Player Matchup

Chaac
Chaac
Helix Ephyra
Chaac
Level 104
God Stats
5W - 0L
1,658 SR
Queue Stats
36W - 30L
1,521 Elo+
Party 1
Kukulkan
Kukulkan
momidgi
Kukulkan
Level 99
God Stats
2W - 0L
1,332 SR
Queue Stats
36W - 35L
1,453 Elo+
Party 1
Neith
Neith
salvaolmo
Neith
Level 65
God Stats
3W - 3L
1,520 SR
Queue Stats
54W - 76L
1,370 Elo+
Solo
Team Averages
Level 89
1,503 SR
1,448 Elo+

VS

Team Averages
Level 81
1,336 SR
1,370 Elo+
Sol
Sol
ImTheDoggo
Sol
Level 109
God Stats
1W - 4L
1,193 SR
Queue Stats
200W - 247L
1,398 Elo+
Party 2
Horus
Horus
zZ_shisha_Zz
Horus
Level 36
God Stats
0W - 6L
1,314 SR
Queue Stats
8W - 16L
1,320 Elo+
Solo
Cliodhna
Cliodhna
zeus3348
Cliodhna
Level 98
God Stats
1W - 2L
1,500 SR
Queue Stats
111W - 149L
1,392 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
11 / 2 / 9
14,108
743
24,858
25,744
27,939
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Kukulkan
momidgi
Kukulkan
18
6 / 2 / 10
13,323
701
19,096
12,247
4,471
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Neith
salvaolmo
Neith
15
3 / 9 / 13
12,606
663
20,516
18,438
5,837
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 9 / 5
13,163
693
27,253
29,253
23,541
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

16
1 / 2 / 10
12,452
655
6,521
27,378
36,370
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cliodhna
zeus3348
Cliodhna
14
4 / 9 / 4
11,696
616
13,497
19,740
8,008
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
32
20
Kills
13
13
Deaths
20
32
Assists
19
Player
Kills
Deaths
Assists
KDA
W
11
2
9
7.75
L
8
9
5
1.17
W
Kukulkan
momidgi
Kukulkan
6
2
10
5.5
W
Neith
salvaolmo
Neith
3
9
13
1.06
L
1
2
10
3
L
Cliodhna
zeus3348
Cliodhna
4
9
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,470
Damage
47,271
56,429
Taken
76,371
38,247
Mitigated
67,919
20,644
Healing
31,077
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
24,858
7,255
686
14,508
25,744
27,939
851
9,487
16,257
0
50,061
L
27,253
9,812
942
9,272
29,253
23,541
1,639
7,607
21,646
61,138
4,792
W
Kukulkan
momidgi
Kukulkan
19,096
1,309
331
2,655
12,247
4,471
1,056
6,745
5,502
70,994
0
W
Neith
salvaolmo
Neith
20,516
7,700
0
2,464
18,438
5,837
751
9,293
9,145
0
39,774
L
6,521
3,724
6,276
11,897
27,378
36,370
0
8,983
18,395
0
20,837
L
Cliodhna
zeus3348
Cliodhna
13,497
428
0
2,690
19,740
8,008
0
4,390
15,350
0
40,522

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,037
Gold Earned
37,311
212
Minions Killed
146
7
Camps Cleared
7
1,013,372
Distance Traveled
990,386
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
14,108
743
52
3
3
343,859
1
L
Sol
13,163
693
83
4
5
302,245
4
W
Kukulkan
13,323
701
123
6
3
369,299
3
W
Neith
12,606
663
37
2
1
300,214
3
L
Horus
12,452
655
26
1
0
359,361
0
L
Cliodhna
11,696
616
37
2
2
328,780
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role