Player Matchup

Poseidon
Poseidon
DJR20
Poseidon
Level 65
God Stats
1W - 2L
1,340 SR
Queue Stats
64W - 42L
1,680 Elo+
Party 2
Neith
Neith
DrDreux
Neith
Level 127
God Stats
3W - 1L
1,565 SR
Queue Stats
82W - 48L
1,697 Elo+
Party 2
Ganesha
Ganesha
Identidad
Ganesha
Level 127
God Stats
4W - 1L
1,850 SR
Queue Stats
83W - 51L
1,695 Elo+
Party 2
Team Averages
Level 106
1,585 SR
1,691 Elo+

VS

Team Averages
Level 87
1,612 SR
1,588 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 58
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Kenzec
Cthulhu
Level 77
God Stats
8W - 7L
1,580 SR
Queue Stats
86W - 76L
1,641 Elo+
Party 1
Hun Batz
Hun Batz
ShogunRufo
Hun Batz
Level 126
God Stats
1W - 2L
1,757 SR
Queue Stats
144W - 139L
1,622 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
DJR20
Poseidon
11
4 / 1 / 6
7,714
771
8,655
6,278
2,224
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Neith
DrDreux
Neith
12
6 / 1 / 4
7,835
784
8,215
4,624
1,835
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ganesha
Identidad
Ganesha
11
0 / 1 / 10
7,423
742
4,784
6,455
5,333
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
10
0 / 3 / 3
6,230
623
5,726
5,997
1,938
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
Kenzec
Cthulhu
9
1 / 4 / 2
6,165
617
3,919
11,247
6,521
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hun Batz
ShogunRufo
Hun Batz
11
2 / 3 / 1
6,718
672
3,956
7,872
2,868
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
9
10
Kills
3
3
Deaths
10
20
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
0
3
3
0.5
W
Poseidon
DJR20
Poseidon
4
1
6
7
W
Neith
DrDreux
Neith
6
1
4
8
W
Ganesha
Identidad
Ganesha
0
1
10
5
L
Cthulhu
Kenzec
Cthulhu
1
4
2
0.5
L
Hun Batz
ShogunRufo
Hun Batz
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,654
Damage
13,601
17,357
Taken
25,116
9,392
Mitigated
11,327
6,822
Healing
6,663
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
5,726
255
908
1,518
5,997
1,938
0
4,275
1,498
22,694
0
W
Poseidon
DJR20
Poseidon
8,655
990
78
2,952
6,278
2,224
526
3,998
2,280
27,971
0
W
Neith
DrDreux
Neith
8,215
5,621
0
1,806
4,624
1,835
1,391
2,152
2,472
0
26,946
W
Ganesha
Identidad
Ganesha
4,784
215
0
1,986
6,455
5,333
0
3,567
2,888
12,346
0
L
Cthulhu
Kenzec
Cthulhu
3,919
381
391
1,850
11,247
6,521
0
5,072
5,898
10,552
0
L
Hun Batz
ShogunRufo
Hun Batz
3,956
728
0
1,996
7,872
2,868
0
3,714
3,973
0
24,144

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,972
Gold Earned
19,113
106
Minions Killed
109
4
Camps Cleared
4
546,521
Distance Traveled
573,995
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
6,230
623
51
5
0
175,145
1
W
Poseidon
7,714
771
68
7
2
183,872
2
W
Neith
7,835
784
37
4
2
170,931
5
W
Ganesha
7,423
742
1
0
0
191,718
3
L
Cthulhu
6,165
617
5
1
1
185,639
2
L
Hun Batz
6,718
672
53
5
3
213,211
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role