Player Matchup

Ganesha
Ganesha
CoryShane9703
Ganesha
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 16L
1,381 Elo+
Solo
Kumbhakarna
Kumbhakarna
GutsyMallard317
Kumbhakarna
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 11L
1,412 Elo+
Solo
Apollo
Apollo
MrLgamez
Apollo
Level 16
God Stats
1W - 3L
1,391 SR
Queue Stats
27W - 30L
1,359 Elo+
Solo
Nemesis
Nemesis
PoopSockBoyo
Nemesis
Level 5
God Stats
2W - 3L
1,496 SR
Queue Stats
4W - 7L
1,387 Elo+
Solo
Hades
Hades
deadrbody
Hades
Level 14
God Stats
0W - 2L
1,572 SR
Queue Stats
14W - 19L
1,464 Elo+
Solo
Team Averages
Level 13
1,492 SR
1,401 Elo+

VS

Team Averages
Level 22
1,592 SR
1,450 Elo+
Gilgamesh
Gilgamesh
Cobra J16
Gilgamesh
Level 29
God Stats
4W - 1L
1,796 SR
Queue Stats
24W - 6L
1,642 Elo+
Solo
Nemesis
Nemesis
CrazyHobit
Nemesis
Level 24
God Stats
1W - 1L
1,500 SR
Queue Stats
45W - 55L
1,369 Elo+
Party 1
Cthulhu
Cthulhu
Kirmyy
Cthulhu
Level 28
God Stats
6W - 8L
1,255 SR
Queue Stats
94W - 113L
1,334 Elo+
Party 1
Mercury
Mercury
Smelly 0ld Lady
Mercury
Level 28
God Stats
3W - 0L
1,906 SR
Queue Stats
94W - 112L
1,471 Elo+
Solo
Nu Wa
Nu Wa
s1m0key
Nu Wa
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 11L
1,432 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
10
1 / 7 / 2
6,991
350
4,461
18,586
15,627
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Kumbhakarna
GutsyMallard317
Kumbhakarna
1
0 / 0 / 0
3,750
188
0
437
113
Apollo
MrLgamez
Apollo
14
2 / 6 / 2
8,386
419
9,246
12,487
4,483
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Nemesis
PoopSockBoyo
Nemesis
13
3 / 8 / 2
8,064
403
3,757
14,380
7,339
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hades
deadrbody
Hades
16
14 / 5 / 0
10,662
533
17,270
23,292
14,482
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Cobra J16
Gilgamesh
19
11 / 1 / 6
12,421
621
24,913
19,115
18,185
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Nemesis
CrazyHobit
Nemesis
16
3 / 5 / 7
9,599
480
5,862
12,265
5,969
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cthulhu
Kirmyy
Cthulhu
14
4 / 3 / 11
9,545
477
8,893
11,284
7,371
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

16
8 / 4 / 9
10,414
521
11,107
12,659
5,695
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nu Wa
s1m0key
Nu Wa
13
0 / 7 / 3
8,151
408
4,823
8,456
2,653
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
62
20
Kills
26
26
Deaths
20
6
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Cobra J16
Gilgamesh
11
1
6
14
L
Ganesha
1
7
2
0.29
W
Nemesis
CrazyHobit
Nemesis
3
5
7
1.3
L
Kumbhakarna
GutsyMallard317
Kumbhakarna
0
0
0
0
W
Cthulhu
Kirmyy
Cthulhu
4
3
11
3.17
L
Apollo
MrLgamez
Apollo
2
6
2
0.5
L
Nemesis
PoopSockBoyo
Nemesis
3
8
2
0.5
W
8
4
9
3.13
L
Hades
deadrbody
Hades
14
5
0
2.8
W
Nu Wa
s1m0key
Nu Wa
0
7
3
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,734
Damage
55,598
69,182
Taken
63,779
42,044
Mitigated
39,873
12,217
Healing
17,393
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Cobra J16
Gilgamesh
24,913
10,077
0
7,705
19,115
18,185
2,560
7,223
11,892
0
96,656
L
Ganesha
4,461
366
180
178
18,586
15,627
126
5,413
12,991
16,427
0
W
Nemesis
CrazyHobit
Nemesis
5,862
2,025
0
3,587
12,265
5,969
496
1,195
11,070
0
52,292
L
Kumbhakarna
GutsyMallard317
Kumbhakarna
0
0
0
0
437
113
0
363
0
0
0
W
Cthulhu
Kirmyy
Cthulhu
8,893
537
197
2,465
11,284
7,371
0
4,113
7,171
40,566
0
L
Apollo
MrLgamez
Apollo
9,246
5,039
0
1,942
12,487
4,483
419
2,537
9,844
0
56,954
L
Nemesis
PoopSockBoyo
Nemesis
3,757
1,546
0
1,007
14,380
7,339
319
2,313
11,993
0
19,869
W
11,107
5,603
428
1,907
12,659
5,695
1,640
3,819
8,840
0
58,017
L
Hades
deadrbody
Hades
17,270
1,155
459
8,451
23,292
14,482
792
2,494
20,268
60,561
0
W
Nu Wa
s1m0key
Nu Wa
4,823
688
0
1,104
8,456
2,653
2,091
5,539
2,917
31,778
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,853
Gold Earned
50,130
265
Minions Killed
444
0
Camps Cleared
0
1,255,142
Distance Traveled
1,776,147
11
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
12,421
621
171
9
0
374,540
1
L
Ganesha
6,991
350
10
1
0
292,334
1
W
Nemesis
9,599
480
81
4
0
368,645
0
L
Kumbhakarna
3,750
188
0
0
0
0
0
W
Cthulhu
9,545
477
70
4
0
349,325
0
L
Apollo
8,386
419
115
6
0
345,711
4
L
Nemesis
8,064
403
41
2
0
308,056
3
W
Mercury
10,414
521
71
4
0
418,594
0
L
Hades
10,662
533
99
5
0
309,041
3
W
Nu Wa
8,151
408
51
3
0
265,043
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role