Player Matchup

Loki
Loki
Coyotenoises
Loki
Level 160
God Stats
16W - 12L
1,717 SR
Queue Stats
155W - 143L
1,610 Elo+
Party 2
Danzaburou
Danzaburou
Diiirteee Mike
Danzaburou
Level 160
God Stats
8W - 3L
1,494 SR
Queue Stats
233W - 214L
1,593 Elo+
Party 3
Ares
Ares
GamingwithDrewzy
Ares
Level 153
God Stats
12W - 11L
1,503 SR
Queue Stats
281W - 263L
1,476 Elo+
Party 2
Agni
Agni
TrickNaStYSr
Agni
Level 148
God Stats
3W - 0L
1,637 SR
Queue Stats
155W - 143L
1,591 Elo+
Party 3
Cliodhna
Cliodhna
portalmastr_nick
Cliodhna
Level 155
God Stats
12W - 6L
1,743 SR
Queue Stats
192W - 163L
1,603 Elo+
Solo
Team Averages
Level 155
1,619 SR
1,574 Elo+

VS

Team Averages
Level 122
1,495 SR
1,510 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Merlin
Merlin
 
Merlin
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
AlwaysCarried
Cthulhu
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 11L
1,396 Elo+
Solo
Mulan
Mulan
BoneyPancake
Mulan
Level 122
God Stats
16W - 15L
1,440 SR
Queue Stats
683W - 595L
1,576 Elo+
Solo
Artemis
Artemis
hectots25
Artemis
Level 133
God Stats
3W - 7L
1,534 SR
Queue Stats
461W - 436L
1,579 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 2 / 9
9,543
596
14,651
13,234
9,846
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Danzaburou
Diiirteee Mike
Danzaburou
17
4 / 2 / 0
10,392
650
5,502
9,228
3,010
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
0 / 2 / 10
6,979
436
4,513
11,676
9,298
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

17
7 / 0 / 6
10,292
643
13,526
11,516
4,626
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
3 / 3 / 12
8,917
557
7,891
12,374
4,473
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
15
2 / 4 / 1
8,418
526
5,327
14,577
6,930
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Merlin
 
Merlin
12
2 / 5 / 0
7,694
481
4,663
9,410
3,515
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
10
2 / 3 / 1
7,324
458
5,697
14,326
11,257
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

14
2 / 4 / 0
8,878
555
11,484
17,376
14,384
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Artemis
hectots25
Artemis
14
1 / 2 / 3
8,256
516
8,970
9,041
2,847
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
14
18
Kills
9
9
Deaths
18
37
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
2
4
1
0.63
L
Merlin
 
Merlin
2
5
0
0.4
L
Cthulhu
2
3
1
0.83
L
2
4
0
0.5
W
4
2
9
4.25
W
Danzaburou
Diiirteee Mike
Danzaburou
4
2
0
2
W
0
2
10
2.5
W
7
0
6
10
L
Artemis
hectots25
Artemis
1
2
3
1.25
W
3
3
12
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,083
Damage
36,141
58,028
Taken
64,730
31,253
Mitigated
38,933
24,747
Healing
16,911
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
5,327
1,580
0
4,310
14,577
6,930
0
5,362
8,810
0
57,814
L
Merlin
 
Merlin
4,663
46
0
1,401
9,410
3,515
0
3,183
5,853
45,744
0
L
Cthulhu
5,697
297
1,647
2,201
14,326
11,257
116
5,528
8,463
23,985
0
L
11,484
1,346
0
5,915
17,376
14,384
385
2,163
14,129
6,152
59,458
W
14,651
4,601
575
5,928
13,234
9,846
398
1,787
11,447
0
66,824
W
Danzaburou
Diiirteee Mike
Danzaburou
5,502
2,621
0
3,694
9,228
3,010
3,541
1,137
8,091
0
71,484
W
4,513
191
433
3,109
11,676
9,298
327
4,047
7,629
17,812
0
W
13,526
1,716
429
4,000
11,516
4,626
249
3,320
8,196
79,719
0
L
Artemis
hectots25
Artemis
8,970
3,230
0
1,437
9,041
2,847
1,066
1,220
7,702
0
61,006
W
7,891
1,115
0
6,579
12,374
4,473
90
1,669
10,705
0
56,008

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,123
Gold Earned
40,570
541
Minions Killed
502
0
Camps Cleared
0
1,671,219
Distance Traveled
1,549,247
22
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
8,418
526
106
7
0
357,347
1
L
Merlin
7,694
481
97
6
0
282,574
4
L
Cthulhu
7,324
458
36
2
0
306,706
7
L
Mulan
8,878
555
143
9
0
309,098
8
W
Loki
9,543
596
124
8
0
327,783
5
W
Danzaburou
10,392
650
156
10
0
296,263
4
W
Ares
6,979
436
23
1
0
336,375
3
W
Agni
10,292
643
149
9
0
335,128
7
L
Artemis
8,256
516
120
8
0
293,522
4
W
Cliodhna
8,917
557
89
6
0
375,670
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role