Player Matchup

Cliodhna
Cliodhna
 
Cliodhna
Level 20
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
Angel_miranda_hd
Gilgamesh
Level 27
God Stats
1W - 1L
1,740 SR
Queue Stats
95W - 92L
1,513 Elo+
Solo
Heimdallr
Heimdallr
STR1KK3R22
Heimdallr
Level 46
God Stats
2W - 5L
1,345 SR
Queue Stats
63W - 70L
1,488 Elo+
Party 1
Vamana
Vamana
Sto_Henk
Vamana
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,846 Elo+
Solo
Anubis
Anubis
venon4321gabriel
Anubis
Level 19
God Stats
9W - 5L
1,556 SR
Queue Stats
29W - 28L
1,517 Elo+
Party 1
Team Averages
Level 23
1,528 SR
1,573 Elo+

VS

Team Averages
Level 17
1,570 SR
1,542 Elo+
King Arthur
King Arthur
 
King Arthur
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
PERNALONGACAOLHO
Kukulkan
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 2L
1,750 Elo+
Solo
Medusa
Medusa
Tocagadosim
Medusa
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
iTz_xSlayer_zTi
Gilgamesh
Level 29
God Stats
3W - 5L
1,543 SR
Queue Stats
88W - 80L
1,448 Elo+
Solo
Loki
Loki
lBrahmaFria
Loki
Level 8
God Stats
6W - 4L
1,809 SR
Queue Stats
20W - 13L
1,512 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
 
Cliodhna
8
1 / 2 / 2
5,142
514
2,874
5,037
1,335
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Gilgamesh
4
0 / 3 / 1
4,120
412
1,069
3,800
1,249
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heavy Mace

Heavy Mace

+30
Physical Power

Heimdallr
STR1KK3R22
Heimdallr
9
3 / 3 / 1
5,874
587
4,819
5,751
1,661
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Vamana
Sto_Henk
Vamana
5
0 / 5 / 0
3,861
386
881
5,492
1,465
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

9
1 / 4 / 3
5,146
515
1,713
5,334
2,035
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
12
3 / 1 / 2
6,431
643
4,029
6,874
2,593
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

10
3 / 1 / 3
5,864
586
3,453
3,489
995
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
9
4 / 1 / 4
6,030
603
4,097
3,664
895
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Gilgamesh
iTz_xSlayer_zTi
Gilgamesh
9
3 / 1 / 4
5,394
539
2,166
5,168
2,964
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

10
4 / 1 / 5
6,037
604
3,774
5,391
1,298
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
35
5
Kills
17
17
Deaths
5
7
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Cliodhna
 
Cliodhna
1
2
2
1
W
King Arthur
 
King Arthur
3
1
2
4
L
Gilgamesh
0
3
1
0.17
W
3
1
3
4.5
L
Heimdallr
STR1KK3R22
Heimdallr
3
3
1
1.17
L
Vamana
Sto_Henk
Vamana
0
5
0
0
W
Medusa
4
1
4
6
W
Gilgamesh
iTz_xSlayer_zTi
Gilgamesh
3
1
4
5
W
4
1
5
6.5
L
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,356
Damage
17,519
25,414
Taken
24,586
7,745
Mitigated
8,745
4,415
Healing
7,594
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cliodhna
 
Cliodhna
2,874
559
0
1,580
5,037
1,335
0
173
4,864
0
22,623
W
King Arthur
 
King Arthur
4,029
1,098
0
2,885
6,874
2,593
0
428
6,446
0
40,001
L
Gilgamesh
1,069
283
0
785
3,800
1,249
0
0
3,800
0
5,744
W
3,453
479
0
860
3,489
995
356
398
3,091
23,419
0
L
Heimdallr
STR1KK3R22
Heimdallr
4,819
2,201
19
589
5,751
1,661
6
379
5,370
0
21,989
L
Vamana
Sto_Henk
Vamana
881
261
0
0
5,492
1,465
0
463
4,993
0
8,908
W
Medusa
4,097
1,619
0
950
3,664
895
324
75
3,589
0
25,697
W
Gilgamesh
iTz_xSlayer_zTi
Gilgamesh
2,166
512
0
875
5,168
2,964
312
339
4,829
0
14,363
W
3,774
975
0
2,024
5,391
1,298
0
473
4,918
0
28,727
L
1,713
406
0
1,442
5,334
2,035
0
2,130
2,934
17,189
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,143
Gold Earned
29,756
151
Minions Killed
256
0
Camps Cleared
0
909,612
Distance Traveled
1,061,583
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cliodhna
5,142
514
51
5
0
213,476
1
W
King Arthur
6,431
643
79
8
0
202,998
4
L
Gilgamesh
4,120
412
9
1
0
117,530
3
W
Kukulkan
5,864
586
48
5
0
177,661
3
L
Heimdallr
5,874
587
41
4
0
189,289
1
L
Vamana
3,861
386
17
2
0
218,490
2
W
Medusa
6,030
603
46
5
0
195,580
0
W
Gilgamesh
5,394
539
23
2
0
226,991
1
W
Loki
6,037
604
60
6
0
258,353
2
L
Anubis
5,146
515
33
3
0
170,827
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role