Player Matchup

Nemesis
Nemesis
Angel_miranda_hd
Nemesis
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
95W - 92L
1,505 Elo+
Solo
Sol
Sol
Brallamcito
Sol
Level 137
God Stats
1W - 1L
1,770 SR
Queue Stats
10W - 10L
1,393 Elo+
Party 1
Vamana
Vamana
Exekill94
Vamana
Level 8
God Stats
3W - 0L
1,712 SR
Queue Stats
5W - 0L
1,818 Elo+
Party 1
Ares
Ares
Shamzhel
Ares
Level 18
God Stats
5W - 1L
1,774 SR
Queue Stats
12W - 11L
1,483 Elo+
Party 1
Rama
Rama
w1ko
Rama
Level 17
God Stats
4W - 0L
1,712 SR
Queue Stats
6W - 6L
1,393 Elo+
Party 1
Team Averages
Level 41
1,694 SR
1,519 Elo+

VS

Team Averages
Level 17
1,465 SR
1,543 Elo+
Rama
Rama
Garralat
Rama
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,473 Elo+
Solo
Kumbhakarna
Kumbhakarna
LuciferAC
Kumbhakarna
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 3L
1,506 Elo+
Solo
Merlin
Merlin
Montopolo659
Merlin
Level 23
God Stats
2W - 2L
1,324 SR
Queue Stats
10W - 13L
1,452 Elo+
Solo
Bastet
Bastet
NaGoMik
Bastet
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Medusa
Medusa
PERNALONGACAOLHO
Medusa
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 2L
1,782 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
5 / 0 / 2
6,303
630
3,456
5,470
1,639
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

10
5 / 2 / 4
6,518
652
5,642
6,466
1,820
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Vamana
Exekill94
Vamana
9
0 / 1 / 3
5,373
537
683
4,337
2,902
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ares
7
1 / 2 / 3
5,047
505
2,535
5,470
3,190
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Rama
w1ko
Rama
8
2 / 0 / 3
5,178
518
3,881
3,485
861
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
7
0 / 7 / 0
4,427
443
1,632
6,904
1,866
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

Kumbhakarna
LuciferAC
Kumbhakarna
6
1 / 1 / 0
4,634
463
1,438
4,431
2,290
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Merlin
9
1 / 1 / 2
5,216
522
2,861
3,923
1,028
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bastet
NaGoMik
Bastet
8
2 / 3 / 1
5,227
523
2,324
5,771
1,735
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8
1 / 1 / 1
4,549
455
3,173
4,252
1,004
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
9
13
Kills
5
5
Deaths
13
15
Assists
4
Player
Kills
Deaths
Assists
KDA
W
5
0
2
6
W
5
2
4
3.5
W
Vamana
Exekill94
Vamana
0
1
3
1.5
L
Rama
0
7
0
0
L
Kumbhakarna
LuciferAC
Kumbhakarna
1
1
0
1
L
Merlin
1
1
2
2
L
Bastet
NaGoMik
Bastet
2
3
1
0.83
L
1
1
1
1.5
W
Ares
1
2
3
1.25
W
Rama
w1ko
Rama
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,197
Damage
11,428
25,228
Taken
25,281
10,412
Mitigated
7,923
8,833
Healing
6,442
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,456
1,628
0
2,660
5,470
1,639
0
357
5,113
0
33,254
W
5,642
2,170
0
2,098
6,466
1,820
1,996
630
5,836
32,899
0
W
Vamana
Exekill94
Vamana
683
0
0
1,141
4,337
2,902
552
1,284
3,053
0
21,638
L
Rama
1,632
1,489
0
616
6,904
1,866
395
2,097
4,807
0
17,315
L
Kumbhakarna
LuciferAC
Kumbhakarna
1,438
192
0
2,202
4,431
2,290
0
931
3,500
8,717
0
L
Merlin
2,861
247
0
663
3,923
1,028
0
1,811
1,987
22,440
0
L
Bastet
NaGoMik
Bastet
2,324
884
0
1,400
5,771
1,735
0
1,781
3,990
0
18,052
L
3,173
1,258
0
1,561
4,252
1,004
0
1,557
2,695
0
19,739
W
Ares
2,535
214
0
1,394
5,470
3,190
83
1,120
4,350
8,324
0
W
Rama
w1ko
Rama
3,881
3,040
0
1,540
3,485
861
909
908
2,577
0
20,632

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,419
Gold Earned
24,053
269
Minions Killed
170
0
Camps Cleared
0
924,667
Distance Traveled
808,501
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
6,303
630
81
8
0
210,231
4
W
Sol
6,518
652
74
7
0
187,602
3
W
Vamana
5,373
537
52
5
0
182,594
0
L
Rama
4,427
443
41
4
0
140,873
0
L
Kumbhakarna
4,634
463
9
1
0
138,241
4
L
Merlin
5,216
522
47
5
0
171,472
1
L
Bastet
5,227
523
37
4
0
181,023
0
L
Medusa
4,549
455
36
4
0
176,892
3
W
Ares
5,047
505
13
1
0
189,063
1
W
Rama
5,178
518
49
5
0
155,177
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role