Player Matchup

Chronos
Chronos
Diamond IV
HighlQWeeb
Chronos
Diamond IV
Level 135
God Stats
4W - 4L
1,500 SR
Queue Stats
276W - 233L
2,171 MMR
Party 2
Artio
Artio
Masters
IsaiahMoney
Artio
Masters
Level 147
God Stats
62W - 35L
1,755 SR
Queue Stats
1,182W - 1,157L
2,171 MMR
Solo
Terra
Terra
Diamond IV
L0v3ly Smith
Terra
Diamond IV
Level 123
God Stats
0W - 4L
1,715 SR
Queue Stats
262W - 235L
2,170 MMR
Solo
Hou Yi
Hou Yi
Platinum V
SòloDiff
Hou Yi
Platinum V
Level 128
God Stats
0W - 2L
1,649 SR
Queue Stats
47W - 29L
2,289 MMR
Solo
Gilgamesh
Gilgamesh
Diamond II
Turnology
Gilgamesh
Diamond II
Level 144
God Stats
34W - 30L
1,703 SR
Queue Stats
755W - 764L
2,372 MMR
Party 2
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 135
1,664 SR
2,235 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 134
1,656 SR
2,227 MMR
Loki
Loki
Diamond IV
Professor_Lokii
Loki
Diamond IV
Level 126
God Stats
316W - 279L
1,642 SR
Queue Stats
392W - 393L
2,256 MMR
Party 1
Sylvanus
Sylvanus
Platinum I
Tony Gunk III
Sylvanus
Platinum I
Level 77
God Stats
8W - 4L
1,875 SR
Queue Stats
121W - 108L
2,047 MMR
Solo
Danzaburou
Danzaburou
Diamond III
ToxsicKsKuLL
Danzaburou
Diamond III
Level 153
God Stats
2W - 5L
1,521 SR
Queue Stats
95W - 81L
2,280 MMR
Solo
Tsukuyomi
Tsukuyomi
Diamond II
a_c_v_g_l
Tsukuyomi
Diamond II
Level 158
God Stats
40W - 21L
1,717 SR
Queue Stats
499W - 478L
2,400 MMR
Party 1
Sol
Sol
Diamond III
malik6721
Sol
Diamond III
Level 155
God Stats
9W - 15L
1,527 SR
Queue Stats
403W - 384L
2,154 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
HighlQWeeb
Chronos
6
0 / 0 / 0
3,358
672
824
1,909
704
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

5
2 / 0 / 0
3,455
691
2,118
3,791
1,806
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

5
0 / 1 / 0
3,076
615
180
2,712
1,042
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hou Yi
SòloDiff
Hou Yi
1
0 / 0 / 0
2,449
490
0
0
0
Mace

Mace

+10
Physical Power

Gilgamesh
Turnology
Gilgamesh
4
0 / 1 / 1
3,078
616
1,084
2,524
672
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
GebTiamatThe MorriganMorgan Le FayAthena

VS

Bans
OdinPersephoneKhepriGaneshaHel
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
1 / 0 / 0
3,583
717
2,963
2,583
1,044
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sylvanus
Tony Gunk III
Sylvanus
5
0 / 0 / 1
3,625
725
384
1,395
544
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Danzaburou
ToxsicKsKuLL
Danzaburou
6
1 / 0 / 0
3,857
771
600
1,232
311
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Tsukuyomi
a_c_v_g_l
Tsukuyomi
5
0 / 2 / 1
3,173
635
1,384
2,700
813
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

6
0 / 0 / 0
3,734
747
404
2,062
481
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
4
2
Kills
2
2
Deaths
2
1
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Chronos
HighlQWeeb
Chronos
0
0
0
0
L
2
0
0
2
L
0
1
0
0
W
1
0
0
1
L
Hou Yi
SòloDiff
Hou Yi
0
0
0
0
W
Sylvanus
Tony Gunk III
Sylvanus
0
0
1
0.5
W
Danzaburou
ToxsicKsKuLL
Danzaburou
1
0
0
1
L
Gilgamesh
Turnology
Gilgamesh
0
1
1
0.5
W
Tsukuyomi
a_c_v_g_l
Tsukuyomi
0
2
1
0.25
W
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,206
Damage
5,735
10,936
Taken
9,972
4,224
Mitigated
3,193
4,882
Healing
4,648
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chronos
HighlQWeeb
Chronos
824
295
0
1,081
1,909
704
0
514
1,395
13,836
1,368
L
2,118
369
100
2,448
3,791
1,806
0
58
3,733
9,109
0
L
180
0
0
592
2,712
1,042
0
216
2,496
7,323
0
W
2,963
1,162
0
1,212
2,583
1,044
0
1,071
1,220
0
13,142
L
Hou Yi
SòloDiff
Hou Yi
0
0
0
0
0
0
0
0
0
0
0
W
Sylvanus
Tony Gunk III
Sylvanus
384
352
66
497
1,395
544
0
160
1,235
7,699
0
W
Danzaburou
ToxsicKsKuLL
Danzaburou
600
305
0
869
1,232
311
0
68
1,164
0
18,179
L
Gilgamesh
Turnology
Gilgamesh
1,084
370
0
661
2,524
672
0
0
2,524
0
7,602
W
Tsukuyomi
a_c_v_g_l
Tsukuyomi
1,384
343
0
775
2,700
813
0
694
1,871
0
12,995
W
404
334
0
1,229
2,062
481
0
602
1,460
17,239
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,416
Gold Earned
17,972
97
Minions Killed
164
0
Camps Cleared
0
390,586
Distance Traveled
498,146
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
3,358
672
35
7
0
91,662
2
L
Artio
3,455
691
22
4
0
104,768
1
L
Terra
3,076
615
14
3
0
82,843
3
W
Loki
3,583
717
28
6
0
110,389
0
L
Hou Yi
2,449
490
0
0
0
7,158
1
W
Sylvanus
3,625
725
9
2
0
90,344
1
W
Danzaburou
3,857
771
46
9
0
95,964
2
L
Gilgamesh
3,078
616
26
5
0
104,155
1
W
Tsukuyomi
3,173
635
25
5
0
110,301
1
W
Sol
3,734
747
56
11
0
91,148
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role