Player Matchup

Terra
Terra
Masters
 
Terra
Masters
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Neith
Neith
Masters
HeaIthhazard
Neith
Masters
Level 160
God Stats
9W - 10L
1,625 SR
Queue Stats
621W - 552L
2,525 MMR
Solo
Freya
Freya
Masters
RankedChad
Freya
Masters
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
88W - 31L
2,901 MMR
Party 1
He Bo
He Bo
Masters
RockHard CHEEKS
He Bo
Masters
Level 146
God Stats
4W - 5L
1,516 SR
Queue Stats
242W - 221L
2,591 MMR
Solo
Loki
Loki
Diamond I
eboKtsoP
Loki
Diamond I
Level 108
God Stats
3W - 0L
1,733 SR
Queue Stats
47W - 11L
2,922 MMR
Party 1
Team Averages
Masters
Masters
Average Tier
Level 127
1,575 SR
2,488 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 134
1,688 SR
2,706 MMR
Sobek
Sobek
Masters
GhostMonkeyToy
Sobek
Masters
Level 160
God Stats
8W - 7L
1,653 SR
Queue Stats
321W - 302L
2,423 MMR
Solo
Nemesis
Nemesis
Masters
ItsTrizzzyy
Nemesis
Masters
Level 95
God Stats
2W - 1L
1,933 SR
Queue Stats
114W - 99L
3,048 MMR
Party 2
Sol
Sol
Masters
MrPopeTV
Sol
Masters
Level 135
God Stats
13W - 9L
1,693 SR
Queue Stats
245W - 221L
2,660 MMR
Solo
Jing Wei
Jing Wei
Masters
Susedo
Jing Wei
Masters
Level 160
God Stats
34W - 30L
1,663 SR
Queue Stats
388W - 360L
2,844 MMR
Party 2
Bastet
Bastet
Masters
skeletorheman
Bastet
Masters
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
536W - 523L
2,555 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
12
3 / 0 / 6
7,419
571
3,460
5,751
4,845
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

14
2 / 1 / 2
7,926
610
7,358
7,037
2,383
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Freya
13
5 / 4 / 3
8,013
616
6,462
10,430
2,916
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
1 / 0 / 6
7,544
580
7,464
5,526
2,008
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Loki
13
5 / 1 / 5
8,002
616
5,219
8,808
2,702
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
ArtioGebOdinTiamatSet

VS

Bans
Morgan Le FayKuzenboTsukuyomiCerberusNike
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 5 / 0
5,165
397
1,967
11,235
5,932
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Nemesis
ItsTrizzzyy
Nemesis
12
2 / 3 / 3
7,331
564
6,453
8,242
3,429
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 3 / 0
5,501
423
2,165
6,464
1,684
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jing Wei
Susedo
Jing Wei
14
0 / 1 / 1
7,911
609
2,707
8,902
2,744
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
4 / 6 / 0
6,948
534
7,228
10,416
3,419
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
10
16
Kills
6
6
Deaths
18
22
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Terra
 
Terra
3
0
6
6
L
0
5
0
0
W
2
1
2
3
L
Nemesis
ItsTrizzzyy
Nemesis
2
3
3
1.17
L
0
3
0
0
W
Freya
5
4
3
1.63
W
1
0
6
4
L
Jing Wei
Susedo
Jing Wei
0
1
1
0.5
W
Loki
5
1
5
7.5
L
4
6
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,963
Damage
20,520
37,552
Taken
45,259
14,854
Mitigated
17,208
12,408
Healing
12,642
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Terra
 
Terra
3,460
359
677
2,069
5,751
4,845
0
1,461
4,290
18,243
0
L
1,967
19
0
3,406
11,235
5,932
0
6,263
4,972
9,433
0
W
7,358
2,618
0
1,925
7,037
2,383
0
247
6,790
0
60,070
L
Nemesis
ItsTrizzzyy
Nemesis
6,453
1,971
0
2,107
8,242
3,429
0
1,488
6,754
0
40,757
L
2,165
697
0
2,090
6,464
1,684
0
3,371
3,093
33,698
0
W
Freya
6,462
2,283
0
3,841
10,430
2,916
0
0
10,430
36,485
0
W
7,464
215
0
912
5,526
2,008
676
2,223
3,303
62,610
0
L
Jing Wei
Susedo
Jing Wei
2,707
2,091
0
3,805
8,902
2,744
0
619
8,283
0
56,778
W
Loki
5,219
1,739
0
2,984
8,808
2,702
146
201
8,607
0
49,171
L
7,228
1,881
0
1,234
10,416
3,419
0
5,645
4,771
0
27,223

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,904
Gold Earned
32,856
463
Minions Killed
348
0
Camps Cleared
0
1,336,644
Distance Traveled
1,198,336
12
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
7,419
571
34
3
0
300,713
5
L
Sobek
5,165
397
17
1
0
216,902
4
W
Neith
7,926
610
128
10
0
227,876
2
L
Nemesis
7,331
564
83
6
0
287,504
3
L
Sol
5,501
423
67
5
0
193,320
1
W
Freya
8,013
616
78
6
0
241,428
0
W
He Bo
7,544
580
128
10
0
262,390
5
L
Jing Wei
7,911
609
129
10
0
243,432
5
W
Loki
8,002
616
95
7
0
304,237
0
L
Bastet
6,948
534
52
4
0
257,178
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role