Player Matchup

Chaac
Chaac
Erza5566
Chaac
Level 109
God Stats
6W - 7L
1,429 SR
Queue Stats
110W - 139L
1,473 Elo+
Party 1
Fenrir
Fenrir
JodenHuckt
Fenrir
Level 18
God Stats
7W - 6L
1,668 SR
Queue Stats
79W - 83L
1,442 Elo+
Party 1
Scylla
Scylla
yuki1969090
Scylla
Level 26
God Stats
21W - 36L
1,335 SR
Queue Stats
126W - 168L
1,292 Elo+
Solo
Team Averages
Level 51
1,477 SR
1,402 Elo+

VS

Team Averages
Level 67
1,614 SR
1,521 Elo+
Ra
Ra
HermitTheM
Ra
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 5L
1,673 Elo+
Party 2
Cliodhna
Cliodhna
PhanToomb007
Cliodhna
Level 69
God Stats
9W - 3L
1,679 SR
Queue Stats
140W - 168L
1,429 Elo+
Party 2
Cthulhu
Cthulhu
ellnrob
Cthulhu
Level 105
God Stats
4W - 2L
1,663 SR
Queue Stats
92W - 102L
1,462 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Erza5566
Chaac
11
2 / 7 / 1
7,594
633
7,652
15,935
14,822
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Fenrir
JodenHuckt
Fenrir
10
1 / 8 / 1
7,326
611
2,980
15,685
7,439
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Scylla
11
0 / 6 / 4
7,378
615
6,952
10,252
2,303
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 0 / 13
9,298
775
10,017
9,293
3,856
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cliodhna
PhanToomb007
Cliodhna
14
11 / 1 / 5
9,718
810
16,900
8,896
3,830
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cthulhu
ellnrob
Cthulhu
12
4 / 3 / 11
8,408
701
9,013
11,927
7,996
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
50
3
Kills
21
21
Deaths
4
6
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Chaac
Erza5566
Chaac
2
7
1
0.36
W
6
0
13
12.5
L
Fenrir
JodenHuckt
Fenrir
1
8
1
0.19
W
Cliodhna
PhanToomb007
Cliodhna
11
1
5
13.5
W
Cthulhu
ellnrob
Cthulhu
4
3
11
3.17
L
Scylla
0
6
4
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,584
Damage
35,930
41,872
Taken
30,116
24,564
Mitigated
15,682
6,161
Healing
12,487
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
Erza5566
Chaac
7,652
770
0
4,314
15,935
14,822
0
7,770
7,418
0
19,682
W
10,017
1,631
3,898
6,985
9,293
3,856
1,101
2,690
6,258
35,607
0
L
Fenrir
JodenHuckt
Fenrir
2,980
723
0
1,177
15,685
7,439
0
5,386
9,867
0
11,460
W
Cliodhna
PhanToomb007
Cliodhna
16,900
830
0
644
8,896
3,830
0
1,782
6,826
0
39,332
W
Cthulhu
ellnrob
Cthulhu
9,013
913
44
916
11,927
7,996
578
2,888
8,411
19,813
0
L
Scylla
6,952
333
0
670
10,252
2,303
0
4,596
5,392
26,268
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,298
Gold Earned
27,424
101
Minions Killed
153
2
Camps Cleared
8
649,547
Distance Traveled
656,156
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
7,594
633
26
2
1
225,236
1
W
Ra
9,298
775
76
6
1
202,304
1
L
Fenrir
7,326
611
22
2
1
205,606
1
W
Cliodhna
9,718
810
52
4
4
237,976
1
W
Cthulhu
8,408
701
25
2
3
215,876
1
L
Scylla
7,378
615
53
4
0
218,705
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role