6,718
0
2,043
12,997
0
105,158
L
Fafnir
6,348
1,927
0
4,153
15,896
17,509
16
2,531
12,673
33,777
0
L
2,487
708
0
500
10,378
3,670
1,016
992
8,526
0
53,611
W
Raijin
SirCluntch
Raijin
8,035
457
0
821
9,925
3,877
1,770
5,129
4,796
73,417
0
L
8,929
2,009
0
6,161
14,870
5,257
0
5,858
7,896
56,001
5,188
L
Danzaburou
TotteryMuffin10
Danzaburou
14,891
5,320
0
1,777
10,950
4,212
0
945
9,397
0
52,877
W
Achilles
dmr1234
Achilles
6,682
842
0
2,647
9,543
10,842
804
946
8,597
12,084
42,498
W
Neith
ptonie
Neith
13,551
6,095
0
7,667
13,321
3,867
1,730
3,928
9,393
0
63,309
L
Awilix
yxli
Awilix
3,687
1,346
0
3,704
13,026
4,462
0
1,014
11,289
0
31,553

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,113
Gold Earned
43,877
587
Minions Killed
429
0
Camps Cleared
0
1,821,759
Distance Traveled
1,728,036
16
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
8,355
440
35
2
0
341,205
0
W
Bakasura
12,103
637
184
10
0
435,593
1
L
Fafnir
10,099
532
43
2
0
344,978
5
L
Mercury
8,675
457
104
5
0
333,070
2
W
Raijin
11,314
595
169
9
0
330,229
10
L
Sol
9,209
485
119
6
0
342,638
2
L
Danzaburou
8,260
435
89
5
0
324,262
3
W
Achilles
10,170
535
104
5
0
390,294
2
W
Neith
9,171
483
95
5
0
324,438
3
L
Awilix
7,634
402
74
4
0
383,088
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role