Player Matchup

Cerberus
Cerberus
Christopher5928
Cerberus
Level 6
God Stats
0W - 3L
1,324 SR
Queue Stats
1W - 6L
1,231 Elo+
Solo
Set
Set
HypoGeO12
Set
Level 12
God Stats
4W - 5L
1,734 SR
Queue Stats
78W - 89L
1,169 Elo+
Solo
Guan Yu
Guan Yu
elcapitanlopez7
Guan Yu
Level 49
God Stats
0W - 7L
1,025 SR
Queue Stats
203W - 327L
1,361 Elo+
Solo
Team Averages
Level 22
1,361 SR
1,254 Elo+

VS

Team Averages
Level 28
1,439 SR
1,171 Elo+
Mulan
Mulan
Erbsensubbe96
Mulan
Level 69
God Stats
2W - 6L
1,316 SR
Queue Stats
103W - 142L
1,350 Elo+
Solo
Apollo
Apollo
RoastedSloth69
Apollo
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,038 Elo+
Solo
Merlin
Merlin
TerrorTao
Merlin
Level 10
God Stats
2W - 0L
1,500 SR
Queue Stats
2W - 1L
1,126 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
12
1 / 11 / 11
9,186
612
1,902
20,377
11,719
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

13
3 / 7 / 5
9,202
613
8,350
12,181
4,744
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

16
12 / 2 / 3
11,917
794
10,151
18,373
25,917
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
11 / 1 / 7
11,384
759
11,574
11,309
10,155
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

14
4 / 10 / 12
10,364
691
11,000
13,278
5,807
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Short Bow

Short Bow

+15%
Attack Speed

Merlin
TerrorTao
Merlin
15
5 / 6 / 12
11,155
744
16,758
7,953
2,000
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
51
16
Kills
20
20
Deaths
17
19
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Cerberus
1
11
11
0.59
W
11
1
7
14.5
L
3
7
5
0.79
W
4
10
12
1
W
Merlin
TerrorTao
Merlin
5
6
12
1.83
L
12
2
3
6.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,403
Damage
39,332
50,931
Taken
32,540
42,380
Mitigated
17,962
11,189
Healing
4,240
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
1,902
60
0
850
20,377
11,719
0
8,310
12,067
15,044
0
W
11,574
1,560
610
3,526
11,309
10,155
308
1,213
10,096
10,233
30,163
L
8,350
2,881
0
1,651
12,181
4,744
0
4,665
7,516
0
27,724
W
11,000
7,506
0
0
13,278
5,807
57
909
12,369
0
27,788
W
Merlin
TerrorTao
Merlin
16,758
2,870
0
104
7,953
2,000
1,096
715
7,238
38,726
0
L
10,151
1,362
2,175
6,513
18,373
25,917
80
7,176
11,197
0
30,465

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,305
Gold Earned
32,903
130
Minions Killed
146
6
Camps Cleared
7
738,062
Distance Traveled
689,921
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
9,186
612
31
2
0
200,403
0
W
Mulan
11,384
759
59
4
6
259,955
3
L
Set
9,202
613
47
3
4
238,249
0
W
Apollo
10,364
691
44
3
0
212,073
3
W
Merlin
11,155
744
43
3
1
217,893
0
L
Guan Yu
11,917
794
52
3
2
299,410
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role