Player Matchup

Fenrir
Fenrir
Gaarrus01
Fenrir
Level 69
God Stats
36W - 22L
1,667 SR
Queue Stats
330W - 332L
1,494 Elo+
Solo
Xbalanque
Xbalanque
dorop4554
Xbalanque
Level 108
God Stats
1W - 1L
1,644 SR
Queue Stats
37W - 44L
1,489 Elo+
Solo
Agni
Agni
kisaichik
Agni
Level 128
God Stats
3W - 1L
1,711 SR
Queue Stats
117W - 119L
1,518 Elo+
Solo
Team Averages
Level 102
1,674 SR
1,500 Elo+

VS

Team Averages
Level 109
1,488 SR
1,522 Elo+
Hercules
Hercules
 
Hercules
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
AlfonMaister
Mercury
Level 121
God Stats
2W - 7L
1,538 SR
Queue Stats
95W - 99L
1,607 Elo+
Solo
Nox
Nox
FireproofLawyer
Nox
Level 61
God Stats
12W - 12L
1,427 SR
Queue Stats
37W - 40L
1,459 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Gaarrus01
Fenrir
14
11 / 2 / 4
10,062
839
13,628
9,491
7,799
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Xbalanque
dorop4554
Xbalanque
11
2 / 5 / 8
8,396
700
7,694
9,630
3,510
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Agni
13
2 / 1 / 10
8,853
738
10,922
6,669
2,093
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
12
4 / 3 / 4
8,233
686
8,690
16,520
17,071
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Mercury
AlfonMaister
Mercury
12
3 / 5 / 5
8,261
688
7,799
10,992
3,777
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

10
1 / 7 / 4
7,192
599
3,197
9,307
3,618
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
21
15
Kills
8
8
Deaths
15
22
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
4
3
4
2
L
Mercury
AlfonMaister
Mercury
3
5
5
1.1
L
1
7
4
0.43
W
Fenrir
Gaarrus01
Fenrir
11
2
4
6.5
W
Xbalanque
dorop4554
Xbalanque
2
5
8
1.2
W
Agni
2
1
10
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,244
Damage
19,686
25,790
Taken
36,819
13,402
Mitigated
24,466
6,082
Healing
4,893
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
8,690
3,152
0
3,775
16,520
17,071
0
3,888
12,308
0
22,323
L
Mercury
AlfonMaister
Mercury
7,799
1,607
0
96
10,992
3,777
0
4,104
6,538
0
21,849
L
3,197
607
0
1,022
9,307
3,618
0
2,206
6,781
14,725
0
W
Fenrir
Gaarrus01
Fenrir
13,628
4,659
0
2,026
9,491
7,799
385
2,008
6,747
0
26,947
W
Xbalanque
dorop4554
Xbalanque
7,694
3,729
0
1,911
9,630
3,510
595
661
8,605
0
27,866
W
Agni
10,922
841
63
2,082
6,669
2,093
165
755
5,752
33,434
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,311
Gold Earned
23,686
146
Minions Killed
100
7
Camps Cleared
3
629,450
Distance Traveled
628,147
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
8,233
686
34
3
0
230,464
1
L
Mercury
8,261
688
33
3
2
232,089
4
L
Nox
7,192
599
33
3
1
165,594
0
W
Fenrir
10,062
839
26
2
4
234,353
4
W
Xbalanque
8,396
700
57
5
1
202,392
3
W
Agni
8,853
738
63
5
2
192,705
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role