Player Matchup

Amaterasu
Amaterasu
Gold IV
Draemich
Amaterasu
Gold IV
Level 139
God Stats
8W - 15L
1,394 SR
Queue Stats
299W - 300L
1,527 MMR
Solo
Artio
Artio
Platinum IV
GradlewLose
Artio
Platinum IV
Level 98
God Stats
2W - 1L
1,855 SR
Queue Stats
136W - 128L
1,593 MMR
Solo
Cupid
Cupid
Silver I
LeoArgentinaCBA
Cupid
Silver I
Level 129
God Stats
0W - 1L
1,360 SR
Queue Stats
3W - 5L
1,551 MMR
Solo
Tsukuyomi
Tsukuyomi
Gold III
RockyTheGreat
Tsukuyomi
Gold III
Level 145
God Stats
15W - 9L
1,604 SR
Queue Stats
155W - 140L
1,592 MMR
Solo
Vulcan
Vulcan
Gold I
mythex16
Vulcan
Gold I
Level 147
God Stats
24W - 27L
1,567 SR
Queue Stats
263W - 263L
1,624 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 132
1,556 SR
1,577 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 128
1,610 SR
1,600 MMR
Charybdis
Charybdis
Gold I
 
Charybdis
Gold I
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ymir
Ymir
Gold I
Genius97
Ymir
Gold I
Level 143
God Stats
6W - 3L
1,626 SR
Queue Stats
161W - 161L
1,478 MMR
Solo
Janus
Janus
Gold III
LeBars
Janus
Gold III
Level 129
God Stats
1W - 0L
1,534 SR
Queue Stats
64W - 59L
1,449 MMR
Solo
Tyr
Tyr
Platinum V
fuego6
Tyr
Platinum V
Level 123
God Stats
17W - 15L
1,533 SR
Queue Stats
78W - 73L
1,717 MMR
Party 1
Sol
Sol
Platinum III
mascari17
Sol
Platinum III
Level 127
God Stats
6W - 0L
1,857 SR
Queue Stats
83W - 79L
1,854 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Draemich
Amaterasu
16
2 / 2 / 8
10,091
404
6,481
20,041
23,793
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

18
0 / 8 / 0
11,334
453
9,566
26,871
28,087
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

17
5 / 11 / 4
10,958
438
17,815
24,974
10,206
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Tsukuyomi
RockyTheGreat
Tsukuyomi
16
6 / 6 / 1
10,674
427
12,681
17,609
7,099
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Vulcan
mythex16
Vulcan
20
4 / 3 / 4
12,995
520
22,976
19,169
9,580
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
LokiTiamatGebMorgan Le FayUllr

VS

Bans
PersephoneAnhurSetSobekAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
20
6 / 4 / 13
15,492
620
17,752
17,774
6,297
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ymir
18
3 / 1 / 18
14,019
561
10,053
30,724
42,728
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Janus
LeBars
Janus
19
4 / 4 / 8
13,660
546
12,682
15,004
5,275
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Tyr
fuego6
Tyr
20
11 / 1 / 9
15,949
638
23,297
29,368
32,973
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

20
6 / 7 / 10
16,506
660
21,995
23,952
9,055
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
88
17
Kills
30
30
Deaths
17
17
Assists
58
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
6
4
13
3.13
L
Amaterasu
Draemich
Amaterasu
2
2
8
3
W
Ymir
3
1
18
12
L
0
8
0
0
W
Janus
LeBars
Janus
4
4
8
2
L
5
11
4
0.64
L
Tsukuyomi
RockyTheGreat
Tsukuyomi
6
6
1
1.08
W
Tyr
fuego6
Tyr
11
1
9
15.5
W
6
7
10
1.57
L
Vulcan
mythex16
Vulcan
4
3
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,519
Damage
85,779
108,664
Taken
116,822
78,765
Mitigated
96,328
27,661
Healing
50,016
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
17,752
12,664
0
6,001
17,774
6,297
5,437
3,138
14,636
0
121,667
L
Amaterasu
Draemich
Amaterasu
6,481
1,620
769
5,024
20,041
23,793
0
7,191
12,243
0
28,507
W
Ymir
10,053
1,278
3,595
7,858
30,724
42,728
427
5,715
25,009
48,676
0
L
9,566
463
0
6,631
26,871
28,087
0
11,152
15,380
85,185
0
W
Janus
LeBars
Janus
12,682
530
399
4,769
15,004
5,275
908
8,300
6,704
85,607
0
L
17,815
13,176
441
7,442
24,974
10,206
20
8,607
16,103
0
80,696
L
Tsukuyomi
RockyTheGreat
Tsukuyomi
12,681
3,870
0
3,011
17,609
7,099
0
6,171
11,336
0
58,035
W
Tyr
fuego6
Tyr
23,297
2,936
0
14,392
29,368
32,973
0
10,839
16,753
0
106,916
W
21,995
8,954
0
13,002
23,952
9,055
10,355
6,404
17,548
158,523
0
L
Vulcan
mythex16
Vulcan
22,976
7,907
218
4,125
19,169
9,580
272
10,095
8,766
104,061
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,052
Gold Earned
75,626
593
Minions Killed
738
0
Camps Cleared
0
2,377,144
Distance Traveled
2,558,947
29
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
15,492
620
160
6
0
454,299
11
L
Amaterasu
10,091
404
36
1
0
496,531
2
W
Ymir
14,019
561
58
2
0
495,922
6
L
Artio
11,334
453
181
7
0
465,930
8
W
Janus
13,660
546
147
6
0
541,338
2
L
Cupid
10,958
438
123
5
0
414,548
3
L
Tsukuyomi
10,674
427
83
3
0
479,719
10
W
Tyr
15,949
638
168
7
0
578,534
3
W
Sol
16,506
660
205
8
0
488,854
2
L
Vulcan
12,995
520
170
7
0
520,416
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role