Player Matchup

Chaac
Chaac
 
Chaac
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tsukuyomi
Tsukuyomi
SaulFelagund21
Tsukuyomi
Level 64
God Stats
2W - 1L
1,817 SR
Queue Stats
92W - 136L
1,453 Elo+
Solo
Scylla
Scylla
dogsdogsdogsdogs
Scylla
Level 15
God Stats
1W - 1L
1,884 SR
Queue Stats
25W - 15L
1,603 Elo+
Party 1
Team Averages
Level 49
1,734 SR
1,519 Elo+

VS

Team Averages
Level 86
1,547 SR
1,645 Elo+
Cliodhna
Cliodhna
MyDreamIsEatDirt
Cliodhna
Level 105
God Stats
2W - 1L
1,257 SR
Queue Stats
38W - 45L
1,554 Elo+
Party 2
Gilgamesh
Gilgamesh
mexdudemike
Gilgamesh
Level 27
God Stats
2W - 1L
1,664 SR
Queue Stats
18W - 6L
1,747 Elo+
Party 2
Olorun
Olorun
urboyluis
Olorun
Level 125
God Stats
3W - 2L
1,722 SR
Queue Stats
80W - 56L
1,635 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
11
0 / 5 / 3
7,196
600
7,500
12,994
8,596
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Tsukuyomi
SaulFelagund21
Tsukuyomi
11
1 / 5 / 2
7,417
618
6,980
10,990
3,776
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
4 / 3 / 0
8,513
709
6,944
5,920
1,858
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
8 / 3 / 4
9,827
819
8,775
7,345
2,974
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Gilgamesh
mexdudemike
Gilgamesh
12
2 / 0 / 9
9,281
773
7,489
11,105
10,279
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Olorun
urboyluis
Olorun
14
3 / 2 / 10
9,564
797
9,509
7,191
2,981
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
36
5
Kills
13
13
Deaths
5
5
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
0
5
3
0.3
W
8
3
4
3.33
L
Tsukuyomi
SaulFelagund21
Tsukuyomi
1
5
2
0.4
L
4
3
0
1.33
W
Gilgamesh
mexdudemike
Gilgamesh
2
0
9
6.5
W
Olorun
urboyluis
Olorun
3
2
10
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,424
Damage
25,773
29,904
Taken
25,641
14,230
Mitigated
16,234
4,185
Healing
6,245
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
7,500
1,183
0
2,423
12,994
8,596
0
3,549
9,445
0
14,943
W
8,775
1,071
0
1,084
7,345
2,974
841
2,599
4,535
0
23,289
L
Tsukuyomi
SaulFelagund21
Tsukuyomi
6,980
1,190
0
1,633
10,990
3,776
0
4,587
6,403
0
32,337
L
6,944
392
0
129
5,920
1,858
0
1,600
4,320
18,310
0
W
Gilgamesh
mexdudemike
Gilgamesh
7,489
2,343
0
3,225
11,105
10,279
271
3,189
7,577
0
14,289
W
Olorun
urboyluis
Olorun
9,509
6,696
565
1,371
7,191
2,981
1,794
1,599
5,325
48,971
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,126
Gold Earned
28,672
117
Minions Killed
153
4
Camps Cleared
7
659,757
Distance Traveled
707,897
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
7,196
600
20
2
1
218,849
2
W
Cliodhna
9,827
819
35
3
3
248,044
1
L
Tsukuyomi
7,417
618
62
5
3
231,675
4
L
Scylla
8,513
709
35
3
0
209,233
1
W
Gilgamesh
9,281
773
20
2
1
236,341
4
W
Olorun
9,564
797
98
8
3
223,512
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role