Player Matchup

Heimdallr
Heimdallr
BananenCupcake
Heimdallr
Level 101
God Stats
2W - 3L
1,403 SR
Queue Stats
337W - 378L
1,384 Elo+
Solo
Hercules
Hercules
LuckyErlangShen
Hercules
Level 60
God Stats
8W - 5L
1,593 SR
Queue Stats
21W - 20L
1,478 Elo+
Solo
Nox
Nox
Marenasg03
Nox
Level 87
God Stats
5W - 5L
1,398 SR
Queue Stats
170W - 162L
1,430 Elo+
Solo
Sol
Sol
RealSlimJedi
Sol
Level 123
God Stats
7W - 5L
1,454 SR
Queue Stats
255W - 280L
1,403 Elo+
Solo
Bastet
Bastet
daniel567432109
Bastet
Level 87
God Stats
4W - 9L
1,208 SR
Queue Stats
180W - 175L
1,379 Elo+
Solo
Team Averages
Level 92
1,411 SR
1,415 Elo+

VS

Team Averages
Level 93
1,376 SR
1,404 Elo+
Mulan
Mulan
BigJaFF
Mulan
Level 137
God Stats
27W - 25L
1,471 SR
Queue Stats
564W - 585L
1,439 Elo+
Solo
Nu Wa
Nu Wa
MC_Alpha_Leon
Nu Wa
Level 109
God Stats
3W - 3L
1,586 SR
Queue Stats
140W - 152L
1,419 Elo+
Party 1
Athena
Athena
Samurai_Rambo3
Athena
Level 81
God Stats
0W - 2L
1,254 SR
Queue Stats
231W - 242L
1,376 Elo+
Party 1
Janus
Janus
XxalfonxX352
Janus
Level 65
God Stats
2W - 4L
1,404 SR
Queue Stats
117W - 125L
1,416 Elo+
Solo
Chaac
Chaac
xXMrPopo
Chaac
Level 73
God Stats
2W - 6L
1,166 SR
Queue Stats
128W - 155L
1,370 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
BananenCupcake
Heimdallr
11
4 / 3 / 6
6,815
524
6,291
8,003
2,444
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hercules
10
4 / 3 / 6
6,721
517
6,708
10,452
7,803
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

12
2 / 3 / 5
6,952
535
4,010
7,703
2,734
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
4 / 2 / 0
7,363
566
6,867
8,820
3,185
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

13
8 / 0 / 3
7,870
605
6,494
8,589
2,607
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
BigJaFF
Mulan
13
1 / 2 / 3
7,346
565
6,922
9,570
4,799
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

11
2 / 5 / 3
6,337
487
7,273
8,696
2,071
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

10
7 / 7 / 2
7,332
564
5,687
11,600
4,386
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
1 / 4 / 2
6,639
511
5,487
6,491
1,971
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Chaac
xXMrPopo
Chaac
9
0 / 5 / 5
5,506
424
3,966
9,795
7,299
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
26
22
Kills
11
11
Deaths
23
20
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
BananenCupcake
Heimdallr
4
3
6
2.33
L
Mulan
BigJaFF
Mulan
1
2
3
1.25
W
Hercules
4
3
6
2.33
L
2
5
3
0.7
W
2
3
5
1.5
W
4
2
0
2
L
7
7
2
1.14
L
1
4
2
0.5
W
8
0
3
9.5
L
Chaac
xXMrPopo
Chaac
0
5
5
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,370
Damage
29,335
43,567
Taken
46,152
18,773
Mitigated
20,526
15,735
Healing
11,994
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
BananenCupcake
Heimdallr
6,291
3,313
0
1,557
8,003
2,444
282
3,995
4,008
0
36,363
L
Mulan
BigJaFF
Mulan
6,922
602
0
3,898
9,570
4,799
0
4,856
4,714
0
44,125
W
Hercules
6,708
1,988
0
2,658
10,452
7,803
122
5,311
5,141
0
16,978
L
7,273
2,351
108
2,139
8,696
2,071
124
0
8,696
36,507
0
W
4,010
136
0
2,000
7,703
2,734
0
5,363
1,937
40,175
0
W
6,867
1,791
0
4,742
8,820
3,185
0
1,325
7,453
38,376
2,558
L
5,687
868
0
2,235
11,600
4,386
0
2,219
9,381
23,381
0
L
5,487
316
0
1,366
6,491
1,971
0
3,222
3,269
38,854
0
W
6,494
2,031
0
4,778
8,589
2,607
0
2,583
5,916
0
43,365
L
Chaac
xXMrPopo
Chaac
3,966
841
122
2,126
9,795
7,299
0
0
9,795
3,626
18,783

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,721
Gold Earned
33,160
326
Minions Killed
310
0
Camps Cleared
0
1,259,281
Distance Traveled
1,232,251
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
6,815
524
56
4
0
243,450
2
L
Mulan
7,346
565
95
7
0
233,152
1
W
Hercules
6,721
517
27
2
0
223,378
2
L
Nu Wa
6,337
487
69
5
0
208,264
0
W
Nox
6,952
535
73
6
0
249,828
2
W
Sol
7,363
566
94
7
0
251,581
4
L
Athena
7,332
564
47
4
0
298,322
0
L
Janus
6,639
511
68
5
0
237,757
8
W
Bastet
7,870
605
76
6
0
291,044
0
L
Chaac
5,506
424
31
2
0
254,756
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role