Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
PerfumedSugar48
Kukulkan
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,175 Elo+
Solo
Charybdis
Charybdis
apitshoom
Charybdis
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 15L
1,302 Elo+
Solo
Bakasura
Bakasura
piano_emiette7
Bakasura
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,244 Elo+
Party 2
Neith
Neith
spleen_attack
Neith
Level 1
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Team Averages
Level 13
1,500 SR
1,344 Elo+

VS

Team Averages
Level 18
1,547 SR
1,406 Elo+
Sol
Sol
DunkaIot
Sol
Level 12
God Stats
16W - 18L
1,592 SR
Queue Stats
136W - 120L
1,406 Elo+
Party 1
Tsukuyomi
Tsukuyomi
McCreeKilla
Tsukuyomi
Level 35
God Stats
14W - 11L
1,592 SR
Queue Stats
116W - 120L
1,589 Elo+
Party 1
Ymir
Ymir
OliverGardenXD
Ymir
Level 29
God Stats
12W - 7L
1,572 SR
Queue Stats
97W - 116L
1,303 Elo+
Solo
Agni
Agni
Sinistertre04
Agni
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Scylla
Scylla
Visco2929
Scylla
Level 13
God Stats
1W - 2L
1,481 SR
Queue Stats
1W - 4L
1,233 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
17
8 / 4 / 2
10,972
610
10,059
15,723
8,677
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Kukulkan
7
0 / 9 / 4
6,299
350
526
6,329
1,827
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Charybdis
apitshoom
Charybdis
15
2 / 3 / 0
9,152
508
7,231
8,621
2,957
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bakasura
10
1 / 11 / 3
7,433
413
2,660
14,207
5,366
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

9
1 / 8 / 1
6,722
373
1,921
8,979
2,267
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
11 / 4 / 6
10,788
599
13,197
10,839
3,117
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Tsukuyomi
McCreeKilla
Tsukuyomi
17
11 / 3 / 6
10,794
600
12,584
8,784
5,033
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

14
3 / 1 / 2
9,092
505
5,142
11,620
11,659
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

2
0 / 0 / 0
3,955
220
0
0
0
Scylla
Visco2929
Scylla
14
7 / 4 / 3
9,163
509
4,044
8,602
2,698
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
49
12
Kills
32
35
Deaths
12
10
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
8
4
2
2.25
W
11
4
6
3.5
W
Tsukuyomi
McCreeKilla
Tsukuyomi
11
3
6
4.67
W
3
1
2
4
L
Kukulkan
0
9
4
0.22
W
0
0
0
0
W
Scylla
Visco2929
Scylla
7
4
3
2.13
L
Charybdis
apitshoom
Charybdis
2
3
0
0.67
L
Bakasura
1
11
3
0.23
L
1
8
1
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,397
Damage
34,967
53,859
Taken
39,845
21,094
Mitigated
22,507
10,606
Healing
7,341
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
10,059
3,544
0
6,972
15,723
8,677
448
5,170
10,553
0
70,626
W
13,197
7,005
0
3,677
10,839
3,117
4,803
138
10,631
60,127
0
W
Tsukuyomi
McCreeKilla
Tsukuyomi
12,584
3,153
0
3,045
8,784
5,033
1,813
212
8,530
0
79,717
W
5,142
1,538
0
591
11,620
11,659
224
64
11,516
43,890
0
L
Kukulkan
526
104
0
0
6,329
1,827
104
3,409
2,920
5,218
0
W
0
0
0
0
0
0
0
0
0
0
0
W
Scylla
Visco2929
Scylla
4,044
964
0
28
8,602
2,698
1,830
0
8,552
35,080
0
L
Charybdis
apitshoom
Charybdis
7,231
4,464
0
2,040
8,621
2,957
3,862
3,879
4,742
0
51,226
L
Bakasura
2,660
1,754
0
887
14,207
5,366
0
6,669
7,538
0
25,466
L
1,921
1,403
0
707
8,979
2,267
916
3,317
5,662
0
22,081

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,578
Gold Earned
43,792
311
Minions Killed
398
0
Camps Cleared
0
1,378,012
Distance Traveled
1,325,035
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
10,972
610
109
6
0
286,483
3
W
Sol
10,788
599
105
6
0
300,838
0
W
Tsukuyomi
10,794
600
141
8
0
377,827
1
W
Ymir
9,092
505
73
4
0
335,578
1
L
Kukulkan
6,299
350
8
0
0
200,555
0
W
Agni
3,955
220
0
0
0
0
0
W
Scylla
9,163
509
79
4
0
310,792
1
L
Charybdis
9,152
508
105
6
0
291,801
0
L
Bakasura
7,433
413
49
3
0
312,176
1
L
Neith
6,722
373
40
2
0
286,997
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role