Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vulcan
Vulcan
Cryptically666
Vulcan
Level 9
God Stats
1W - 0L
1,365 SR
Queue Stats
3W - 0L
1,500 Elo+
Solo
Hera
Hera
Dayrayvin
Hera
Level 16
God Stats
2W - 1L
1,668 SR
Queue Stats
64W - 54L
1,487 Elo+
Party 3
Skadi
Skadi
SkyRodent
Skadi
Level 8
God Stats
9W - 2L
1,500 SR
Queue Stats
21W - 17L
1,468 Elo+
Party 3
Artemis
Artemis
gatosetsi
Artemis
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
17W - 15L
1,500 Elo+
Solo
Team Averages
Level 13
1,506 SR
1,491 Elo+

VS

Team Averages
Level 20
1,484 SR
1,349 Elo+
Sun Wukong
Sun Wukong
AppleStafe
Sun Wukong
Level 5
God Stats
7W - 3L
1,500 SR
Queue Stats
9W - 8L
1,189 Elo+
Party 1
Thoth
Thoth
CherryStrafe
Thoth
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 31L
1,282 Elo+
Party 1
Cliodhna
Cliodhna
SimJlim
Cliodhna
Level 32
God Stats
0W - 2L
1,500 SR
Queue Stats
120W - 145L
1,373 Elo+
Party 2
Nox
Nox
Vitigar
Nox
Level 24
God Stats
0W - 1L
1,697 SR
Queue Stats
3W - 3L
1,649 Elo+
Solo
Neith
Neith
ewhited05
Neith
Level 21
God Stats
2W - 10L
1,223 SR
Queue Stats
52W - 82L
1,254 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
15
12 / 2 / 4
10,193
536
11,154
14,062
11,519
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

13
1 / 3 / 6
8,417
443
5,700
6,137
1,888
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Hera
16
9 / 4 / 11
10,751
566
18,312
11,062
3,787
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Skadi
SkyRodent
Skadi
17
7 / 3 / 11
10,761
566
11,907
13,632
5,087
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Artemis
gatosetsi
Artemis
13
2 / 4 / 1
8,899
468
7,269
10,431
2,702
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
AppleStafe
Sun Wukong
14
3 / 4 / 4
8,950
471
7,852
15,572
15,201
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

10
1 / 13 / 1
6,662
351
7,787
13,142
2,784
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cliodhna
SimJlim
Cliodhna
16
9 / 4 / 1
10,189
536
8,812
12,977
4,085
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Nox
11
0 / 4 / 4
7,852
413
4,303
12,768
12,408
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Neith
ewhited05
Neith
13
3 / 6 / 1
8,213
432
5,042
11,860
3,088
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
27
31
Kills
16
16
Deaths
31
33
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
12
2
4
7
L
Sun Wukong
AppleStafe
Sun Wukong
3
4
4
1.25
L
1
13
1
0.12
W
1
3
6
1.33
W
Hera
9
4
11
3.63
L
Cliodhna
SimJlim
Cliodhna
9
4
1
2.38
W
Skadi
SkyRodent
Skadi
7
3
11
4.17
L
Nox
0
4
4
0.5
L
Neith
ewhited05
Neith
3
6
1
0.58
W
Artemis
gatosetsi
Artemis
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,342
Damage
33,796
55,324
Taken
66,319
24,983
Mitigated
37,566
11,147
Healing
9,032
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
11,154
525
0
2,867
14,062
11,519
664
2,956
10,860
38,957
0
L
Sun Wukong
AppleStafe
Sun Wukong
7,852
1,240
0
2,121
15,572
15,201
98
4,519
10,951
0
35,376
L
7,787
563
0
0
13,142
2,784
104
8,236
4,610
27,036
0
W
5,700
854
0
980
6,137
1,888
731
1,560
4,491
31,195
0
W
Hera
18,312
4,057
0
1,663
11,062
3,787
1,920
3,095
7,535
72,688
0
L
Cliodhna
SimJlim
Cliodhna
8,812
1,596
0
3,339
12,977
4,085
0
5,529
7,294
0
59,823
W
Skadi
SkyRodent
Skadi
11,907
4,842
0
4,389
13,632
5,087
2,030
2,905
10,480
0
75,733
L
Nox
4,303
882
0
1,064
12,768
12,408
182
7,447
5,151
16,583
0
L
Neith
ewhited05
Neith
5,042
1,561
0
2,508
11,860
3,088
871
8,597
3,147
0
51,529
W
Artemis
gatosetsi
Artemis
7,269
3,990
0
1,248
10,431
2,702
1,280
834
8,774
0
40,334

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,021
Gold Earned
41,866
453
Minions Killed
306
0
Camps Cleared
0
1,825,736
Distance Traveled
1,634,970
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
10,193
536
78
4
0
375,002
3
L
Sun Wukong
8,950
471
52
3
0
354,311
0
L
Thoth
6,662
351
24
1
0
277,366
0
W
Vulcan
8,417
443
53
3
0
395,592
0
W
Hera
10,751
566
119
6
0
344,649
4
L
Cliodhna
10,189
536
110
6
0
352,283
3
W
Skadi
10,761
566
119
6
0
371,002
3
L
Nox
7,852
413
19
1
0
329,975
0
L
Neith
8,213
432
101
5
0
321,035
2
W
Artemis
8,899
468
84
4
0
339,491
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role