Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
 
Sylvanus
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
The Prodi9y
Zeus
Level 142
God Stats
6W - 2L
1,567 SR
Queue Stats
150W - 178L
1,562 Elo+
Party 1
Cu Chulainn
Cu Chulainn
gnargnarvil
Cu Chulainn
Level 66
God Stats
2W - 3L
1,501 SR
Queue Stats
92W - 100L
1,373 Elo+
Party 1
Odin
Odin
wencesecheva
Odin
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,349 Elo+
Solo
Team Averages
Level 116
1,514 SR
1,457 Elo+

VS

Team Averages
Level 113
1,366 SR
1,509 Elo+
Horus
Horus
AKA-Venus
Horus
Level 106
God Stats
6W - 8L
1,236 SR
Queue Stats
752W - 740L
1,530 Elo+
Solo
Odin
Odin
CharlieRock90
Odin
Level 159
God Stats
1W - 0L
1,776 SR
Queue Stats
45W - 44L
1,506 Elo+
Solo
Agni
Agni
KraZFantasy
Agni
Level 123
God Stats
3W - 3L
1,179 SR
Queue Stats
204W - 193L
1,507 Elo+
Solo
Ares
Ares
Meta Legionaire
Ares
Level 117
God Stats
1W - 0L
1,325 SR
Queue Stats
36W - 41L
1,445 Elo+
Solo
Cliodhna
Cliodhna
dmiddie10
Cliodhna
Level 62
God Stats
5W - 8L
1,311 SR
Queue Stats
640W - 639L
1,555 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
17
4 / 7 / 12
10,221
681
12,819
13,225
5,976
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Sylvanus
 
Sylvanus
17
1 / 6 / 14
9,711
647
15,613
21,534
22,512
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

18
11 / 5 / 7
11,558
771
37,298
10,355
3,806
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cu Chulainn
gnargnarvil
Cu Chulainn
17
4 / 5 / 13
11,117
741
14,433
18,393
18,161
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cudgel

Cudgel

+10
Physical Power
+50
Health

17
0 / 6 / 17
9,620
641
9,753
23,328
15,718
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
AKA-Venus
Horus
17
3 / 5 / 18
10,604
707
7,867
20,553
29,679
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

20
4 / 4 / 23
12,132
809
14,356
32,449
25,555
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

19
6 / 3 / 17
11,677
778
19,941
10,318
5,225
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

19
6 / 3 / 21
12,102
807
12,678
25,285
34,110
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cliodhna
dmiddie10
Cliodhna
18
10 / 6 / 14
11,492
766
24,998
20,280
11,711
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
122
20
Kills
29
29
Deaths
21
63
Assists
93
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
4
7
12
1.43
L
Sylvanus
 
Sylvanus
1
6
14
1.33
W
Horus
AKA-Venus
Horus
3
5
18
2.4
W
4
4
23
3.88
W
6
3
17
4.83
W
6
3
21
5.5
L
11
5
7
2.9
W
Cliodhna
dmiddie10
Cliodhna
10
6
14
2.83
L
Cu Chulainn
gnargnarvil
Cu Chulainn
4
5
13
2.1
L
0
6
17
1.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

89,916
Damage
79,840
86,835
Taken
108,885
66,173
Mitigated
106,280
28,079
Healing
41,915
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
12,819
1,941
0
1,252
13,225
5,976
281
4,587
8,638
0
20,996
L
Sylvanus
 
Sylvanus
15,613
3,809
7,020
8,344
21,534
22,512
132
9,141
12,393
22,476
2,079
W
Horus
AKA-Venus
Horus
7,867
3,372
6,837
6,746
20,553
29,679
976
11,296
8,765
0
13,037
W
14,356
1,357
785
10,012
32,449
25,555
1,339
13,131
18,924
0
36,404
W
19,941
1,135
3,931
1,368
10,318
5,225
2,118
5,099
5,087
44,540
0
W
12,678
312
312
2,224
25,285
34,110
520
10,938
13,957
19,498
0
L
37,298
1,578
294
733
10,355
3,806
421
3,829
6,526
60,812
0
W
Cliodhna
dmiddie10
Cliodhna
24,998
2,484
4,480
5,220
20,280
11,711
930
10,455
9,493
0
37,889
L
Cu Chulainn
gnargnarvil
Cu Chulainn
14,433
2,579
161
3,474
18,393
18,161
424
6,938
11,455
1,382
21,776
L
9,753
982
1,482
5,319
23,328
15,718
48
8,124
15,204
0
20,844

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,227
Gold Earned
58,007
144
Minions Killed
164
0
Camps Cleared
0
1,161,362
Distance Traveled
1,326,795
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
10,221
681
19
1
0
231,444
0
L
Sylvanus
9,711
647
18
1
0
198,249
3
W
Horus
10,604
707
18
1
0
280,178
4
W
Odin
12,132
809
50
3
0
277,156
0
W
Agni
11,677
778
59
4
0
233,710
5
W
Ares
12,102
807
10
1
0
279,956
0
L
Zeus
11,558
771
62
4
0
229,786
0
W
Cliodhna
11,492
766
27
2
0
255,795
0
L
Cu Chulainn
11,117
741
18
1
0
248,652
0
L
Odin
9,620
641
27
2
0
253,231
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role