Player Matchup

Arachne
Arachne
B-Kampy
Arachne
Level 24
God Stats
25W - 17L
1,601 SR
Queue Stats
43W - 37L
1,391 Elo+
Solo
Neith
Neith
Ghosth-_-123
Neith
Level 26
God Stats
7W - 5L
1,684 SR
Queue Stats
95W - 115L
1,359 Elo+
Solo
Olorun
Olorun
MaltLiquor__
Olorun
Level 27
God Stats
25W - 15L
1,533 SR
Queue Stats
65W - 55L
1,526 Elo+
Solo
Terra
Terra
MistahWarnklez
Terra
Level 27
God Stats
5W - 8L
1,544 SR
Queue Stats
162W - 161L
1,509 Elo+
Solo
Pele
Pele
R6_Br4YaN
Pele
Level 29
God Stats
1W - 2L
1,255 SR
Queue Stats
3W - 5L
1,424 Elo+
Solo
Team Averages
Level 27
1,523 SR
1,442 Elo+

VS

Team Averages
Level 21
1,412 SR
1,444 Elo+
Geb
Geb
MrZbags1
Geb
Level 26
God Stats
11W - 13L
1,486 SR
Queue Stats
109W - 150L
1,347 Elo+
Solo
Serqet
Serqet
RJP2014
Serqet
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo
Cernunnos
Cernunnos
SocknessMonster
Cernunnos
Level 29
God Stats
0W - 2L
1,462 SR
Queue Stats
123W - 133L
1,378 Elo+
Solo
Hun Batz
Hun Batz
XxElpinguinoxX12
Hun Batz
Level 29
God Stats
0W - 2L
1,267 SR
Queue Stats
47W - 50L
1,469 Elo+
Solo
Odin
Odin
victor_banda_
Odin
Level 18
God Stats
0W - 2L
1,344 SR
Queue Stats
28W - 25L
1,524 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
B-Kampy
Arachne
16
7 / 4 / 1
9,742
609
8,243
10,664
5,099
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
1 / 5 / 1
7,325
458
2,677
8,194
1,958
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Olorun
16
6 / 0 / 1
10,127
633
7,186
6,831
3,554
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

15
9 / 1 / 5
9,866
617
12,720
14,090
9,102
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Pele
11
1 / 6 / 2
7,239
452
1,563
8,220
2,340
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 4 / 2
6,174
386
3,147
9,283
8,309
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Serqet
RJP2014
Serqet
9
0 / 7 / 0
6,098
381
1,570
9,143
3,263
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cernunnos
SocknessMonster
Cernunnos
11
0 / 9 / 2
6,419
401
2,864
10,398
2,777
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

13
7 / 3 / 2
8,492
531
5,637
9,388
3,631
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

12
6 / 1 / 3
7,865
492
6,906
7,393
5,121
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
23
24
Kills
14
16
Deaths
24
10
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Arachne
B-Kampy
Arachne
7
4
1
1.88
W
1
5
1
0.3
W
Olorun
6
0
1
6.5
W
9
1
5
11.5
L
1
4
2
0.5
W
Pele
1
6
2
0.33
L
Serqet
RJP2014
Serqet
0
7
0
0
L
Cernunnos
SocknessMonster
Cernunnos
0
9
2
0.11
L
7
3
2
2.67
L
6
1
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,389
Damage
20,124
47,999
Taken
45,605
22,053
Mitigated
23,101
18,209
Healing
2,865
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
B-Kampy
Arachne
8,243
5,190
0
3,314
10,664
5,099
0
736
9,928
0
74,382
W
2,677
107
0
1,258
8,194
1,958
264
239
7,955
0
27,925
W
Olorun
7,186
2,889
165
4,501
6,831
3,554
2,741
282
6,309
76,342
0
W
12,720
1,599
30
7,585
14,090
9,102
416
2,948
10,902
51,092
0
L
3,147
633
0
0
9,283
8,309
269
4,448
4,222
20,812
0
W
Pele
1,563
190
80
1,276
8,220
2,340
0
789
7,431
0
36,296
L
Serqet
RJP2014
Serqet
1,570
381
0
112
9,143
3,263
0
4,260
4,883
0
20,623
L
Cernunnos
SocknessMonster
Cernunnos
2,864
1,286
0
370
10,398
2,777
126
3,626
6,367
0
30,009
L
5,637
1,579
0
1,793
9,388
3,631
152
2,874
6,221
0
39,126
L
6,906
811
0
590
7,393
5,121
314
3,193
4,006
9,672
33,225

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,299
Gold Earned
35,048
462
Minions Killed
295
0
Camps Cleared
0
1,534,027
Distance Traveled
1,435,082
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
9,742
609
138
9
0
347,224
0
W
Neith
7,325
458
53
3
0
295,521
0
W
Olorun
10,127
633
117
7
0
295,646
2
W
Terra
9,866
617
93
6
0
289,516
9
L
Geb
6,174
386
22
1
0
286,444
2
W
Pele
7,239
452
61
4
0
306,120
0
L
Serqet
6,098
381
36
2
0
324,889
0
L
Cernunnos
6,419
401
66
4
0
255,225
4
L
Hun Batz
8,492
531
87
5
0
295,786
0
L
Odin
7,865
492
84
5
0
272,738
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role