Player Matchup

Kukulkan
Kukulkan
Irvin2730
Kukulkan
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,163 Elo+
Solo
Ymir
Ymir
Nacho_Sape77
Ymir
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,430 Elo+
Solo
Ravana
Ravana
brpurojp
Ravana
Level 27
God Stats
3W - 4L
1,233 SR
Queue Stats
80W - 94L
1,296 Elo+
Solo
Sol
Sol
cptjeff
Sol
Level 27
God Stats
5W - 2L
1,500 SR
Queue Stats
59W - 58L
1,526 Elo+
Solo
Ares
Ares
whutbrahdog
Ares
Level 4
God Stats
21W - 20L
1,683 SR
Queue Stats
75W - 82L
1,125 Elo+
Solo
Team Averages
Level 13
1,483 SR
1,308 Elo+

VS

Team Averages
Level 10
1,500 SR
1,456 Elo+
Ao Kuang
Ao Kuang
Counter_Deivid69
Ao Kuang
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,435 Elo+
Solo
Ares
Ares
HeadHunterKoKo
Ares
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
TheHorizonChild
Bakasura
Level 16
God Stats
2W - 1L
1,500 SR
Queue Stats
41W - 43L
1,431 Elo+
Solo
Ravana
Ravana
benign_coat2
Ravana
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Solo
Mulan
Mulan
dragonemperor900
Mulan
Level 27
God Stats
13W - 7L
1,500 SR
Queue Stats
360W - 360L
1,416 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Irvin2730
Kukulkan
4
0 / 6 / 0
3,916
392
174
3,786
889
6
2 / 3 / 0
4,805
481
1,473
7,366
3,975
Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Ravana
brpurojp
Ravana
9
5 / 2 / 0
5,753
575
5,790
4,799
1,993
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sol
6
2 / 1 / 1
4,689
469
3,235
3,294
988
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

7
0 / 5 / 1
4,639
464
1,217
6,189
3,558
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
3 / 1 / 1
5,012
501
3,064
4,645
1,267
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

5
0 / 6 / 0
4,358
436
536
8,014
4,219
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bakasura
12
9 / 0 / 0
7,182
718
8,721
5,479
2,304
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ravana
3
0 / 2 / 1
4,000
400
289
3,522
969
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

10
3 / 1 / 6
6,098
610
3,167
5,566
3,847
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
23
9
Kills
15
17
Deaths
10
2
Assists
8
Player
Kills
Deaths
Assists
KDA
W
3
1
1
3.5
W
0
6
0
0
L
Kukulkan
Irvin2730
Kukulkan
0
6
0
0
L
2
3
0
0.67
W
Bakasura
9
0
0
9
W
Ravana
0
2
1
0.25
L
Ravana
brpurojp
Ravana
5
2
0
2.5
L
Sol
2
1
1
2.5
W
3
1
6
6
L
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,889
Damage
15,777
25,434
Taken
27,226
11,403
Mitigated
12,606
3,782
Healing
8,443
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,064
667
24
1,239
4,645
1,267
96
1,884
2,761
8,349
1,416
W
536
293
0
1,817
8,014
4,219
19
1,683
6,331
8,208
0
L
Kukulkan
Irvin2730
Kukulkan
174
174
0
0
3,786
889
170
782
2,853
3,634
0
L
1,473
942
0
1,578
7,366
3,975
270
268
6,124
11,479
0
W
Bakasura
8,721
5,284
0
3,064
5,479
2,304
0
879
4,600
0
41,692
W
Ravana
289
59
0
210
3,522
969
0
270
3,252
0
7,335
L
Ravana
brpurojp
Ravana
5,790
2,097
0
1,478
4,799
1,993
0
589
3,772
0
32,688
L
Sol
3,235
926
0
568
3,294
988
0
1,570
1,680
13,162
834
W
3,167
518
0
2,089
5,566
3,847
325
1,117
4,449
0
21,414
L
1,217
65
0
158
6,189
3,558
446
152
5,190
12,548
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,802
Gold Earned
26,650
130
Minions Killed
165
0
Camps Cleared
0
798,968
Distance Traveled
932,047
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
5,012
501
13
1
0
201,255
3
W
Ares
4,358
436
14
1
0
168,210
2
L
Kukulkan
3,916
392
6
1
0
143,532
2
L
Ymir
4,805
481
25
3
0
162,728
0
W
Bakasura
7,182
718
87
9
0
233,710
2
W
Ravana
4,000
400
13
1
0
132,149
3
L
Ravana
5,753
575
59
6
0
208,722
1
L
Sol
4,689
469
24
2
0
139,789
3
W
Mulan
6,098
610
38
4
0
196,723
0
L
Ares
4,639
464
16
2
0
144,197
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role