Player Matchup

Jing Wei
Jing Wei
Gameboy18
Jing Wei
Level 149
God Stats
5W - 4L
1,353 SR
Queue Stats
655W - 610L
1,608 Elo+
Solo
Ra
Ra
Lasko77130
Ra
Level 158
God Stats
11W - 7L
1,645 SR
Queue Stats
73W - 47L
1,685 Elo+
Party 1
Hercules
Hercules
PCà80euro
Hercules
Level 129
God Stats
10W - 2L
1,629 SR
Queue Stats
159W - 58L
1,710 Elo+
Party 1
Team Averages
Level 145
1,543 SR
1,667 Elo+

VS

Team Averages
Level 116
1,712 SR
1,810 Elo+
Ah Muzen Cab
Ah Muzen Cab
Hαppy
Ah Muzen Cab
Level 137
God Stats
1W - 1L
1,895 SR
Queue Stats
1,609W - 311L
1,948 Elo+
Party 2
King Arthur
King Arthur
SpiritualHarpy6
King Arthur
Level 55
God Stats
3W - 6L
1,369 SR
Queue Stats
132W - 177L
1,442 Elo+
Solo
Merlin
Merlin
iTweeTyo
Merlin
Level 157
God Stats
7W - 1L
1,873 SR
Queue Stats
1,168W - 135L
2,041 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Gameboy18
Jing Wei
16
5 / 2 / 5
12,924
615
21,538
19,831
9,061
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

16
2 / 1 / 8
12,423
592
13,135
13,837
4,853
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hercules
PCà80euro
Hercules
17
5 / 0 / 6
13,068
622
11,476
44,473
46,938
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cudgel

Cudgel

+10
Physical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Hαppy
Ah Muzen Cab
16
2 / 1 / 1
11,739
559
27,614
17,293
8,664
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

King Arthur
SpiritualHarpy6
King Arthur
14
1 / 8 / 1
10,603
505
8,975
22,968
18,765
Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Merlin
iTweeTyo
Merlin
15
0 / 4 / 3
11,040
526
25,181
12,173
4,792
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
8
12
Kills
3
3
Deaths
13
19
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
Gameboy18
Jing Wei
5
2
5
3.75
L
Ah Muzen Cab
Hαppy
Ah Muzen Cab
2
1
1
2.5
W
2
1
8
6
W
Hercules
PCà80euro
Hercules
5
0
6
8
L
King Arthur
SpiritualHarpy6
King Arthur
1
8
1
0.19
L
Merlin
iTweeTyo
Merlin
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,149
Damage
61,770
78,141
Taken
52,434
60,852
Mitigated
32,221
40,387
Healing
3,425
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
Gameboy18
Jing Wei
21,538
15,950
0
2,587
19,831
9,061
2,274
6,170
13,071
0
74,367
L
Ah Muzen Cab
Hαppy
Ah Muzen Cab
27,614
9,019
0
2,435
17,293
8,664
0
3,453
13,840
0
78,139
W
13,135
245
4,451
5,570
13,837
4,853
164
6,014
7,176
73,103
0
W
Hercules
PCà80euro
Hercules
11,476
3,735
483
27,296
44,473
46,938
298
11,272
32,125
0
26,835
L
King Arthur
SpiritualHarpy6
King Arthur
8,975
1,511
0
125
22,968
18,765
0
6,690
16,278
0
20,401
L
Merlin
iTweeTyo
Merlin
25,181
1,884
0
865
12,173
4,792
0
3,116
9,057
61,558
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,415
Gold Earned
33,382
309
Minions Killed
228
10
Camps Cleared
7
1,338,526
Distance Traveled
1,104,329
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
12,924
615
115
5
5
434,489
4
L
Ah Muzen Cab
11,739
559
113
5
5
382,181
2
W
Ra
12,423
592
134
6
4
453,821
3
W
Hercules
13,068
622
60
3
1
450,216
6
L
King Arthur
10,603
505
9
0
0
374,639
1
L
Merlin
11,040
526
106
5
2
347,509
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role