Player Matchup

Baron Samedi
Baron Samedi
OutlawTadpole14
Baron Samedi
Level 128
God Stats
1W - 0L
1,797 SR
Queue Stats
125W - 115L
1,662 Elo+
Party 3
Skadi
Skadi
RagingDeman
Skadi
Level 49
God Stats
31W - 30L
1,524 SR
Queue Stats
168W - 164L
1,478 Elo+
Party 3
Gilgamesh
Gilgamesh
RealElromi
Gilgamesh
Level 29
God Stats
7W - 3L
1,661 SR
Queue Stats
91W - 69L
1,611 Elo+
Party 1
Nemesis
Nemesis
TTV-Nahjy3
Nemesis
Level 149
God Stats
7W - 1L
1,827 SR
Queue Stats
53W - 41L
1,606 Elo+
Party 1
Agni
Agni
funjettymaster
Agni
Level 152
God Stats
1W - 0L
1,500 SR
Queue Stats
52W - 33L
1,675 Elo+
Party 3
Team Averages
Level 101
1,662 SR
1,606 Elo+

VS

Team Averages
Level 99
1,566 SR
1,541 Elo+
Mulan
Mulan
Arkus Val
Mulan
Level 160
God Stats
18W - 17L
1,607 SR
Queue Stats
569W - 567L
1,599 Elo+
Party 2
Hou Yi
Hou Yi
Kaldr TooOP
Hou Yi
Level 26
God Stats
2W - 2L
1,802 SR
Queue Stats
59W - 44L
1,558 Elo+
Party 2
Thoth
Thoth
Mr Melon7421
Thoth
Level 78
God Stats
2W - 4L
1,525 SR
Queue Stats
348W - 313L
1,486 Elo+
Party 2
Fenrir
Fenrir
SP Five Ohh
Fenrir
Level 123
God Stats
3W - 1L
1,292 SR
Queue Stats
143W - 106L
1,575 Elo+
Party 2
Sylvanus
Sylvanus
Vocal480
Sylvanus
Level 107
God Stats
10W - 10L
1,606 SR
Queue Stats
86W - 93L
1,483 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
OutlawTadpole14
Baron Samedi
13
6 / 2 / 9
8,536
569
9,364
11,203
12,109
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

15
5 / 2 / 3
8,795
586
4,957
6,633
2,212
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Gilgamesh
RealElromi
Gilgamesh
13
4 / 3 / 3
7,841
523
7,588
11,158
8,954
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Nemesis
TTV-Nahjy3
Nemesis
13
3 / 2 / 7
8,058
537
5,170
10,456
4,722
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
8 / 2 / 8
9,243
616
14,550
7,962
2,749
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Arkus Val
Mulan
13
0 / 4 / 4
7,821
521
9,574
10,645
7,570
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Hou Yi
12
3 / 3 / 0
7,365
491
5,694
9,654
3,259
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
1 / 5 / 1
7,002
467
3,321
8,238
2,994
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fenrir
13
7 / 5 / 1
8,642
576
7,922
13,380
4,983
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Sylvanus
Vocal480
Sylvanus
9
0 / 9 / 2
5,791
386
4,793
13,579
8,028
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
19
26
Kills
11
11
Deaths
26
30
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Mulan
Arkus Val
Mulan
0
4
4
0.5
L
Hou Yi
3
3
0
1
L
1
5
1
0.3
W
Baron Samedi
OutlawTadpole14
Baron Samedi
6
2
9
5.25
W
5
2
3
3.25
W
Gilgamesh
RealElromi
Gilgamesh
4
3
3
1.83
L
Fenrir
7
5
1
1.5
W
Nemesis
TTV-Nahjy3
Nemesis
3
2
7
3.25
L
Sylvanus
Vocal480
Sylvanus
0
9
2
0.11
W
8
2
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,629
Damage
31,304
47,412
Taken
55,496
30,746
Mitigated
26,834
18,472
Healing
14,636
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
Arkus Val
Mulan
9,574
1,526
0
4,567
10,645
7,570
0
1,841
8,154
6,263
41,303
L
Hou Yi
5,694
2,117
0
1,522
9,654
3,259
0
1,988
7,462
0
39,324
L
3,321
249
0
1,484
8,238
2,994
0
5,968
2,034
33,490
0
W
Baron Samedi
OutlawTadpole14
Baron Samedi
9,364
1,181
1,902
5,406
11,203
12,109
0
3,895
7,214
36,182
0
W
4,957
1,995
0
1,245
6,633
2,212
462
1,039
5,544
0
63,713
W
Gilgamesh
RealElromi
Gilgamesh
7,588
1,158
0
3,728
11,158
8,954
496
734
10,408
0
40,689
L
Fenrir
7,922
1,020
0
3,302
13,380
4,983
560
4,899
8,152
0
39,312
W
Nemesis
TTV-Nahjy3
Nemesis
5,170
1,996
0
3,939
10,456
4,722
0
1,033
9,381
0
45,425
L
Sylvanus
Vocal480
Sylvanus
4,793
1,541
1,193
2,568
13,579
8,028
0
8,424
4,901
15,807
5,202
W
14,550
893
75
2,177
7,962
2,749
0
2,065
5,735
61,822
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,473
Gold Earned
36,621
453
Minions Killed
356
0
Camps Cleared
0
1,344,499
Distance Traveled
1,321,043
9
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
7,821
521
92
6
0
288,175
9
L
Hou Yi
7,365
491
69
5
0
242,209
4
L
Thoth
7,002
467
77
5
0
245,956
0
W
Baron Samedi
8,536
569
59
4
0
264,705
5
W
Skadi
8,795
586
127
8
0
281,033
1
W
Gilgamesh
7,841
523
72
5
0
220,633
1
L
Fenrir
8,642
576
79
5
0
294,277
1
W
Nemesis
8,058
537
78
5
0
264,621
1
L
Sylvanus
5,791
386
39
3
0
250,426
3
W
Agni
9,243
616
117
8
0
313,507
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role