Player Matchup

Izanami
Izanami
 
Izanami
Level 93
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
JosevaldoPro
Baron Samedi
Level 136
God Stats
1W - 1L
1,500 SR
Queue Stats
23W - 38L
1,381 Elo+
Party 1
Chaac
Chaac
MRHYD3
Chaac
Level 148
God Stats
7W - 13L
1,403 SR
Queue Stats
292W - 434L
1,384 Elo+
Solo
Team Averages
Level 126
1,468 SR
1,421 Elo+

VS

Team Averages
Level 38
1,355 SR
1,369 Elo+
Cerberus
Cerberus
Coffee gh99
Cerberus
Level 5
God Stats
0W - 2L
1,068 SR
Queue Stats
0W - 2L
1,274 Elo+
Party 2
Artemis
Artemis
Pablosstavasz
Artemis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,274 Elo+
Party 2
Tyr
Tyr
aqua991
Tyr
Level 104
God Stats
6W - 4L
1,497 SR
Queue Stats
59W - 55L
1,559 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
15
13 / 3 / 15
12,472
780
29,476
8,732
3,614
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
JosevaldoPro
Baron Samedi
15
12 / 5 / 11
12,024
752
19,003
13,175
9,372
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chaac
MRHYD3
Chaac
15
8 / 2 / 18
12,098
756
25,503
20,372
22,177
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Coffee gh99
Cerberus
12
1 / 11 / 6
9,790
612
4,650
26,932
16,156
Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Artemis
11
0 / 18 / 6
9,188
574
2,880
25,261
7,569
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Tyr
16
9 / 4 / 1
12,784
799
21,177
31,277
31,251
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
23
33
Kills
10
10
Deaths
33
44
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
13
3
15
6.83
L
Cerberus
Coffee gh99
Cerberus
1
11
6
0.36
W
Baron Samedi
JosevaldoPro
Baron Samedi
12
5
11
3.5
W
Chaac
MRHYD3
Chaac
8
2
18
8.5
L
Artemis
0
18
6
0.17
L
Tyr
9
4
1
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,982
Damage
28,707
42,279
Taken
83,470
35,163
Mitigated
54,976
19,062
Healing
8,157
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
29,476
18,717
0
2,604
8,732
3,614
1,347
1,055
7,677
0
71,157
L
Cerberus
Coffee gh99
Cerberus
4,650
252
40
2,376
26,932
16,156
0
3,533
22,706
11,907
0
W
Baron Samedi
JosevaldoPro
Baron Samedi
19,003
2,733
1,221
5,470
13,175
9,372
433
1,297
11,878
29,943
0
W
Chaac
MRHYD3
Chaac
25,503
3,893
0
9,767
20,372
22,177
433
2,748
17,624
0
45,876
L
Artemis
2,880
1,366
0
112
25,261
7,569
0
9,466
15,392
0
6,586
L
Tyr
21,177
3,707
0
5,629
31,277
31,251
0
6,210
24,061
0
49,655

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,594
Gold Earned
31,762
145
Minions Killed
88
6
Camps Cleared
1
790,342
Distance Traveled
792,848
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
12,472
780
80
5
1
254,695
0
L
Cerberus
9,790
612
26
2
0
272,083
1
W
Baron Samedi
12,024
752
29
2
0
255,632
0
W
Chaac
12,098
756
36
2
5
280,015
0
L
Artemis
9,188
574
11
1
1
181,694
1
L
Tyr
12,784
799
51
3
0
339,071
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role