Player Matchup

Erlang Shen
Erlang Shen
 
Erlang Shen
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
Conyerkillss
Janus
Level 67
God Stats
5W - 10L
1,425 SR
Queue Stats
109W - 137L
1,357 Elo+
Party 1
Chaac
Chaac
DerekRedbird2
Chaac
Level 157
God Stats
0W - 1L
1,556 SR
Queue Stats
75W - 92L
1,414 Elo+
Party 1
Da Ji
Da Ji
L-A-R-K-O-
Da Ji
Level 149
God Stats
0W - 2L
1,185 SR
Queue Stats
499W - 564L
1,453 Elo+
Party 1
Kukulkan
Kukulkan
willywaggler
Kukulkan
Level 50
God Stats
0W - 3L
1,500 SR
Queue Stats
41W - 9L
1,907 Elo+
Solo
Team Averages
Level 94
1,433 SR
1,526 Elo+

VS

Team Averages
Level 57
1,494 SR
1,640 Elo+
Tiamat
Tiamat
BooseLutt
Tiamat
Level 24
God Stats
4W - 0L
1,500 SR
Queue Stats
99W - 17L
1,866 Elo+
Party 3
Thanatos
Thanatos
CheekClapperxoxo
Thanatos
Level 32
God Stats
8W - 5L
1,389 SR
Queue Stats
174W - 189L
1,497 Elo+
Party 2
Chiron
Chiron
Malackai
Chiron
Level 48
God Stats
93W - 71L
1,604 SR
Queue Stats
214W - 212L
1,517 Elo+
Party 2
Jormungandr
Jormungandr
Xanderflame
Jormungandr
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
471W - 163L
1,805 Elo+
Party 3
Nike
Nike
theejz
Nike
Level 93
God Stats
53W - 62L
1,476 SR
Queue Stats
403W - 409L
1,513 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
14
4 / 3 / 1
8,836
520
11,179
14,497
9,083
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

11
0 / 6 / 1
6,779
399
3,174
8,181
2,128
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

12
1 / 2 / 3
7,048
415
4,603
12,530
10,272
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Da Ji
12
1 / 8 / 2
7,339
432
3,153
12,782
4,182
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Kukulkan
willywaggler
Kukulkan
15
3 / 3 / 1
8,782
517
10,502
8,221
2,474
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
BooseLutt
Tiamat
19
3 / 1 / 2
10,920
642
6,799
8,960
4,721
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

17
15 / 2 / 1
10,752
632
12,321
13,347
6,163
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chiron
Malackai
Chiron
14
1 / 2 / 4
8,523
501
4,963
8,078
2,515
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jormungandr
Xanderflame
Jormungandr
13
2 / 1 / 8
8,290
488
6,881
10,495
9,545
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Nike
theejz
Nike
13
1 / 3 / 2
8,166
480
10,348
13,657
12,535
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
39
9
Kills
22
22
Deaths
9
8
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
 
Erlang Shen
4
3
1
1.5
W
Tiamat
BooseLutt
Tiamat
3
1
2
4
W
15
2
1
7.75
L
0
6
1
0.08
L
1
2
3
1.25
L
Da Ji
1
8
2
0.25
W
Chiron
Malackai
Chiron
1
2
4
1.5
W
Jormungandr
Xanderflame
Jormungandr
2
1
8
6
W
Nike
theejz
Nike
1
3
2
0.67
L
Kukulkan
willywaggler
Kukulkan
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,611
Damage
41,312
56,211
Taken
54,537
28,139
Mitigated
35,479
12,206
Healing
28,909
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
 
Erlang Shen
11,179
3,861
0
3,516
14,497
9,083
0
4,230
8,981
11,172
48,004
W
Tiamat
BooseLutt
Tiamat
6,799
940
0
3,518
8,960
4,721
249
3,235
5,446
82,989
0
W
12,321
3,433
0
14,231
13,347
6,163
0
2,743
10,397
0
68,766
L
3,174
147
0
492
8,181
2,128
92
4,633
3,269
32,844
0
L
4,603
413
0
3,983
12,530
10,272
41
3,762
8,660
0
32,044
L
Da Ji
3,153
453
0
2,971
12,782
4,182
0
1,739
10,963
0
44,065
W
Chiron
Malackai
Chiron
4,963
2,021
591
4,472
8,078
2,515
1,078
3,887
4,071
0
56,652
W
Jormungandr
Xanderflame
Jormungandr
6,881
2,133
0
1,773
10,495
9,545
106
3,007
7,016
25,249
0
W
Nike
theejz
Nike
10,348
1,385
0
4,324
13,657
12,535
272
3,186
10,393
7,382
40,262
L
Kukulkan
willywaggler
Kukulkan
10,502
1,461
0
1,244
8,221
2,474
0
1,479
6,696
66,846
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,784
Gold Earned
46,651
488
Minions Killed
503
0
Camps Cleared
0
1,570,509
Distance Traveled
1,636,417
17
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
8,836
520
108
6
0
319,653
3
W
Tiamat
10,920
642
178
10
0
325,600
1
W
Thanatos
10,752
632
92
5
0
333,949
4
L
Janus
6,779
399
94
6
0
288,854
2
L
Chaac
7,048
415
54
3
0
349,083
5
L
Da Ji
7,339
432
89
5
0
315,294
4
W
Chiron
8,523
501
106
6
0
316,647
2
W
Jormungandr
8,290
488
35
2
0
329,815
3
W
Nike
8,166
480
92
5
0
330,406
1
L
Kukulkan
8,782
517
143
8
0
297,625
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role