Player Matchup

Heimdallr
Heimdallr
AutismSquad
Heimdallr
Level 8
God Stats
10W - 6L
1,509 SR
Queue Stats
21W - 20L
1,324 Elo+
Party 1
Jing Wei
Jing Wei
Gasbio123
Jing Wei
Level 7
God Stats
5W - 10L
1,509 SR
Queue Stats
14W - 21L
1,445 Elo+
Party 1
Thanatos
Thanatos
Miazgahot12
Thanatos
Level 16
God Stats
11W - 19L
1,385 SR
Queue Stats
20W - 24L
1,411 Elo+
Party 1
Fafnir
Fafnir
MrSamolodzik
Fafnir
Level 22
God Stats
8W - 7L
1,500 SR
Queue Stats
92W - 128L
1,356 Elo+
Party 1
Erlang Shen
Erlang Shen
krisuu2137
Erlang Shen
Level 18
God Stats
11W - 13L
1,493 SR
Queue Stats
34W - 48L
1,331 Elo+
Party 1
Team Averages
Level 14
1,479 SR
1,373 Elo+

VS

Team Averages
Level 44
1,458 SR
1,465 Elo+
Cliodhna
Cliodhna
Mexicx
Cliodhna
Level 29
God Stats
7W - 3L
1,507 SR
Queue Stats
194W - 215L
1,468 Elo+
Party 3
Odin
Odin
NeighBourPL
Odin
Level 27
God Stats
5W - 4L
1,515 SR
Queue Stats
154W - 160L
1,489 Elo+
Party 3
Ra
Ra
TakArod
Ra
Level 4
God Stats
4W - 5L
1,500 SR
Queue Stats
18W - 18L
1,681 Elo+
Party 2
Charybdis
Charybdis
xDimensio
Charybdis
Level 155
God Stats
7W - 7L
1,266 SR
Queue Stats
92W - 91L
1,495 Elo+
Party 2
Ganesha
Ganesha
zutre23
Ganesha
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 9L
1,191 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
AutismSquad
Heimdallr
15
4 / 6 / 3
10,160
462
6,953
10,141
8,128
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jing Wei
Gasbio123
Jing Wei
15
4 / 12 / 4
10,205
464
14,568
20,793
7,850
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Thanatos
Miazgahot12
Thanatos
19
11 / 6 / 4
12,433
565
13,756
23,156
8,972
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Fafnir
15
2 / 9 / 4
10,766
489
7,416
26,668
34,051
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Erlang Shen
krisuu2137
Erlang Shen
15
0 / 12 / 3
9,225
419
4,916
20,132
13,442
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
Mexicx
Cliodhna
18
15 / 3 / 14
12,581
572
18,672
17,253
7,419
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
5 / 4 / 17
12,169
553
13,923
17,852
16,994
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

19
7 / 6 / 9
12,426
565
11,560
14,785
6,265
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charybdis
xDimensio
Charybdis
20
17 / 5 / 12
13,490
613
33,811
26,103
11,318
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ganesha
zutre23
Ganesha
7
0 / 5 / 0
7,068
321
567
7,116
3,264
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
96
21
Kills
44
45
Deaths
23
18
Assists
52
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
AutismSquad
Heimdallr
4
6
3
0.92
L
Jing Wei
Gasbio123
Jing Wei
4
12
4
0.5
W
Cliodhna
Mexicx
Cliodhna
15
3
14
7.33
L
Thanatos
Miazgahot12
Thanatos
11
6
4
2.17
L
Fafnir
2
9
4
0.44
W
5
4
17
3.38
W
7
6
9
1.92
L
Erlang Shen
krisuu2137
Erlang Shen
0
12
3
0.13
W
Charybdis
xDimensio
Charybdis
17
5
12
4.6
W
Ganesha
zutre23
Ganesha
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,609
Damage
78,533
100,890
Taken
83,109
72,443
Mitigated
45,260
24,440
Healing
30,928
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
AutismSquad
Heimdallr
6,953
2,422
0
541
10,141
8,128
655
1,316
8,621
0
30,288
L
Jing Wei
Gasbio123
Jing Wei
14,568
10,434
489
1,603
20,793
7,850
675
1,681
19,013
0
68,732
W
Cliodhna
Mexicx
Cliodhna
18,672
3,119
0
6,660
17,253
7,419
748
944
16,309
0
76,219
L
Thanatos
Miazgahot12
Thanatos
13,756
2,443
0
15,817
23,156
8,972
0
4,340
18,482
0
85,828
L
Fafnir
7,416
3,234
628
3,282
26,668
34,051
207
4,280
22,180
23,064
0
W
13,923
5,226
0
2,649
17,852
16,994
1,346
601
17,250
3,581
57,716
W
11,560
1,321
3,763
5,247
14,785
6,265
557
1,507
13,278
80,872
0
L
Erlang Shen
krisuu2137
Erlang Shen
4,916
2,588
0
2,080
20,132
13,442
0
1,493
17,954
0
42,764
W
Charybdis
xDimensio
Charybdis
33,811
21,505
0
12,594
26,103
11,318
5,402
4,364
21,739
0
112,074
W
Ganesha
zutre23
Ganesha
567
112
0
15
7,116
3,264
108
0
7,116
8,041
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,789
Gold Earned
57,734
355
Minions Killed
509
0
Camps Cleared
0
1,645,886
Distance Traveled
1,810,327
15
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
10,160
462
41
2
0
184,926
3
L
Jing Wei
10,205
464
107
5
0
341,169
0
W
Cliodhna
12,581
572
101
5
0
469,608
1
L
Thanatos
12,433
565
108
5
0
402,006
4
L
Fafnir
10,766
489
19
1
0
343,567
3
W
Odin
12,169
553
115
5
0
428,967
3
W
Ra
12,426
565
154
7
0
398,417
6
L
Erlang Shen
9,225
419
80
4
0
374,218
5
W
Charybdis
13,490
613
134
6
0
367,418
0
W
Ganesha
7,068
321
5
0
0
145,917
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role