Player Matchup

Gilgamesh
Gilgamesh
ENOCESGAY
Gilgamesh
Level 21
God Stats
1W - 3L
1,210 SR
Queue Stats
34W - 33L
1,575 Elo+
Party 1
Ymir
Ymir
Enoc04
Ymir
Level 17
God Stats
2W - 4L
1,591 SR
Queue Stats
22W - 24L
1,589 Elo+
Party 1
Sol
Sol
Suedeh3ad
Sol
Level 23
God Stats
4W - 5L
1,585 SR
Queue Stats
420W - 422L
1,589 Elo+
Solo
Poseidon
Poseidon
nesumpavlin
Poseidon
Level 29
God Stats
18W - 21L
1,530 SR
Queue Stats
206W - 214L
1,574 Elo+
Solo
Neith
Neith
xNARCxSaul
Neith
Level 28
God Stats
4W - 5L
1,430 SR
Queue Stats
130W - 136L
1,563 Elo+
Solo
Team Averages
Level 24
1,469 SR
1,578 Elo+

VS

Team Averages
Level 24
1,480 SR
1,584 Elo+
Izanami
Izanami
GoodNaight
Izanami
Level 28
God Stats
8W - 4L
1,757 SR
Queue Stats
159W - 183L
1,513 Elo+
Solo
Chernobog
Chernobog
Kråïysïk
Chernobog
Level 60
God Stats
1W - 1L
1,500 SR
Queue Stats
215W - 154L
1,657 Elo+
Party 2
Ullr
Ullr
LagrimasDeAngel
Ullr
Level 8
God Stats
4W - 3L
1,254 SR
Queue Stats
14W - 11L
1,483 Elo+
Solo
Olorun
Olorun
Symirr
Olorun
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 2L
1,780 Elo+
Party 2
Sylvanus
Sylvanus
Valldus
Sylvanus
Level 19
God Stats
3W - 5L
1,390 SR
Queue Stats
149W - 167L
1,489 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
ENOCESGAY
Gilgamesh
7
0 / 4 / 5
5,077
423
3,988
10,250
4,995
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ymir
Enoc04
Ymir
10
6 / 0 / 1
6,487
541
3,282
8,697
7,287
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

8
0 / 1 / 0
5,025
419
2,549
3,708
1,027
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Poseidon
nesumpavlin
Poseidon
10
0 / 2 / 1
5,675
473
3,006
6,009
1,618
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
9
2 / 3 / 6
5,550
463
5,292
7,746
2,162
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
GoodNaight
Izanami
9
1 / 3 / 0
5,796
483
5,357
6,189
1,519
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Chernobog
Kråïysïk
Chernobog
13
2 / 0 / 4
7,650
638
3,768
5,763
1,885
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
4 / 2 / 4
6,797
566
5,900
6,181
1,606
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Olorun
Symirr
Olorun
13
3 / 0 / 2
7,541
628
6,730
6,084
2,538
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Sylvanus
Valldus
Sylvanus
8
0 / 4 / 1
5,152
429
4,458
7,378
4,612
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
21
8
Kills
10
10
Deaths
9
13
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
ENOCESGAY
Gilgamesh
0
4
5
0.63
L
Ymir
Enoc04
Ymir
6
0
1
6.5
W
Izanami
GoodNaight
Izanami
1
3
0
0.33
W
Chernobog
Kråïysïk
Chernobog
2
0
4
4
W
4
2
4
3
L
0
1
0
0
W
Olorun
Symirr
Olorun
3
0
2
4
W
Sylvanus
Valldus
Sylvanus
0
4
1
0.13
L
Poseidon
nesumpavlin
Poseidon
0
2
1
0.25
L
Neith
2
3
6
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,117
Damage
26,213
36,410
Taken
31,595
17,089
Mitigated
12,160
10,925
Healing
11,919
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
ENOCESGAY
Gilgamesh
3,988
1,318
0
1,665
10,250
4,995
0
3,559
6,691
0
23,757
L
Ymir
Enoc04
Ymir
3,282
1,286
0
2,327
8,697
7,287
0
2,490
6,207
21,208
0
W
Izanami
GoodNaight
Izanami
5,357
3,658
0
1,041
6,189
1,519
671
1,175
5,014
0
32,487
W
Chernobog
Kråïysïk
Chernobog
3,768
2,160
0
1,752
5,763
1,885
204
2,511
3,252
0
49,060
W
5,900
1,837
0
2,204
6,181
1,606
0
700
5,481
0
28,363
L
2,549
509
0
2,109
3,708
1,027
0
1,741
1,967
20,448
0
W
Olorun
Symirr
Olorun
6,730
3,915
360
4,175
6,084
2,538
0
2,606
3,478
47,054
5,959
W
Sylvanus
Valldus
Sylvanus
4,458
1,829
718
1,669
7,378
4,612
427
1,845
5,533
14,803
3,577
L
Poseidon
nesumpavlin
Poseidon
3,006
276
0
1,454
6,009
1,618
0
468
5,541
34,259
0
L
Neith
5,292
2,189
442
2,928
7,746
2,162
572
1,373
6,373
0
29,162

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,814
Gold Earned
32,936
263
Minions Killed
351
0
Camps Cleared
0
1,001,294
Distance Traveled
1,107,187
5
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
5,077
423
45
4
0
226,415
0
L
Ymir
6,487
541
34
3
0
227,488
2
W
Izanami
5,796
483
69
6
0
204,985
8
W
Chernobog
7,650
638
95
8
0
242,473
0
W
Ullr
6,797
566
57
5
0
243,860
5
L
Sol
5,025
419
50
4
0
109,626
0
W
Olorun
7,541
628
105
9
0
219,545
0
W
Sylvanus
5,152
429
25
2
0
196,324
6
L
Poseidon
5,675
473
75
6
0
228,214
0
L
Neith
5,550
463
59
5
0
209,551
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role