Player Matchup

Danzaburou
Danzaburou
Andrew3388
Danzaburou
Level 25
God Stats
2W - 0L
1,855 SR
Queue Stats
2W - 0L
1,686 Elo+
Party 2
Fenrir
Fenrir
Fredinheimer
Fenrir
Level 29
God Stats
2W - 0L
1,720 SR
Queue Stats
2W - 0L
1,686 Elo+
Party 2
Olorun
Olorun
GeorgeFloyd420
Olorun
Level 29
God Stats
11W - 5L
1,574 SR
Queue Stats
40W - 27L
1,657 Elo+
Solo
Osiris
Osiris
Methuselar
Osiris
Level 51
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,519 Elo+
Party 2
Ymir
Ymir
TropicalBison
Ymir
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,686 Elo+
Party 2
Team Averages
Level 29
1,630 SR
1,647 Elo+

VS

Team Averages
Level 27
1,450 SR
1,562 Elo+
Ao Kuang
Ao Kuang
 
Ao Kuang
Level 22
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
HonestAbraham
Ra
Level 29
God Stats
4W - 6L
1,208 SR
Queue Stats
110W - 112L
1,550 Elo+
Solo
Chernobog
Chernobog
McTiglit
Chernobog
Level 28
God Stats
25W - 24L
1,540 SR
Queue Stats
79W - 81L
1,542 Elo+
Party 1
Athena
Athena
Paden1446
Athena
Level 28
God Stats
19W - 17L
1,669 SR
Queue Stats
121W - 114L
1,619 Elo+
Party 1
Anubis
Anubis
ezzzzclap
Anubis
Level 28
God Stats
0W - 1L
1,333 SR
Queue Stats
29W - 24L
1,597 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Andrew3388
Danzaburou
10
1 / 3 / 4
6,507
465
3,874
5,795
1,150
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Fenrir
12
7 / 1 / 2
7,655
547
5,731
8,905
2,905
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

14
4 / 1 / 7
8,836
631
10,207
8,775
3,608
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Osiris
Methuselar
Osiris
13
3 / 1 / 2
7,749
554
4,711
5,693
3,394
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

10
0 / 4 / 2
6,376
455
1,817
6,337
3,911
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
13
3 / 3 / 0
8,015
573
2,332
9,501
4,375
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

11
0 / 3 / 1
7,121
509
4,374
6,900
2,585
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chernobog
McTiglit
Chernobog
11
5 / 2 / 4
7,578
541
6,562
7,431
2,595
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Athena
Paden1446
Athena
9
2 / 4 / 3
6,271
448
3,388
14,051
10,090
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Anubis
ezzzzclap
Anubis
13
0 / 3 / 1
7,459
533
4,350
9,461
4,226
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
19
15
Kills
10
10
Deaths
15
17
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
 
Ao Kuang
3
3
0
1
W
Danzaburou
Andrew3388
Danzaburou
1
3
4
1
W
Fenrir
7
1
2
8
W
4
1
7
7.5
L
0
3
1
0.17
L
Chernobog
McTiglit
Chernobog
5
2
4
3.5
W
Osiris
Methuselar
Osiris
3
1
2
4
L
Athena
Paden1446
Athena
2
4
3
0.88
W
0
4
2
0.25
L
Anubis
ezzzzclap
Anubis
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,340
Damage
21,006
35,505
Taken
47,344
14,968
Mitigated
23,871
11,299
Healing
16,044
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
 
Ao Kuang
2,332
537
0
4,170
9,501
4,375
0
1,070
8,431
40,308
11,717
W
Danzaburou
Andrew3388
Danzaburou
3,874
1,870
0
586
5,795
1,150
896
1,457
4,300
0
27,190
W
Fenrir
5,731
1,821
327
3,244
8,905
2,905
0
2,715
6,088
0
31,820
W
10,207
4,514
726
5,316
8,775
3,608
1,352
5,316
3,197
55,826
5,423
L
4,374
303
219
2,447
6,900
2,585
0
3,551
3,349
47,375
0
L
Chernobog
McTiglit
Chernobog
6,562
3,370
0
3,110
7,431
2,595
598
1,966
5,465
0
39,480
W
Osiris
Methuselar
Osiris
4,711
1,032
0
436
5,693
3,394
734
2,480
3,213
0
33,770
L
Athena
Paden1446
Athena
3,388
1,439
98
2,565
14,051
10,090
0
2,607
11,444
16,733
0
W
1,817
758
0
664
6,337
3,911
322
1,763
4,534
12,406
0
L
Anubis
ezzzzclap
Anubis
4,350
76
0
3,435
9,461
4,226
108
2,050
7,411
48,170
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,123
Gold Earned
36,444
310
Minions Killed
386
0
Camps Cleared
0
1,392,481
Distance Traveled
1,266,176
12
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
8,015
573
84
6
0
283,068
1
W
Danzaburou
6,507
465
52
4
0
249,194
0
W
Fenrir
7,655
547
57
4
0
322,147
2
W
Olorun
8,836
631
106
8
0
272,004
5
L
Ra
7,121
509
108
8
0
251,512
4
L
Chernobog
7,578
541
72
5
0
247,517
2
W
Osiris
7,749
554
73
5
0
298,757
5
L
Athena
6,271
448
18
1
0
263,780
3
W
Ymir
6,376
455
22
2
0
250,379
0
L
Anubis
7,459
533
104
7
0
220,299
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role