Player Matchup

Cerberus
Cerberus
Blaster_stimi
Cerberus
Level 80
God Stats
9W - 6L
1,463 SR
Queue Stats
106W - 117L
1,397 Elo+
Party 1
Ra
Ra
ElFemboy
Ra
Level 28
God Stats
1W - 1L
1,225 SR
Queue Stats
119W - 98L
1,503 Elo+
Party 1
Fenrir
Fenrir
katakuri981
Fenrir
Level 108
God Stats
7W - 3L
1,442 SR
Queue Stats
356W - 424L
1,477 Elo+
Party 1
Team Averages
Level 72
1,377 SR
1,459 Elo+

VS

Team Averages
Level 84
1,492 SR
1,283 Elo+
Tiamat
Tiamat
GaguitoJr
Tiamat
Level 55
God Stats
0W - 2L
1,262 SR
Queue Stats
5W - 6L
1,284 Elo+
Solo
Fafnir
Fafnir
gangster91-OD
Fafnir
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
81W - 134L
1,247 Elo+
Party 2
Achilles
Achilles
tsiconeverlies
Achilles
Level 96
God Stats
5W - 7L
1,713 SR
Queue Stats
96W - 147L
1,318 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Blaster_stimi
Cerberus
3
0 / 0 / 0
8,662
481
0
0
0
18
4 / 1 / 15
12,917
718
22,225
15,352
6,306
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fenrir
19
18 / 2 / 3
13,908
773
27,170
24,494
17,857
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
GaguitoJr
Tiamat
11
0 / 12 / 3
9,502
528
4,804
15,457
6,686
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

14
1 / 7 / 2
10,281
571
7,078
17,783
23,017
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Achilles
14
2 / 3 / 1
10,379
577
15,816
27,669
29,719
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
9
22
Kills
3
3
Deaths
22
18
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Cerberus
Blaster_stimi
Cerberus
0
0
0
0
W
4
1
15
11.5
L
Tiamat
GaguitoJr
Tiamat
0
12
3
0.13
L
1
7
2
0.29
W
Fenrir
18
2
3
9.75
L
Achilles
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,395
Damage
27,698
39,846
Taken
60,909
24,163
Mitigated
59,422
19,661
Healing
11,256
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
Blaster_stimi
Cerberus
0
0
0
0
0
0
0
0
0
0
0
W
22,225
1,261
5,610
8,701
15,352
6,306
477
4,522
9,856
77,684
0
L
Tiamat
GaguitoJr
Tiamat
4,804
520
0
991
15,457
6,686
504
6,172
9,069
32,030
0
L
7,078
1,241
363
3,061
17,783
23,017
269
6,320
11,029
17,437
0
W
Fenrir
27,170
6,133
315
5,035
24,494
17,857
1,860
7,853
15,679
0
65,387
L
Achilles
15,816
3,014
0
6,841
27,669
29,719
206
9,077
17,864
0
51,528

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,487
Gold Earned
30,162
189
Minions Killed
164
8
Camps Cleared
8
782,615
Distance Traveled
936,749
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
8,662
481
0
0
0
0
0
W
Ra
12,917
718
132
7
1
401,426
0
L
Tiamat
9,502
528
63
4
5
273,317
6
L
Fafnir
10,281
571
23
1
1
309,706
1
W
Fenrir
13,908
773
57
3
7
381,189
2
L
Achilles
10,379
577
78
4
2
353,726
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role