Player Matchup

Ares
Ares
ARGHYMETES
Ares
Level 156
God Stats
3W - 7L
1,542 SR
Queue Stats
41W - 40L
1,380 Elo+
Solo
Cupid
Cupid
MGMalbuscus
Cupid
Level 88
God Stats
9W - 8L
1,523 SR
Queue Stats
395W - 471L
1,310 Elo+
Solo
Mercury
Mercury
ThomiPlayer16
Mercury
Level 48
God Stats
1W - 5L
1,207 SR
Queue Stats
26W - 26L
1,239 Elo+
Solo
He Bo
He Bo
jonaLTa77
He Bo
Level 158
God Stats
18W - 27L
1,425 SR
Queue Stats
735W - 800L
1,385 Elo+
Solo
Sun Wukong
Sun Wukong
oakesjoakes1997
Sun Wukong
Level 47
God Stats
18W - 30L
1,348 SR
Queue Stats
236W - 304L
1,324 Elo+
Solo
Team Averages
Level 99
1,409 SR
1,328 Elo+

VS

Team Averages
Level 73
1,384 SR
1,346 Elo+
Guan Yu
Guan Yu
BigNastey420960
Guan Yu
Level 58
God Stats
3W - 3L
1,418 SR
Queue Stats
143W - 163L
1,421 Elo+
Solo
Chernobog
Chernobog
Corpanzil
Chernobog
Level 107
God Stats
6W - 0L
1,440 SR
Queue Stats
175W - 196L
1,330 Elo+
Solo
Hel
Hel
LYNGTERROR87
Hel
Level 63
God Stats
2W - 1L
1,220 SR
Queue Stats
47W - 46L
1,391 Elo+
Solo
Fenrir
Fenrir
eldosis1
Fenrir
Level 49
God Stats
6W - 5L
1,514 SR
Queue Stats
127W - 180L
1,243 Elo+
Solo
Sol
Sol
ubburned
Sol
Level 87
God Stats
5W - 7L
1,327 SR
Queue Stats
104W - 95L
1,344 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 1 / 1
4,903
490
1,970
5,552
2,299
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

8
1 / 2 / 1
5,089
509
3,247
6,030
2,119
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mercury
8
1 / 2 / 0
5,005
501
1,879
6,209
1,658
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

He Bo
jonaLTa77
He Bo
9
0 / 5 / 0
5,019
502
1,430
6,144
1,715
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sun Wukong
oakesjoakes1997
Sun Wukong
8
0 / 5 / 1
4,883
488
2,574
6,482
2,991
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
6 / 1 / 1
6,699
670
3,977
6,483
6,529
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chernobog
Corpanzil
Chernobog
9
1 / 0 / 4
5,306
531
3,366
3,136
742
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

9
0 / 1 / 1
4,857
486
1,859
3,265
2,059
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Fenrir
eldosis1
Fenrir
10
5 / 1 / 2
6,337
634
3,877
5,071
1,973
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

11
3 / 0 / 3
6,442
644
4,021
4,511
1,286
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
26
3
Kills
15
15
Deaths
3
3
Assists
11
Player
Kills
Deaths
Assists
KDA
L
1
1
1
1.5
W
6
1
1
6.5
W
Chernobog
Corpanzil
Chernobog
1
0
4
3
W
0
1
1
0.5
L
1
2
1
0.75
L
Mercury
1
2
0
0.5
W
Fenrir
eldosis1
Fenrir
5
1
2
6
L
He Bo
jonaLTa77
He Bo
0
5
0
0
L
Sun Wukong
oakesjoakes1997
Sun Wukong
0
5
1
0.1
W
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,100
Damage
17,100
30,417
Taken
22,466
10,782
Mitigated
12,589
7,946
Healing
9,397
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,970
40
0
1,807
5,552
2,299
0
1,550
4,002
12,757
0
W
3,977
792
120
3,343
6,483
6,529
0
0
6,483
0
26,149
W
Chernobog
Corpanzil
Chernobog
3,366
1,476
0
0
3,136
742
0
329
2,807
0
18,693
W
1,859
463
461
1,283
3,265
2,059
0
845
2,420
18,682
0
L
3,247
1,520
386
1,390
6,030
2,119
0
1,989
4,041
0
29,180
L
Mercury
1,879
902
0
2,219
6,209
1,658
0
292
5,917
0
19,710
W
Fenrir
eldosis1
Fenrir
3,877
278
0
1,747
5,071
1,973
0
532
4,539
0
27,522
L
He Bo
jonaLTa77
He Bo
1,430
89
0
1,239
6,144
1,715
0
2,049
4,095
22,676
0
L
Sun Wukong
oakesjoakes1997
Sun Wukong
2,574
766
0
905
6,482
2,991
161
0
6,482
0
21,672
W
4,021
1,082
0
2,443
4,511
1,286
548
1,694
2,817
32,267
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,899
Gold Earned
29,641
223
Minions Killed
248
0
Camps Cleared
0
920,829
Distance Traveled
938,614
18
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
4,903
490
25
3
0
193,341
3
W
Guan Yu
6,699
670
51
5
0
216,466
1
W
Chernobog
5,306
531
40
4
0
176,103
4
W
Hel
4,857
486
39
4
0
182,425
2
L
Cupid
5,089
509
60
6
0
188,550
2
L
Mercury
5,005
501
51
5
0
184,696
8
W
Fenrir
6,337
634
52
5
0
203,054
2
L
He Bo
5,019
502
45
5
0
182,121
5
L
Sun Wukong
4,883
488
42
4
0
172,121
0
W
Sol
6,442
644
66
7
0
160,566
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role