Player Matchup

Ravana
Ravana
FreeWinsHere
Ravana
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 20L
1,581 Elo+
Solo
Baron Samedi
Baron Samedi
ORAxJoestarxORA
Baron Samedi
Level 29
God Stats
13W - 3L
1,961 SR
Queue Stats
216W - 221L
1,566 Elo+
Solo
Khepri
Khepri
sandwichedout
Khepri
Level 12
God Stats
4W - 1L
1,861 SR
Queue Stats
15W - 17L
1,512 Elo+
Solo
Medusa
Medusa
swguitarman
Medusa
Level 24
God Stats
8W - 3L
1,854 SR
Queue Stats
94W - 65L
1,594 Elo+
Party 1
Charybdis
Charybdis
xJoshLikesPP
Charybdis
Level 27
God Stats
9W - 4L
1,660 SR
Queue Stats
83W - 65L
1,588 Elo+
Party 1
Team Averages
Level 22
1,767 SR
1,568 Elo+

VS

Team Averages
Level 15
1,713 SR
1,594 Elo+
Bacchus
Bacchus
CallxMexMercy
Bacchus
Level 26
God Stats
0W - 1L
1,851 SR
Queue Stats
53W - 52L
1,506 Elo+
Solo
Hercules
Hercules
DownMonumental
Hercules
Level 14
God Stats
1W - 1L
1,751 SR
Queue Stats
57W - 38L
1,578 Elo+
Solo
Bellona
Bellona
DustyWheat94185
Bellona
Level 25
God Stats
1W - 1L
1,687 SR
Queue Stats
32W - 18L
1,684 Elo+
Solo
Agni
Agni
LifeAsKirb
Agni
Level 6
God Stats
2W - 2L
1,727 SR
Queue Stats
156W - 153L
1,719 Elo+
Solo
Ullr
Ullr
MrToujang
Ullr
Level 6
God Stats
6W - 5L
1,547 SR
Queue Stats
8W - 7L
1,485 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
14
6 / 0 / 4
7,743
645
9,175
4,767
1,876
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Baron Samedi
ORAxJoestarxORA
Baron Samedi
11
2 / 1 / 5
6,639
553
3,918
6,349
2,448
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
0 / 0 / 6
6,023
502
3,446
6,985
5,703
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Medusa
11
3 / 4 / 0
6,683
557
5,866
8,555
3,477
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charybdis
xJoshLikesPP
Charybdis
9
2 / 2 / 4
5,698
475
3,817
4,229
1,389
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
9
1 / 4 / 2
5,823
485
4,675
9,200
6,707
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hercules
11
3 / 2 / 1
6,411
534
6,141
9,319
10,759
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

10
1 / 2 / 2
6,054
505
4,539
8,399
4,470
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

10
2 / 1 / 1
6,117
510
3,124
5,053
1,345
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ullr
7
0 / 4 / 2
4,686
391
3,151
5,989
1,778
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
15
13
Kills
7
7
Deaths
13
19
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Bacchus
1
4
2
0.5
L
Hercules
3
2
1
1.75
L
1
2
2
1
W
Ravana
6
0
4
8
L
2
1
1
2.5
L
Ullr
0
4
2
0.25
W
Baron Samedi
ORAxJoestarxORA
Baron Samedi
2
1
5
4.5
W
0
0
6
3
W
Medusa
3
4
0
0.75
W
Charybdis
xJoshLikesPP
Charybdis
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,222
Damage
21,630
30,885
Taken
37,960
14,893
Mitigated
25,059
11,283
Healing
10,529
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
4,675
715
0
1,262
9,200
6,707
0
2,358
6,842
16,095
0
L
Hercules
6,141
2,033
0
4,472
9,319
10,759
0
0
9,319
1,920
25,060
L
4,539
1,575
0
1,862
8,399
4,470
0
889
7,510
0
39,218
W
Ravana
9,175
2,580
0
2,503
4,767
1,876
0
1,401
3,278
0
50,831
L
3,124
528
0
1,226
5,053
1,345
0
1,344
3,709
30,797
0
L
Ullr
3,151
1,515
453
1,254
5,989
1,778
0
2,773
3,216
0
20,035
W
Baron Samedi
ORAxJoestarxORA
Baron Samedi
3,918
945
371
2,401
6,349
2,448
0
1,480
4,739
37,167
0
W
3,446
563
0
2,213
6,985
5,703
0
2,400
4,495
15,828
0
W
Medusa
5,866
2,811
0
2,630
8,555
3,477
700
232
7,691
0
34,432
W
Charybdis
xJoshLikesPP
Charybdis
3,817
2,837
0
1,165
4,229
1,389
0
2,108
2,015
0
28,813

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,786
Gold Earned
29,091
325
Minions Killed
248
0
Camps Cleared
0
1,127,164
Distance Traveled
1,142,121
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
5,823
485
22
2
0
207,250
3
L
Hercules
6,411
534
47
4
0
235,050
2
L
Bellona
6,054
505
78
7
0
274,760
0
W
Ravana
7,743
645
107
9
0
253,833
2
L
Agni
6,117
510
68
6
0
218,697
1
L
Ullr
4,686
391
33
3
0
206,364
4
W
Baron Samedi
6,639
553
76
6
0
215,506
6
W
Khepri
6,023
502
18
2
0
246,090
1
W
Medusa
6,683
557
58
5
0
204,538
2
W
Charybdis
5,698
475
66
6
0
207,197
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role