Player Matchup

Chronos
Chronos
Kråïysïk
Chronos
Level 60
God Stats
6W - 3L
1,796 SR
Queue Stats
215W - 154L
1,665 Elo+
Party 2
Ullr
Ullr
SwedishDaniel
Ullr
Level 29
God Stats
0W - 1L
1,786 SR
Queue Stats
58W - 40L
1,665 Elo+
Solo
Nemesis
Nemesis
Symirr
Nemesis
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 2L
1,811 Elo+
Party 2
Vulcan
Vulcan
readcon
Vulcan
Level 25
God Stats
4W - 1L
1,857 SR
Queue Stats
126W - 106L
1,669 Elo+
Solo
Fenrir
Fenrir
redmaster2109
Fenrir
Level 25
God Stats
1W - 2L
1,500 SR
Queue Stats
94W - 65L
1,733 Elo+
Solo
Team Averages
Level 29
1,688 SR
1,709 Elo+

VS

Team Averages
Level 18
1,596 SR
1,700 Elo+
Ares
Ares
AlmondAndy
Ares
Level 22
God Stats
1W - 0L
1,760 SR
Queue Stats
72W - 62L
1,761 Elo+
Solo
Ravana
Ravana
HowDidThisH4ppen
Ravana
Level 29
God Stats
1W - 2L
1,354 SR
Queue Stats
206W - 204L
1,573 Elo+
Solo
Anubis
Anubis
OpenThemCheeks
Anubis
Level 14
God Stats
28W - 16L
1,600 SR
Queue Stats
96W - 66L
1,683 Elo+
Solo
Rama
Rama
Slevker
Rama
Level 12
God Stats
4W - 2L
1,500 SR
Queue Stats
12W - 10L
1,742 Elo+
Party 1
Vamana
Vamana
lReno
Vamana
Level 12
God Stats
3W - 2L
1,768 SR
Queue Stats
12W - 10L
1,742 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
Kråïysïk
Chronos
20
2 / 4 / 1
12,394
539
11,622
16,994
5,048
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

14
0 / 11 / 5
9,473
412
7,345
19,368
4,311
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nemesis
Symirr
Nemesis
19
4 / 8 / 0
12,100
526
14,887
19,867
10,879
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Vulcan
readcon
Vulcan
5
1 / 3 / 0
6,949
302
1,216
2,372
457
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

19
9 / 5 / 0
12,370
538
19,583
24,490
10,712
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 3 / 4
11,557
502
13,226
23,250
27,290
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

20
9 / 7 / 6
13,940
606
16,434
17,775
11,002
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

20
12 / 1 / 6
15,356
668
17,669
14,966
7,365
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rama
Slevker
Rama
20
5 / 5 / 2
13,403
583
7,599
14,495
4,815
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Vamana
lReno
Vamana
18
1 / 0 / 8
11,794
513
7,726
19,507
21,484
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
57
16
Kills
31
31
Deaths
16
6
Assists
26
Player
Kills
Deaths
Assists
KDA
W
4
3
4
2
W
9
7
6
1.71
L
Chronos
Kråïysïk
Chronos
2
4
1
0.63
W
12
1
6
15
W
Rama
Slevker
Rama
5
5
2
1.2
L
0
11
5
0.23
L
Nemesis
Symirr
Nemesis
4
8
0
0.5
W
Vamana
lReno
Vamana
1
0
8
5
L
Vulcan
readcon
Vulcan
1
3
0
0.33
L
9
5
0
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,653
Damage
62,654
83,091
Taken
89,993
31,407
Mitigated
71,956
13,780
Healing
37,216
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,226
1,384
1,214
5,883
23,250
27,290
493
1,612
21,638
52,375
0
W
16,434
4,708
0
3,431
17,775
11,002
1,504
3,639
14,136
0
99,439
L
Chronos
Kråïysïk
Chronos
11,622
3,113
0
528
16,994
5,048
559
4,399
12,449
102,437
0
W
17,669
495
0
11,337
14,966
7,365
1,700
3,591
11,355
126,139
0
W
Rama
Slevker
Rama
7,599
6,093
0
7,542
14,495
4,815
1,797
2,048
12,447
0
105,405
L
7,345
1,863
0
719
19,368
4,311
0
11,039
8,112
0
50,905
L
Nemesis
Symirr
Nemesis
14,887
5,419
0
4,034
19,867
10,879
0
2,688
16,523
0
91,700
W
Vamana
lReno
Vamana
7,726
2,044
0
7,809
19,507
21,484
96
5,081
14,426
0
72,055
L
Vulcan
readcon
Vulcan
1,216
435
0
375
2,372
457
0
293
2,079
7,486
0
L
19,583
8,150
0
8,124
24,490
10,712
212
12,661
11,829
0
86,000

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,286
Gold Earned
66,050
577
Minions Killed
672
0
Camps Cleared
0
1,775,773
Distance Traveled
2,185,055
9
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
11,557
502
36
2
0
430,798
10
W
Ravana
13,940
606
144
6
0
456,494
0
L
Chronos
12,394
539
208
9
0
435,750
0
W
Anubis
15,356
668
220
10
0
436,628
0
W
Rama
13,403
583
157
7
0
410,143
4
L
Ullr
9,473
412
93
4
0
390,967
7
L
Nemesis
12,100
526
147
6
0
408,117
0
W
Vamana
11,794
513
115
5
0
450,992
8
L
Vulcan
6,949
302
11
0
0
77,222
0
L
Fenrir
12,370
538
118
5
0
463,717
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role