Player Matchup

Charybdis
Charybdis
Big1Germ
Charybdis
Level 88
God Stats
17W - 21L
1,348 SR
Queue Stats
504W - 690L
1,367 Elo+
Party 3
Cerberus
Cerberus
Cr0nicle1207
Cerberus
Level 49
God Stats
5W - 7L
1,525 SR
Queue Stats
139W - 227L
1,377 Elo+
Party 3
Scylla
Scylla
Kcxthekid
Scylla
Level 89
God Stats
6W - 7L
1,482 SR
Queue Stats
500W - 725L
1,375 Elo+
Party 3
Bellona
Bellona
SBN Colt
Bellona
Level 47
God Stats
10W - 12L
1,580 SR
Queue Stats
146W - 144L
1,491 Elo+
Party 2
Gilgamesh
Gilgamesh
SbnDeminion
Gilgamesh
Level 126
God Stats
21W - 15L
1,657 SR
Queue Stats
221W - 210L
1,542 Elo+
Party 2
Team Averages
Level 80
1,518 SR
1,430 Elo+

VS

Team Averages
Level 54
1,519 SR
1,551 Elo+
King Arthur
King Arthur
NotMaster
King Arthur
Level 36
God Stats
5W - 10L
1,389 SR
Queue Stats
133W - 189L
1,307 Elo+
Solo
Hachiman
Hachiman
PoorReviews
Hachiman
Level 29
God Stats
3W - 7L
1,357 SR
Queue Stats
162W - 108L
1,642 Elo+
Party 1
Ravana
Ravana
SigmaMaleGaming
Ravana
Level 69
God Stats
2W - 1L
1,523 SR
Queue Stats
49W - 39L
1,552 Elo+
Party 1
Thoth
Thoth
XxChucky 412xX
Thoth
Level 116
God Stats
11W - 4L
1,753 SR
Queue Stats
219W - 143L
1,729 Elo+
Party 1
Ymir
Ymir
itstmell
Ymir
Level 18
God Stats
31W - 21L
1,571 SR
Queue Stats
32W - 27L
1,523 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Big1Germ
Charybdis
18
4 / 4 / 3
12,049
463
11,398
14,824
4,102
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cerberus
Cr0nicle1207
Cerberus
14
4 / 5 / 4
10,116
389
6,240
15,531
12,008
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Scylla
Kcxthekid
Scylla
15
1 / 15 / 4
10,416
401
6,245
18,320
3,674
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bellona
SBN Colt
Bellona
17
6 / 6 / 7
12,147
467
16,312
21,225
17,191
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilgamesh
SbnDeminion
Gilgamesh
19
9 / 6 / 4
12,493
481
16,280
19,219
9,209
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
NotMaster
King Arthur
18
2 / 7 / 4
11,939
459
4,751
18,357
20,071
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Hachiman
PoorReviews
Hachiman
18
4 / 3 / 9
12,516
481
10,498
17,115
5,771
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

19
9 / 8 / 7
13,499
519
10,288
18,958
7,990
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

20
21 / 1 / 8
16,238
625
34,749
16,077
5,876
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Ymir
14
0 / 6 / 9
10,414
401
3,428
18,658
15,045
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
73
24
Kills
36
36
Deaths
25
22
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Charybdis
Big1Germ
Charybdis
4
4
3
1.38
L
Cerberus
Cr0nicle1207
Cerberus
4
5
4
1.2
L
Scylla
Kcxthekid
Scylla
1
15
4
0.2
W
King Arthur
NotMaster
King Arthur
2
7
4
0.57
W
Hachiman
PoorReviews
Hachiman
4
3
9
2.83
L
Bellona
SBN Colt
Bellona
6
6
7
1.58
L
Gilgamesh
SbnDeminion
Gilgamesh
9
6
4
1.83
W
9
8
7
1.56
W
21
1
8
25
W
Ymir
0
6
9
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,475
Damage
63,714
89,119
Taken
89,165
46,184
Mitigated
54,753
15,343
Healing
22,791
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
Big1Germ
Charybdis
11,398
4,873
0
3,687
14,824
4,102
957
6,341
8,317
0
83,890
L
Cerberus
Cr0nicle1207
Cerberus
6,240
464
114
3,817
15,531
12,008
47
7,944
7,361
20,657
0
L
Scylla
Kcxthekid
Scylla
6,245
356
0
807
18,320
3,674
833
8,721
9,217
52,729
0
W
King Arthur
NotMaster
King Arthur
4,751
587
0
1,417
18,357
20,071
0
2,801
15,556
2,275
63,141
W
Hachiman
PoorReviews
Hachiman
10,498
4,379
0
6,676
17,115
5,771
432
3,858
13,257
0
79,425
L
Bellona
SBN Colt
Bellona
16,312
4,428
0
4,342
21,225
17,191
154
7,413
13,630
6,259
64,885
L
Gilgamesh
SbnDeminion
Gilgamesh
16,280
4,383
0
2,576
19,219
9,209
0
6,678
12,263
0
92,975
W
10,288
2,048
0
4,958
18,958
7,990
95
2,392
16,566
0
93,079
W
34,749
1,054
220
6,016
16,077
5,876
0
4,797
11,280
132,001
0
W
Ymir
3,428
538
0
3,504
18,658
15,045
33
5,608
13,050
17,567
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,221
Gold Earned
64,606
539
Minions Killed
560
0
Camps Cleared
0
2,230,656
Distance Traveled
2,528,482
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
12,049
463
178
7
0
459,468
0
L
Cerberus
10,116
389
38
1
0
377,662
4
L
Scylla
10,416
401
94
4
0
403,220
3
W
King Arthur
11,939
459
117
5
0
498,070
0
W
Hachiman
12,516
481
93
4
0
498,334
4
L
Bellona
12,147
467
110
4
0
492,831
2
L
Gilgamesh
12,493
481
119
5
0
497,475
3
W
Ravana
13,499
519
132
5
0
517,380
3
W
Thoth
16,238
625
196
8
0
565,072
3
W
Ymir
10,414
401
22
1
0
449,626
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role