Player Matchup

Sobek
Sobek
Diiesell
Sobek
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 67L
1,501 Elo+
Party 2
Izanami
Izanami
FaskoFoSho
Izanami
Level 28
God Stats
26W - 20L
1,647 SR
Queue Stats
108W - 104L
1,484 Elo+
Solo
Bellona
Bellona
Kamborian
Bellona
Level 12
God Stats
12W - 7L
1,689 SR
Queue Stats
27W - 22L
1,567 Elo+
Solo
Fenrir
Fenrir
Letsgetboosted
Fenrir
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 61L
1,475 Elo+
Party 2
Cerberus
Cerberus
XVIIUS
Cerberus
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,664 Elo+
Solo
Team Averages
Level 20
1,567 SR
1,538 Elo+

VS

Team Averages
Level 22
1,489 SR
1,488 Elo+
Cupid
Cupid
Boatingeel
Cupid
Level 22
God Stats
2W - 1L
1,500 SR
Queue Stats
67W - 53L
1,492 Elo+
Party 1
Jormungandr
Jormungandr
KaFrizz
Jormungandr
Level 17
God Stats
36W - 22L
1,633 SR
Queue Stats
46W - 31L
1,509 Elo+
Party 1
Achilles
Achilles
Sweetcrnsalsa
Achilles
Level 29
God Stats
2W - 3L
1,209 SR
Queue Stats
104W - 97L
1,565 Elo+
Solo
Hel
Hel
YourighytDxildo
Hel
Level 24
God Stats
19W - 11L
1,601 SR
Queue Stats
67W - 65L
1,452 Elo+
Party 1
Fenrir
Fenrir
iTolerance2
Fenrir
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 26L
1,420 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Diiesell
Sobek
12
0 / 6 / 6
8,561
408
3,787
17,623
18,808
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Izanami
FaskoFoSho
Izanami
17
5 / 9 / 2
10,990
523
18,864
18,485
5,920
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bellona
Kamborian
Bellona
20
4 / 3 / 1
11,957
569
13,369
15,387
17,304
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

14
4 / 7 / 3
9,664
460
9,900
21,102
7,201
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cerberus
XVIIUS
Cerberus
14
2 / 6 / 3
9,200
438
8,730
20,500
18,653
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
18
16 / 2 / 8
11,880
566
18,523
13,737
5,267
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jormungandr
KaFrizz
Jormungandr
15
3 / 3 / 15
10,353
493
12,282
15,242
13,056
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Achilles
Sweetcrnsalsa
Achilles
18
5 / 1 / 8
11,468
546
9,361
18,031
18,695
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

17
6 / 1 / 12
11,253
536
20,344
18,143
7,768
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fenrir
13
0 / 8 / 1
8,437
402
1,331
13,935
6,374
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
74
15
Kills
30
31
Deaths
15
15
Assists
44
Player
Kills
Deaths
Assists
KDA
W
Cupid
16
2
8
10
L
Sobek
Diiesell
Sobek
0
6
6
0.5
L
Izanami
FaskoFoSho
Izanami
5
9
2
0.67
W
Jormungandr
KaFrizz
Jormungandr
3
3
15
3.5
L
Bellona
Kamborian
Bellona
4
3
1
1.5
L
4
7
3
0.79
W
Achilles
Sweetcrnsalsa
Achilles
5
1
8
9
L
Cerberus
XVIIUS
Cerberus
2
6
3
0.58
W
6
1
12
12
W
Fenrir
0
8
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,650
Damage
61,841
93,097
Taken
79,088
67,886
Mitigated
51,160
22,579
Healing
26,953
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cupid
18,523
9,945
1,270
5,780
13,737
5,267
663
2,672
11,065
0
64,123
L
Sobek
Diiesell
Sobek
3,787
54
792
4,662
17,623
18,808
0
7,324
10,299
13,803
0
L
Izanami
FaskoFoSho
Izanami
18,864
10,902
0
2,367
18,485
5,920
2,120
8,196
10,289
0
92,330
W
Jormungandr
KaFrizz
Jormungandr
12,282
3,418
0
2,116
15,242
13,056
0
4,451
10,791
39,424
0
L
Bellona
Kamborian
Bellona
13,369
3,095
0
4,414
15,387
17,304
0
4,813
10,574
10,342
86,717
L
9,900
2,864
0
6,480
21,102
7,201
0
5,571
15,531
0
62,167
W
Achilles
Sweetcrnsalsa
Achilles
9,361
2,568
0
2,940
18,031
18,695
565
1,419
16,612
9,008
47,786
L
Cerberus
XVIIUS
Cerberus
8,730
456
0
3,864
20,500
18,653
0
9,140
11,360
51,507
0
W
20,344
2,905
2,721
9,851
18,143
7,768
483
4,203
13,940
72,267
0
W
Fenrir
1,331
587
0
2,275
13,935
6,374
890
1,727
12,208
0
56,506

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,372
Gold Earned
53,391
564
Minions Killed
449
0
Camps Cleared
0
1,866,124
Distance Traveled
2,002,497
10
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
11,880
566
83
4
0
383,813
1
L
Sobek
8,561
408
26
1
0
387,063
3
L
Izanami
10,990
523
158
8
0
336,182
1
W
Jormungandr
10,353
493
45
2
0
406,839
6
L
Bellona
11,957
569
190
9
0
396,978
1
L
Fenrir
9,664
460
76
4
0
368,810
4
W
Achilles
11,468
546
116
6
0
414,465
3
L
Cerberus
9,200
438
114
5
0
377,091
1
W
Hel
11,253
536
117
6
0
431,354
6
W
Fenrir
8,437
402
88
4
0
366,026
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role