Player Matchup

Ra
Ra
Dyduya5751
Ra
Level 19
God Stats
11W - 14L
1,562 SR
Queue Stats
54W - 49L
1,618 Elo+
Solo
Ares
Ares
Eleomwen
Ares
Level 6
God Stats
0W - 2L
1,266 SR
Queue Stats
12W - 11L
1,389 Elo+
Solo
Xing Tian
Xing Tian
Lo-Thi-Ra
Xing Tian
Level 24
God Stats
4W - 5L
1,362 SR
Queue Stats
34W - 29L
1,533 Elo+
Solo
Izanami
Izanami
SHAMPOO-GOD
Izanami
Level 29
God Stats
11W - 3L
1,814 SR
Queue Stats
91W - 86L
1,561 Elo+
Solo
Nemesis
Nemesis
xXthekilla507Xx
Nemesis
Level 28
God Stats
2W - 3L
1,583 SR
Queue Stats
358W - 362L
1,596 Elo+
Solo
Team Averages
Level 21
1,517 SR
1,539 Elo+

VS

Team Averages
Level 24
1,509 SR
1,531 Elo+
Hou Yi
Hou Yi
MookieMocha
Hou Yi
Level 27
God Stats
31W - 16L
1,690 SR
Queue Stats
151W - 114L
1,586 Elo+
Solo
Horus
Horus
PrecastCloud444
Horus
Level 15
God Stats
3W - 1L
1,656 SR
Queue Stats
28W - 30L
1,513 Elo+
Solo
Nemesis
Nemesis
T0XIC_P-A-I-N
Nemesis
Level 29
God Stats
6W - 7L
1,405 SR
Queue Stats
108W - 130L
1,386 Elo+
Solo
Anubis
Anubis
angel22595
Anubis
Level 28
God Stats
2W - 3L
1,155 SR
Queue Stats
92W - 96L
1,521 Elo+
Solo
Hades
Hades
westsiderz23
Hades
Level 21
God Stats
33W - 23L
1,638 SR
Queue Stats
74W - 59L
1,647 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
1 / 5 / 5
10,940
497
12,181
20,369
6,510
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ares
13
1 / 9 / 2
7,981
363
2,974
19,365
12,112
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Xing Tian
Lo-Thi-Ra
Xing Tian
5
0 / 1 / 0
6,473
294
751
3,287
1,911
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Izanami
SHAMPOO-GOD
Izanami
18
6 / 6 / 3
11,660
530
17,596
17,154
4,143
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

20
7 / 3 / 3
12,346
561
16,670
21,536
7,451
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
20
13 / 1 / 3
15,269
694
21,641
22,235
8,949
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
1 / 4 / 6
10,383
472
2,043
16,501
10,967
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Nemesis
18
2 / 3 / 2
11,347
516
8,789
18,290
6,612
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anubis
angel22595
Anubis
19
3 / 6 / 2
12,520
569
10,906
17,813
8,541
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

20
5 / 1 / 4
13,120
596
14,436
13,520
9,004
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
41
15
Kills
24
24
Deaths
15
13
Assists
17
Player
Kills
Deaths
Assists
KDA
L
1
5
5
0.7
L
Ares
1
9
2
0.22
L
Xing Tian
Lo-Thi-Ra
Xing Tian
0
1
0
0
W
Hou Yi
13
1
3
14.5
W
1
4
6
1
L
Izanami
SHAMPOO-GOD
Izanami
6
6
3
1.25
W
Nemesis
2
3
2
1
W
Anubis
angel22595
Anubis
3
6
2
0.67
W
5
1
4
7
L
7
3
3
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,172
Damage
57,815
81,711
Taken
88,359
32,127
Mitigated
44,073
20,920
Healing
40,478
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,181
1,310
770
5,848
20,369
6,510
0
10,606
9,763
89,768
0
L
Ares
2,974
625
0
531
19,365
12,112
439
1,805
17,560
22,756
0
L
Xing Tian
Lo-Thi-Ra
Xing Tian
751
119
0
88
3,287
1,911
0
1,741
1,546
6,752
864
W
Hou Yi
21,641
9,976
0
13,479
22,235
8,949
1,490
5,036
17,011
0
152,953
W
2,043
1,016
1,046
4,773
16,501
10,967
425
3,213
13,126
0
13,689
L
Izanami
SHAMPOO-GOD
Izanami
17,596
9,042
361
4,398
17,154
4,143
2,341
5,647
11,507
0
84,477
W
Nemesis
8,789
4,917
0
6,677
18,290
6,612
209
3,516
14,708
0
93,800
W
Anubis
angel22595
Anubis
10,906
280
38
5,460
17,813
8,541
332
2,772
14,867
91,469
0
W
14,436
895
725
8,280
13,520
9,004
330
2,603
10,788
98,542
0
L
16,670
8,817
0
8,924
21,536
7,451
0
5,543
15,993
0
110,508

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,400
Gold Earned
62,639
546
Minions Killed
740
0
Camps Cleared
0
1,705,557
Distance Traveled
2,100,242
6
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
10,940
497
164
7
0
407,987
5
L
Ares
7,981
363
33
2
0
331,381
0
L
Xing Tian
6,473
294
18
1
0
91,308
0
W
Hou Yi
15,269
694
207
9
0
425,843
11
W
Horus
10,383
472
23
1
0
451,564
0
L
Izanami
11,660
530
171
8
0
401,880
1
W
Nemesis
11,347
516
141
6
0
482,737
3
W
Anubis
12,520
569
168
8
0
340,421
7
W
Hades
13,120
596
201
9
0
399,677
9
L
Nemesis
12,346
561
160
7
0
473,001
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role