Player Matchup

Achilles
Achilles
JinFrost7
Achilles
Level 29
God Stats
2W - 2L
1,797 SR
Queue Stats
136W - 149L
1,391 Elo+
Solo
Loki
Loki
Keep0nDreaming
Loki
Level 7
God Stats
4W - 3L
1,287 SR
Queue Stats
12W - 8L
1,478 Elo+
Party 1
Kukulkan
Kukulkan
Listazar
Kukulkan
Level 12
God Stats
3W - 0L
1,829 SR
Queue Stats
11W - 8L
1,464 Elo+
Party 1
Neith
Neith
Ragnar371
Neith
Level 29
God Stats
3W - 0L
1,818 SR
Queue Stats
109W - 132L
1,371 Elo+
Solo
Fenrir
Fenrir
cryo95
Fenrir
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 43L
1,388 Elo+
Solo
Team Averages
Level 21
1,646 SR
1,418 Elo+

VS

Team Averages
Level 30
1,578 SR
1,388 Elo+
Fenrir
Fenrir
 
Fenrir
Level 22
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Susano
Susano
Katanowa
Susano
Level 16
God Stats
3W - 2L
1,736 SR
Queue Stats
30W - 26L
1,412 Elo+
Party 2
Ra
Ra
aronvokcs
Ra
Level 8
God Stats
2W - 3L
1,467 SR
Queue Stats
16W - 17L
1,274 Elo+
Party 2
Cupid
Cupid
csigabig
Cupid
Level 85
God Stats
2W - 2L
1,471 SR
Queue Stats
33W - 30L
1,384 Elo+
Party 2
Bellona
Bellona
xnudhun
Bellona
Level 17
God Stats
3W - 2L
1,719 SR
Queue Stats
11W - 11L
1,369 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
JinFrost7
Achilles
10
2 / 2 / 2
6,312
574
6,071
6,671
4,605
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mace

Mace

+10
Physical Power

9
6 / 5 / 1
6,435
585
4,299
5,564
2,000
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Kukulkan
Listazar
Kukulkan
10
1 / 1 / 3
6,192
563
1,341
3,291
1,092
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Neith
Ragnar371
Neith
11
4 / 0 / 2
6,623
602
3,543
3,840
1,589
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Fenrir
cryo95
Fenrir
9
3 / 1 / 4
6,414
583
4,411
6,518
2,817
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
5
0 / 5 / 1
4,268
388
821
6,419
1,829
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Susano
Katanowa
Susano
8
2 / 3 / 3
5,549
504
3,546
6,788
2,282
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
3 / 5 / 0
5,715
520
2,601
6,865
1,991
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Cupid
csigabig
Cupid
9
1 / 2 / 1
5,366
488
3,210
5,529
1,105
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bellona
xnudhun
Bellona
10
2 / 1 / 2
5,770
525
2,874
7,092
4,072
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
15
16
Kills
8
9
Deaths
16
12
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
0
5
1
0.1
W
Achilles
JinFrost7
Achilles
2
2
2
1.5
L
Susano
Katanowa
Susano
2
3
3
1.17
W
6
5
1
1.3
W
Kukulkan
Listazar
Kukulkan
1
1
3
2.5
W
Neith
Ragnar371
Neith
4
0
2
5
L
3
5
0
0.6
W
Fenrir
cryo95
Fenrir
3
1
4
5
L
Cupid
csigabig
Cupid
1
2
1
0.75
L
Bellona
xnudhun
Bellona
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,665
Damage
13,052
25,884
Taken
32,693
12,103
Mitigated
11,279
7,781
Healing
7,431
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
821
317
0
654
6,419
1,829
0
0
6,374
0
9,075
W
Achilles
JinFrost7
Achilles
6,071
2,009
0
2,064
6,671
4,605
123
0
6,671
0
25,945
L
Susano
Katanowa
Susano
3,546
809
0
2,423
6,788
2,282
0
303
6,314
0
19,654
W
4,299
1,278
0
586
5,564
2,000
0
1,270
4,294
0
29,119
W
Kukulkan
Listazar
Kukulkan
1,341
117
0
743
3,291
1,092
0
766
2,525
25,460
0
W
Neith
Ragnar371
Neith
3,543
1,413
0
1,994
3,840
1,589
325
92
3,748
0
43,946
L
2,601
323
0
700
6,865
1,991
125
948
5,833
21,644
0
W
Fenrir
cryo95
Fenrir
4,411
1,330
0
2,394
6,518
2,817
42
565
5,953
0
15,849
L
Cupid
csigabig
Cupid
3,210
1,305
0
1,099
5,529
1,105
0
0
5,529
0
25,289
L
Bellona
xnudhun
Bellona
2,874
922
0
2,555
7,092
4,072
44
0
6,519
0
23,288

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,976
Gold Earned
26,668
280
Minions Killed
215
0
Camps Cleared
0
1,063,802
Distance Traveled
1,027,535
15
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
4,268
388
15
1
0
205,550
0
W
Achilles
6,312
574
59
5
0
201,992
3
L
Susano
5,549
504
41
4
0
206,585
1
W
Loki
6,435
585
55
5
0
217,091
2
W
Kukulkan
6,192
563
62
6
0
206,287
2
W
Neith
6,623
602
84
8
0
213,194
4
L
Ra
5,715
520
48
4
0
189,298
2
W
Fenrir
6,414
583
20
2
0
225,238
4
L
Cupid
5,366
488
57
5
0
208,382
3
L
Bellona
5,770
525
54
5
0
217,720
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role