Player Matchup

Anubis
Anubis
DuckWucky
Anubis
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 35L
1,351 Elo+
Party 2
Thor
Thor
EtherealMech
Thor
Level 97
God Stats
1W - 0L
1,500 SR
Queue Stats
158W - 102L
1,573 Elo+
Party 2
Cerberus
Cerberus
RustybucketPete
Cerberus
Level 52
God Stats
13W - 8L
1,238 SR
Queue Stats
116W - 117L
1,498 Elo+
Party 2
Team Averages
Level 51
1,413 SR
1,474 Elo+

VS

Team Averages
Level 27
1,456 SR
1,475 Elo+
Sylvanus
Sylvanus
Atrocis
Sylvanus
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 11L
1,475 Elo+
Party 1
Merlin
Merlin
Copic
Merlin
Level 26
God Stats
1W - 3L
1,369 SR
Queue Stats
5W - 11L
1,475 Elo+
Party 1
King Arthur
King Arthur
Rajet
King Arthur
Level 26
God Stats
1W - 3L
1,500 SR
Queue Stats
5W - 11L
1,475 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
DuckWucky
Anubis
17
8 / 3 / 7
14,014
701
19,263
15,760
7,104
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

18
9 / 4 / 11
13,927
696
19,037
19,996
7,530
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cerberus
16
5 / 5 / 13
13,957
698
19,405
28,531
29,409
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Atrocis
Sylvanus
16
1 / 5 / 10
13,104
655
14,277
22,911
31,039
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Merlin
Copic
Merlin
18
6 / 6 / 3
13,157
658
21,085
17,256
6,161
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
Rajet
King Arthur
16
4 / 11 / 6
13,246
662
13,979
28,560
17,814
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
30
22
Kills
11
12
Deaths
22
31
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
Atrocis
Sylvanus
1
5
10
1.2
L
Merlin
Copic
Merlin
6
6
3
1.25
W
Anubis
DuckWucky
Anubis
8
3
7
3.83
W
9
4
11
3.63
L
King Arthur
Rajet
King Arthur
4
11
6
0.64
W
Cerberus
5
5
13
2.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,705
Damage
49,341
64,287
Taken
68,727
44,043
Mitigated
55,014
21,772
Healing
19,170
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
Atrocis
Sylvanus
14,277
4,062
3,726
8,185
22,911
31,039
280
13,885
9,026
31,974
0
L
Merlin
Copic
Merlin
21,085
1,787
446
2,936
17,256
6,161
597
9,243
8,013
65,492
0
W
Anubis
DuckWucky
Anubis
19,263
1,616
0
6,107
15,760
7,104
938
8,619
7,141
44,669
0
W
19,037
4,908
0
6,801
19,996
7,530
1,615
12,102
7,894
0
58,164
L
King Arthur
Rajet
King Arthur
13,979
2,340
0
3,877
28,560
17,814
0
16,656
11,904
0
46,946
W
Cerberus
19,405
2,578
0
8,864
28,531
29,409
285
16,693
11,838
57,383
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,898
Gold Earned
39,507
259
Minions Killed
190
7
Camps Cleared
10
913,105
Distance Traveled
944,109
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
13,104
655
35
2
1
301,153
2
L
Merlin
13,157
658
100
5
2
314,629
1
W
Anubis
14,014
701
61
3
1
267,148
0
W
Thor
13,927
696
90
5
6
332,706
1
L
King Arthur
13,246
662
55
3
7
328,327
2
W
Cerberus
13,957
698
108
5
0
313,251
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role