Player Matchup

Izanami
Izanami
BLACKOUTbo2
Izanami
Level 136
God Stats
1W - 1L
1,733 SR
Queue Stats
88W - 88L
1,479 Elo+
Party 2
Kuzenbo
Kuzenbo
PasThatPurp
Kuzenbo
Level 45
God Stats
11W - 28L
1,297 SR
Queue Stats
92W - 108L
1,327 Elo+
Party 2
Janus
Janus
PouponMiChes
Janus
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
112W - 113L
1,427 Elo+
Party 2
Team Averages
Level 103
1,510 SR
1,411 Elo+

VS

Team Averages
Level 91
1,537 SR
1,393 Elo+
Baron Samedi
Baron Samedi
BDN RAI0N
Baron Samedi
Level 90
God Stats
23W - 17L
1,581 SR
Queue Stats
718W - 823L
1,446 Elo+
Solo
Merlin
Merlin
C3 Aroz
Merlin
Level 82
God Stats
14W - 21L
1,388 SR
Queue Stats
113W - 123L
1,392 Elo+
Party 1
Arachne
Arachne
Kev The Phenom
Arachne
Level 102
God Stats
2W - 1L
1,642 SR
Queue Stats
190W - 236L
1,341 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
BLACKOUTbo2
Izanami
12
3 / 3 / 1
7,804
650
4,956
9,940
3,514
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Kuzenbo
PasThatPurp
Kuzenbo
11
1 / 0 / 3
7,930
661
6,095
8,730
10,237
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

10
0 / 2 / 4
6,825
569
9,958
8,287
2,300
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
BDN RAI0N
Baron Samedi
11
2 / 1 / 3
7,405
617
4,683
6,628
3,421
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Merlin
C3 Aroz
Merlin
12
1 / 0 / 4
7,550
629
11,396
9,451
3,308
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

11
2 / 3 / 3
7,566
631
6,245
9,294
3,488
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
15
4
Kills
5
5
Deaths
4
8
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
BDN RAI0N
Baron Samedi
2
1
3
3.5
L
Izanami
BLACKOUTbo2
Izanami
3
3
1
1.17
W
Merlin
C3 Aroz
Merlin
1
0
4
3
W
2
3
3
1.17
L
Kuzenbo
PasThatPurp
Kuzenbo
1
0
3
2.5
L
0
2
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,009
Damage
22,324
26,957
Taken
25,373
16,051
Mitigated
10,217
6,754
Healing
12,027
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
BDN RAI0N
Baron Samedi
4,683
124
824
2,163
6,628
3,421
32
4,820
1,808
14,871
0
L
Izanami
BLACKOUTbo2
Izanami
4,956
2,321
759
1,629
9,940
3,514
0
6,944
2,996
0
31,003
W
Merlin
C3 Aroz
Merlin
11,396
96
570
4,152
9,451
3,308
36
5,978
3,473
39,892
0
W
6,245
3,928
486
3,832
9,294
3,488
0
5,677
3,617
0
19,696
L
Kuzenbo
PasThatPurp
Kuzenbo
6,095
3,226
430
3,463
8,730
10,237
55
5,722
3,008
17,929
0
L
9,958
327
0
473
8,287
2,300
72
3,853
4,434
29,384
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,559
Gold Earned
22,521
158
Minions Killed
133
5
Camps Cleared
5
636,481
Distance Traveled
648,992
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
7,405
617
20
2
0
178,838
0
L
Izanami
7,804
650
76
6
4
201,895
3
W
Merlin
7,550
629
84
7
0
227,346
1
W
Arachne
7,566
631
29
2
5
242,808
2
L
Kuzenbo
7,930
661
33
3
0
221,893
1
L
Janus
6,825
569
49
4
1
212,693
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role