Player Matchup

Ravana
Ravana
ElGlitch-
Ravana
Level 27
God Stats
7W - 5L
1,828 SR
Queue Stats
39W - 30L
1,559 Elo+
Solo
Cthulhu
Cthulhu
Panpan393
Cthulhu
Level 4
God Stats
4W - 5L
1,709 SR
Queue Stats
8W - 10L
1,587 Elo+
Solo
Eset
Eset
Twizted papi234
Eset
Level 27
God Stats
9W - 10L
1,544 SR
Queue Stats
106W - 103L
1,491 Elo+
Solo
Osiris
Osiris
genio370alegre
Osiris
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
104W - 82L
1,604 Elo+
Solo
Neith
Neith
kenchi9
Neith
Level 16
God Stats
1W - 3L
1,809 SR
Queue Stats
18W - 16L
1,633 Elo+
Solo
Team Averages
Level 20
1,678 SR
1,575 Elo+

VS

Team Averages
Level 16
1,493 SR
1,594 Elo+
Agni
Agni
DuhCuzImGay
Agni
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 25L
1,741 Elo+
Solo
Loki
Loki
MaxDragon1092
Loki
Level 24
God Stats
8W - 7L
1,640 SR
Queue Stats
24W - 30L
1,472 Elo+
Solo
Chronos
Chronos
PathFinder00
Chronos
Level 3
God Stats
12W - 14L
1,500 SR
Queue Stats
20W - 23L
1,446 Elo+
Solo
Chaac
Chaac
westsiderz23
Chaac
Level 21
God Stats
3W - 1L
1,327 SR
Queue Stats
74W - 59L
1,646 Elo+
Solo
Ares
Ares
xXEduardoxX03
Ares
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 5L
1,664 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
ElGlitch-
Ravana
14
7 / 1 / 5
8,853
590
9,547
9,100
3,724
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cthulhu
Panpan393
Cthulhu
8
0 / 10 / 2
5,659
377
2,418
15,085
5,906
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

10
0 / 10 / 2
6,248
417
3,739
10,912
3,690
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

15
0 / 3 / 1
8,101
540
7,803
10,969
7,161
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Neith
kenchi9
Neith
13
6 / 3 / 0
8,298
553
11,665
7,990
3,081
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
12 / 2 / 7
9,278
619
16,649
8,854
2,874
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
11 / 1 / 2
9,163
611
6,017
7,665
2,405
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chronos
PathFinder00
Chronos
11
0 / 6 / 3
6,430
429
4,961
10,805
3,430
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

14
2 / 1 / 2
8,127
542
8,307
10,275
9,172
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
2 / 4 / 2
7,037
469
4,170
14,096
16,497
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
43
13
Kills
27
27
Deaths
14
10
Assists
16
Player
Kills
Deaths
Assists
KDA
W
12
2
7
7.75
L
Ravana
ElGlitch-
Ravana
7
1
5
9.5
W
11
1
2
12
L
Cthulhu
Panpan393
Cthulhu
0
10
2
0.1
W
Chronos
PathFinder00
Chronos
0
6
3
0.25
L
0
10
2
0.1
L
0
3
1
0.17
L
Neith
kenchi9
Neith
6
3
0
2
W
2
1
2
3
W
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,172
Damage
40,104
54,056
Taken
51,695
23,562
Mitigated
34,378
9,467
Healing
12,624
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,649
1,272
136
1,828
8,854
2,874
387
4,224
4,316
51,824
0
L
Ravana
ElGlitch-
Ravana
9,547
2,981
0
704
9,100
3,724
0
4,928
4,050
0
43,017
W
6,017
1,478
0
1,633
7,665
2,405
0
939
6,649
0
52,462
L
Cthulhu
Panpan393
Cthulhu
2,418
500
0
0
15,085
5,906
485
8,823
5,879
10,551
0
W
Chronos
PathFinder00
Chronos
4,961
2,176
328
976
10,805
3,430
2,224
0
10,805
37,502
0
L
3,739
278
312
1,769
10,912
3,690
175
6,656
3,729
29,318
0
L
7,803
3,470
0
3,643
10,969
7,161
756
1,551
8,483
0
56,766
L
Neith
kenchi9
Neith
11,665
5,018
0
3,039
7,990
3,081
780
4,800
3,190
0
55,142
W
8,307
1,356
0
4,778
10,275
9,172
202
583
9,672
9,116
40,986
W
4,170
436
0
2,945
14,096
16,497
628
0
14,096
21,299
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,159
Gold Earned
40,035
346
Minions Killed
395
0
Camps Cleared
0
1,373,541
Distance Traveled
1,385,803
7
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
9,278
619
91
6
0
277,948
6
L
Ravana
8,853
590
72
5
0
325,872
2
W
Loki
9,163
611
104
7
0
331,430
0
L
Cthulhu
5,659
377
23
2
0
241,648
0
W
Chronos
6,430
429
63
4
0
234,164
0
L
Eset
6,248
417
56
4
0
247,934
0
L
Osiris
8,101
540
94
6
0
300,698
4
L
Neith
8,298
553
101
7
0
257,389
1
W
Chaac
8,127
542
111
7
0
276,227
6
W
Ares
7,037
469
26
2
0
266,034
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role