Player Matchup

Fenrir
Fenrir
Cobe Braint
Fenrir
Level 26
God Stats
1W - 0L
1,372 SR
Queue Stats
24W - 9L
1,664 Elo+
Party 1
Charybdis
Charybdis
ItchyColt456480
Charybdis
Level 104
God Stats
2W - 4L
1,503 SR
Queue Stats
149W - 67L
1,682 Elo+
Party 1
Scylla
Scylla
TheTrueY
Scylla
Level 99
God Stats
103W - 93L
1,459 SR
Queue Stats
130W - 135L
1,406 Elo+
Solo
Team Averages
Level 76
1,445 SR
1,584 Elo+

VS

Team Averages
Level 42
1,543 SR
1,602 Elo+
Gilgamesh
Gilgamesh
AfroThund3r80
Gilgamesh
Level 84
God Stats
0W - 3L
1,412 SR
Queue Stats
160W - 106L
1,522 Elo+
Solo
Janus
Janus
eMemories4917
Janus
Level 15
God Stats
5W - 3L
1,716 SR
Queue Stats
232W - 54L
1,833 Elo+
Solo
Ullr
Ullr
newBoy100
Ullr
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 78L
1,451 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
16
6 / 2 / 10
12,436
655
20,392
22,398
21,049
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Charybdis
ItchyColt456480
Charybdis
17
2 / 1 / 12
12,317
648
9,657
14,210
5,216
Hidden Dagger

Hidden Dagger

+15
Physical Power

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Scylla
TheTrueY
Scylla
17
9 / 0 / 7
12,974
683
12,446
7,838
2,417
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
AfroThund3r80
Gilgamesh
13
1 / 10 / 0
10,305
542
7,442
24,012
17,763
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

16
2 / 3 / 1
11,984
631
18,049
11,855
4,557
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ullr
13
0 / 4 / 1
10,235
539
7,480
11,848
4,803
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
5
17
Kills
3
3
Deaths
17
29
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
AfroThund3r80
Gilgamesh
1
10
0
0.1
W
Fenrir
6
2
10
5.5
W
Charybdis
ItchyColt456480
Charybdis
2
1
12
8
W
Scylla
TheTrueY
Scylla
9
0
7
12.5
L
2
3
1
0.83
L
Ullr
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,495
Damage
32,971
44,446
Taken
47,715
28,682
Mitigated
27,123
10,150
Healing
2,616
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
AfroThund3r80
Gilgamesh
7,442
1,647
0
421
24,012
17,763
0
7,298
16,714
0
19,067
W
Fenrir
20,392
4,571
0
3,588
22,398
21,049
918
6,888
14,952
0
33,378
W
Charybdis
ItchyColt456480
Charybdis
9,657
4,543
0
4,623
14,210
5,216
949
6,857
6,929
0
77,457
W
Scylla
TheTrueY
Scylla
12,446
1,158
0
1,939
7,838
2,417
925
3,555
4,058
46,480
0
L
18,049
626
99
2,072
11,855
4,557
0
2,435
9,420
72,266
0
L
Ullr
7,480
1,321
0
24
11,848
4,803
0
3,266
8,582
0
31,775

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,727
Gold Earned
32,524
230
Minions Killed
215
9
Camps Cleared
9
1,096,308
Distance Traveled
1,090,532
9
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
10,305
542
21
1
2
337,441
6
W
Fenrir
12,436
655
25
1
1
352,541
4
W
Charybdis
12,317
648
142
7
5
361,797
5
W
Scylla
12,974
683
63
3
3
381,970
0
L
Janus
11,984
631
128
7
2
359,068
10
L
Ullr
10,235
539
66
3
5
394,023
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role