Player Matchup

Loki
Loki
LOKIII___1__GoD_
Loki
Level 5
God Stats
2W - 4L
1,091 SR
Queue Stats
3W - 9L
1,068 Elo+
Solo
Pele
Pele
UnoMarkG
Pele
Level 23
God Stats
10W - 5L
1,577 SR
Queue Stats
179W - 194L
1,348 Elo+
Solo
Tyr
Tyr
eldergoddragon
Tyr
Level 28
God Stats
15W - 14L
1,354 SR
Queue Stats
127W - 164L
1,324 Elo+
Solo
Merlin
Merlin
fpa1981
Merlin
Level 22
God Stats
10W - 8L
1,472 SR
Queue Stats
68W - 105L
1,184 Elo+
Solo
Bellona
Bellona
melixneli
Bellona
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Team Averages
Level 16
1,399 SR
1,285 Elo+

VS

Team Averages
Level 13
1,364 SR
1,302 Elo+
Ra
Ra
Giraffestar5254
Ra
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Jormungandr
Jormungandr
Mancieri
Jormungandr
Level 17
God Stats
0W - 1L
1,149 SR
Queue Stats
10W - 30L
1,083 Elo+
Party 1
Camazotz
Camazotz
STA_fedemugzab
Camazotz
Level 26
God Stats
6W - 9L
1,342 SR
Queue Stats
37W - 54L
1,216 Elo+
Party 1
Neith
Neith
boocasper1
Neith
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Guan Yu
Guan Yu
yayiyeyo
Guan Yu
Level 17
God Stats
0W - 2L
1,328 SR
Queue Stats
20W - 29L
1,214 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
7 / 0 / 6
6,497
591
5,343
4,670
1,436
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Pele
11
4 / 1 / 2
6,241
567
4,061
4,537
1,738
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

9
1 / 2 / 5
5,455
496
833
6,414
2,237
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Merlin
fpa1981
Merlin
10
7 / 0 / 2
6,649
604
4,226
3,128
985
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Bellona
melixneli
Bellona
7
1 / 2 / 3
5,516
501
2,051
6,284
4,970
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
4
0 / 8 / 0
4,049
368
807
5,208
1,182
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jormungandr
Mancieri
Jormungandr
8
2 / 6 / 1
5,387
490
4,208
9,138
6,123
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Camazotz
7
2 / 4 / 0
4,904
446
2,675
7,178
1,747
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Neith
1
0 / 0 / 0
3,661
333
0
0
0
Short Bow

Short Bow

+15%
Attack Speed

Guan Yu
yayiyeyo
Guan Yu
5
0 / 3 / 1
4,482
407
497
3,962
1,198
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
6
20
Kills
4
5
Deaths
21
18
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
8
0
0
W
7
0
6
10
L
Jormungandr
Mancieri
Jormungandr
2
6
1
0.42
L
Camazotz
2
4
0
0.5
W
Pele
4
1
2
5
L
Neith
0
0
0
0
W
1
2
5
1.75
W
Merlin
fpa1981
Merlin
7
0
2
8
W
Bellona
melixneli
Bellona
1
2
3
1.25
L
Guan Yu
yayiyeyo
Guan Yu
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,514
Damage
8,187
25,033
Taken
25,486
11,366
Mitigated
10,250
4,936
Healing
2,329
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
807
224
0
180
5,208
1,182
0
2,055
2,933
6,161
0
W
5,343
2,437
0
340
4,670
1,436
314
905
3,765
0
26,207
L
Jormungandr
Mancieri
Jormungandr
4,208
1,114
0
96
9,138
6,123
223
1,271
7,805
18,330
0
L
Camazotz
2,675
818
0
1,741
7,178
1,747
0
1,119
6,021
0
12,618
W
Pele
4,061
1,014
0
1,414
4,537
1,738
0
975
3,522
0
35,293
L
Neith
0
0
0
0
0
0
0
0
0
0
0
W
833
334
0
2,056
6,414
2,237
532
1,072
5,342
0
17,697
W
Merlin
fpa1981
Merlin
4,226
622
0
644
3,128
985
2,908
441
2,607
31,943
0
W
Bellona
melixneli
Bellona
2,051
492
0
482
6,284
4,970
284
1,462
4,782
7,569
15,813
L
Guan Yu
yayiyeyo
Guan Yu
497
192
150
162
3,962
1,198
468
388
3,514
0
11,314

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,358
Gold Earned
22,483
267
Minions Killed
94
0
Camps Cleared
0
1,136,253
Distance Traveled
681,888
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
4,049
368
16
1
0
151,650
1
W
Loki
6,497
591
58
5
0
247,239
0
L
Jormungandr
5,387
490
31
3
0
159,162
3
L
Camazotz
4,904
446
28
3
0
209,590
1
W
Pele
6,241
567
59
5
0
224,619
1
L
Neith
3,661
333
0
0
0
0
0
W
Tyr
5,455
496
37
3
0
242,737
5
W
Merlin
6,649
604
70
6
0
182,308
4
W
Bellona
5,516
501
43
4
0
239,350
0
L
Guan Yu
4,482
407
19
2
0
161,486
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role