Player Matchup

Cthulhu
Cthulhu
Aplabos
Cthulhu
Level 146
God Stats
12W - 9L
1,493 SR
Queue Stats
758W - 688L
1,589 Elo+
Solo
Chang'e
Chang'e
KitFisto89
Chang'e
Level 148
God Stats
2W - 1L
1,564 SR
Queue Stats
288W - 271L
1,584 Elo+
Solo
Cabrakan
Cabrakan
MyFracturedSoul
Cabrakan
Level 49
God Stats
5W - 2L
1,655 SR
Queue Stats
141W - 131L
1,522 Elo+
Party 1
Chaac
Chaac
PoshTs
Chaac
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
54W - 46L
1,536 Elo+
Solo
He Bo
He Bo
xEccentric
He Bo
Level 127
God Stats
1W - 1L
1,500 SR
Queue Stats
345W - 351L
1,563 Elo+
Party 1
Team Averages
Level 123
1,542 SR
1,559 Elo+

VS

Team Averages
Level 116
1,579 SR
1,543 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 39
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
Arbitir
Ra
Level 138
God Stats
5W - 6L
1,687 SR
Queue Stats
803W - 799L
1,540 Elo+
Solo
Merlin
Merlin
ByMathZzz
Merlin
Level 132
God Stats
3W - 6L
1,437 SR
Queue Stats
142W - 119L
1,546 Elo+
Party 2
Tyr
Tyr
IChazyI
Tyr
Level 124
God Stats
1W - 1L
1,708 SR
Queue Stats
260W - 243L
1,575 Elo+
Party 2
Eset
Eset
XION617
Eset
Level 145
God Stats
7W - 6L
1,563 SR
Queue Stats
458W - 477L
1,553 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Aplabos
Cthulhu
15
4 / 2 / 12
8,679
868
13,196
12,305
10,875
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Chang'e
KitFisto89
Chang'e
15
1 / 3 / 13
8,121
812
5,528
10,203
4,540
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cabrakan
12
0 / 3 / 13
7,601
760
3,902
9,456
12,589
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Chaac
PoshTs
Chaac
16
9 / 1 / 10
9,594
959
16,217
12,233
9,669
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

He Bo
15
8 / 3 / 7
9,053
905
10,057
7,531
3,465
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
13
2 / 6 / 8
7,658
766
8,746
13,720
18,737
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
2 / 2 / 4
7,812
781
6,220
8,635
5,795
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Merlin
ByMathZzz
Merlin
16
2 / 2 / 5
8,431
843
8,616
7,196
2,948
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Tyr
13
1 / 6 / 7
7,440
744
7,613
14,913
19,358
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Eset
XION617
Eset
13
5 / 6 / 2
7,979
798
6,785
8,905
3,505
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
38
22
Kills
12
12
Deaths
22
55
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
2
6
8
1
W
Cthulhu
Aplabos
Cthulhu
4
2
12
5
L
2
2
4
2
L
Merlin
ByMathZzz
Merlin
2
2
5
2.25
L
Tyr
1
6
7
0.75
W
Chang'e
KitFisto89
Chang'e
1
3
13
2.5
W
Cabrakan
0
3
13
2.17
W
Chaac
PoshTs
Chaac
9
1
10
14
L
Eset
XION617
Eset
5
6
2
1
W
He Bo
8
3
7
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,900
Damage
37,980
51,728
Taken
53,369
41,138
Mitigated
50,343
28,099
Healing
16,932
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
8,746
2,010
705
1,166
13,720
18,737
0
8,250
4,792
0
16,269
W
Cthulhu
Aplabos
Cthulhu
13,196
560
2,121
3,224
12,305
10,875
45
5,077
6,921
22,833
0
L
6,220
235
4,250
2,731
8,635
5,795
0
4,256
4,129
16,960
0
L
Merlin
ByMathZzz
Merlin
8,616
0
1,026
680
7,196
2,948
0
3,599
3,385
25,231
0
L
Tyr
7,613
780
1,215
2,188
14,913
19,358
0
8,259
5,970
0
12,664
W
Chang'e
KitFisto89
Chang'e
5,528
690
9,069
4,493
10,203
4,540
319
4,645
5,370
18,092
0
W
Cabrakan
3,902
640
1,219
804
9,456
12,589
60
3,015
6,358
6,196
0
W
Chaac
PoshTs
Chaac
16,217
1,222
932
5,355
12,233
9,669
572
4,592
7,442
0
30,785
L
Eset
XION617
Eset
6,785
213
2,065
906
8,905
3,505
0
6,256
2,410
10,485
0
W
He Bo
10,057
447
644
238
7,531
3,465
620
3,450
4,016
13,681
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,048
Gold Earned
39,320
108
Minions Killed
96
0
Camps Cleared
0
1,015,385
Distance Traveled
917,476
16
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
7,658
766
13
1
0
186,686
1
W
Cthulhu
8,679
868
28
3
0
218,291
5
L
Ra
7,812
781
22
2
0
175,969
0
L
Merlin
8,431
843
41
4
0
213,640
0
L
Tyr
7,440
744
2
0
0
188,203
0
W
Chang'e
8,121
812
35
4
0
199,111
4
W
Cabrakan
7,601
760
6
1
0
167,269
0
W
Chaac
9,594
959
24
2
0
236,130
5
L
Eset
7,979
798
18
2
0
152,978
0
W
He Bo
9,053
905
15
2
0
194,584
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role