Player Matchup

Hachiman
Hachiman
DanChampion21
Hachiman
Level 68
God Stats
16W - 10L
1,646 SR
Queue Stats
228W - 150L
1,657 Elo+
Party 2
Raijin
Raijin
JonnyLots
Raijin
Level 147
God Stats
5W - 1L
1,734 SR
Queue Stats
114W - 74L
1,675 Elo+
Party 2
Nike
Nike
picclricc
Nike
Level 64
God Stats
26W - 29L
1,645 SR
Queue Stats
318W - 293L
1,602 Elo+
Party 2
Team Averages
Level 93
1,675 SR
1,645 Elo+

VS

Team Averages
Level 92
1,608 SR
1,491 Elo+
Bellona
Bellona
CanonessLunaria
Bellona
Level 65
God Stats
11W - 14L
1,567 SR
Queue Stats
113W - 118L
1,454 Elo+
Party 1
Nu Wa
Nu Wa
ISugarI
Nu Wa
Level 151
God Stats
11W - 5L
1,565 SR
Queue Stats
237W - 244L
1,593 Elo+
Solo
Nemesis
Nemesis
IaijutsuNagaOni
Nemesis
Level 61
God Stats
0W - 1L
1,694 SR
Queue Stats
80W - 104L
1,426 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
DanChampion21
Hachiman
16
10 / 1 / 3
11,291
807
20,543
9,495
3,672
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Raijin
JonnyLots
Raijin
14
3 / 5 / 10
10,044
717
15,776
13,044
4,507
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Nike
13
1 / 2 / 12
9,273
662
9,797
14,984
15,320
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 3 / 1
10,657
761
9,045
19,510
25,867
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Nu Wa
ISugarI
Nu Wa
13
0 / 6 / 7
9,123
652
11,427
13,711
9,283
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

11
1 / 5 / 5
8,546
610
5,981
18,233
7,693
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
20
14
Kills
7
8
Deaths
14
25
Assists
13
Player
Kills
Deaths
Assists
KDA
L
6
3
1
2.17
W
Hachiman
DanChampion21
Hachiman
10
1
3
11.5
L
Nu Wa
ISugarI
Nu Wa
0
6
7
0.58
L
1
5
5
0.7
W
Raijin
JonnyLots
Raijin
3
5
10
1.6
W
Nike
1
2
12
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,116
Damage
26,453
37,523
Taken
51,454
23,499
Mitigated
42,843
13,158
Healing
8,547
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,045
1,483
0
1,922
19,510
25,867
32
4,250
14,080
0
15,841
W
Hachiman
DanChampion21
Hachiman
20,543
12,077
0
3,844
9,495
3,672
1,450
2,528
6,967
0
67,982
L
Nu Wa
ISugarI
Nu Wa
11,427
4,886
0
4,242
13,711
9,283
1,042
6,543
6,542
39,571
3,012
L
5,981
1,635
0
2,383
18,233
7,693
0
4,000
13,508
0
14,646
W
Raijin
JonnyLots
Raijin
15,776
2,102
86
3,644
13,044
4,507
474
4,204
8,840
55,212
0
W
Nike
9,797
433
0
5,584
14,984
15,320
318
3,973
11,011
0
18,926

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,608
Gold Earned
28,326
206
Minions Killed
114
9
Camps Cleared
5
794,788
Distance Traveled
798,936
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
10,657
761
17
1
0
292,107
3
W
Hachiman
11,291
807
107
8
5
258,423
2
L
Nu Wa
9,123
652
81
6
4
227,766
6
L
Nemesis
8,546
610
16
1
1
279,063
2
W
Raijin
10,044
717
80
6
4
230,000
4
W
Nike
9,273
662
19
1
0
306,365
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role