Player Matchup

Izanami
Izanami
 
Izanami
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Geb
Geb
LrdTourm3t
Geb
Level 148
God Stats
4W - 4L
1,568 SR
Queue Stats
69W - 70L
1,479 Elo+
Party 1
Tyr
Tyr
brunoob22
Tyr
Level 160
God Stats
1W - 0L
1,686 SR
Queue Stats
73W - 53L
1,630 Elo+
Party 1
Agni
Agni
maridalvacoelho9
Agni
Level 55
God Stats
1W - 4L
1,046 SR
Queue Stats
286W - 331L
1,411 Elo+
Solo
Ravana
Ravana
oPaiNNN
Ravana
Level 49
God Stats
2W - 1L
1,500 SR
Queue Stats
45W - 16L
1,626 Elo+
Party 1
Team Averages
Level 88
1,460 SR
1,529 Elo+

VS

Team Averages
Level 61
1,438 SR
1,378 Elo+
Ravana
Ravana
 
Ravana
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
NoobGameplay
Loki
Level 59
God Stats
17W - 15L
1,412 SR
Queue Stats
56W - 69L
1,322 Elo+
Party 3
Geb
Geb
RuffGhannor
Geb
Level 85
God Stats
18W - 11L
1,526 SR
Queue Stats
362W - 388L
1,405 Elo+
Party 2
Neith
Neith
andresp100
Neith
Level 26
God Stats
5W - 16L
1,271 SR
Queue Stats
15W - 26L
1,316 Elo+
Party 2
Olorun
Olorun
carnificina300
Olorun
Level 40
God Stats
3W - 3L
1,480 SR
Queue Stats
57W - 73L
1,347 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
19
10 / 0 / 0
11,529
769
12,194
8,251
3,518
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
0 / 0 / 8
8,167
544
3,654
7,287
9,085
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

13
1 / 3 / 1
8,260
551
7,170
11,386
9,669
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

14
1 / 2 / 4
8,611
574
9,423
8,031
2,508
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ravana
oPaiNNN
Ravana
15
5 / 2 / 2
9,402
627
7,993
7,866
3,274
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
13
2 / 2 / 0
7,482
499
7,724
11,981
7,751
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate

Breastplate

+20
Physical Protection

12
3 / 4 / 2
7,094
473
4,207
10,097
2,418
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
1 / 2 / 4
6,392
426
4,836
11,616
7,292
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Neith
11
0 / 4 / 0
6,424
428
2,149
7,975
3,062
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

11
1 / 5 / 3
6,658
444
3,864
11,121
3,576
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
16
17
Kills
7
7
Deaths
17
15
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
10
0
0
10
L
Ravana
 
Ravana
2
2
0
1
W
0
0
8
4
L
3
4
2
1
L
1
2
4
1.5
L
Neith
0
4
0
0
W
1
3
1
0.5
L
1
5
3
0.5
W
1
2
4
1.5
W
Ravana
oPaiNNN
Ravana
5
2
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,434
Damage
22,780
42,821
Taken
52,790
28,054
Mitigated
24,099
17,018
Healing
13,234
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
12,194
9,775
0
5,152
8,251
3,518
4,262
2,252
5,999
0
111,176
L
Ravana
 
Ravana
7,724
1,220
0
3,234
11,981
7,751
0
2,095
9,804
7,672
32,376
W
3,654
289
0
1,389
7,287
9,085
392
1,474
5,813
18,866
0
L
4,207
965
0
2,498
10,097
2,418
0
1,419
8,572
0
38,642
L
4,836
745
0
2,924
11,616
7,292
0
4,980
6,398
21,182
1,852
L
Neith
2,149
520
0
1,055
7,975
3,062
0
288
7,687
0
38,040
W
7,170
1,761
149
3,955
11,386
9,669
428
2,985
8,401
0
42,809
L
3,864
2,550
104
3,419
11,121
3,576
1,091
3,582
7,252
39,797
0
W
9,423
410
0
2,858
8,031
2,508
0
2,523
5,508
53,567
0
W
Ravana
oPaiNNN
Ravana
7,993
2,696
0
3,515
7,866
3,274
0
1,671
6,195
0
63,856

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,969
Gold Earned
34,050
534
Minions Killed
338
0
Camps Cleared
0
1,537,662
Distance Traveled
1,452,805
21
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
11,529
769
207
14
0
285,691
4
L
Ravana
7,482
499
90
6
0
282,860
5
W
Geb
8,167
544
21
1
0
319,083
5
L
Loki
7,094
473
74
5
0
347,553
0
L
Geb
6,392
426
34
2
0
320,806
2
L
Neith
6,424
428
75
5
0
255,731
1
W
Tyr
8,260
551
90
6
0
295,103
2
L
Olorun
6,658
444
65
4
0
245,855
0
W
Agni
8,611
574
101
7
0
289,741
4
W
Ravana
9,402
627
115
8
0
348,044
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role