Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
 
Ao Kuang
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Set
Set
 
Set
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
iKizaru74
Nu Wa
Level 128
God Stats
1W - 4L
1,680 SR
Queue Stats
26W - 26L
1,370 Elo+
Solo
Neith
Neith
xSpLlTZz
Neith
Level 58
God Stats
6W - 13L
1,372 SR
Queue Stats
177W - 230L
1,358 Elo+
Solo
Team Averages
Level 95
1,510 SR
1,446 Elo+

VS

Team Averages
Level 71
1,500 SR
1,386 Elo+
Chaac
Chaac
IsaacHofmeyer
Chaac
Level 65
God Stats
1W - 2L
1,500 SR
Queue Stats
15W - 9L
1,529 Elo+
Solo
Bacchus
Bacchus
Martnez
Bacchus
Level 68
God Stats
23W - 19L
1,547 SR
Queue Stats
439W - 524L
1,380 Elo+
Party 1
Fenrir
Fenrir
NinjaArtwork
Fenrir
Level 63
God Stats
11W - 10L
1,477 SR
Queue Stats
256W - 334L
1,419 Elo+
Solo
Kukulkan
Kukulkan
SpicyIVIoans
Kukulkan
Level 69
God Stats
2W - 5L
1,606 SR
Queue Stats
213W - 268L
1,354 Elo+
Party 1
Jing Wei
Jing Wei
YoungMetro7680
Jing Wei
Level 89
God Stats
18W - 17L
1,371 SR
Queue Stats
38W - 33L
1,249 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
6
0 / 1 / 0
3,261
652
800
3,149
936
Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Ao Kuang
 
Ao Kuang
6
0 / 2 / 0
3,252
650
646
2,177
492
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Set
 
Set
3
0 / 0 / 0
2,867
573
51
1,456
274
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Nu Wa
iKizaru74
Nu Wa
1
0 / 0 / 0
2,476
495
50
229
72
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Neith
xSpLlTZz
Neith
5
0 / 0 / 0
3,117
623
1,338
1,962
621
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
2 / 0 / 0
4,025
805
1,384
2,070
841
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Bacchus
Martnez
Bacchus
5
0 / 0 / 1
3,277
655
784
2,288
1,129
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Fenrir
6
0 / 0 / 1
3,459
692
691
3,272
826
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Kukulkan
SpicyIVIoans
Kukulkan
6
1 / 0 / 0
3,649
730
647
1,050
307
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Jing Wei
5
0 / 0 / 0
3,107
621
372
570
96
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
5
0
Kills
3
3
Deaths
0
0
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Yemoja
 
Yemoja
0
1
0
0
L
Ao Kuang
 
Ao Kuang
0
2
0
0
L
Set
 
Set
0
0
0
0
W
2
0
0
2
W
Bacchus
Martnez
Bacchus
0
0
1
0.5
W
Fenrir
0
0
1
0.5
W
Kukulkan
SpicyIVIoans
Kukulkan
1
0
0
1
W
Jing Wei
0
0
0
0
L
Nu Wa
iKizaru74
Nu Wa
0
0
0
0
L
Neith
xSpLlTZz
Neith
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

2,885
Damage
3,878
8,973
Taken
9,250
2,395
Mitigated
3,199
2,795
Healing
4,798
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
 
Yemoja
800
0
0
874
3,149
936
0
670
2,391
10,937
0
L
Ao Kuang
 
Ao Kuang
646
328
0
449
2,177
492
0
0
2,177
9,665
0
L
Set
 
Set
51
51
0
758
1,456
274
0
0
1,456
0
5,074
W
1,384
442
0
1,088
2,070
841
0
646
1,424
0
14,016
W
Bacchus
Martnez
Bacchus
784
258
350
1,266
2,288
1,129
130
0
2,288
6,936
0
W
Fenrir
691
142
0
1,954
3,272
826
0
246
3,026
0
12,942
W
Kukulkan
SpicyIVIoans
Kukulkan
647
0
0
140
1,050
307
0
604
446
11,257
0
W
Jing Wei
372
290
0
0
570
96
790
0
570
0
10,731
L
Nu Wa
iKizaru74
Nu Wa
50
50
0
0
229
72
0
229
0
447
0
L
Neith
xSpLlTZz
Neith
1,338
615
0
714
1,962
621
0
444
1,518
0
12,288

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

14,973
Gold Earned
17,517
69
Minions Killed
136
0
Camps Cleared
0
305,184
Distance Traveled
440,929
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
3,261
652
17
3
0
73,876
0
L
Ao Kuang
3,252
650
15
3
0
95,747
1
L
Set
2,867
573
16
3
0
42,590
0
W
Chaac
4,025
805
33
7
0
101,500
1
W
Bacchus
3,277
655
10
2
0
86,059
0
W
Fenrir
3,459
692
33
7
0
88,855
1
W
Kukulkan
3,649
730
37
7
0
88,887
0
W
Jing Wei
3,107
621
23
5
0
75,628
1
L
Nu Wa
2,476
495
1
0
0
15,819
0
L
Neith
3,117
623
20
4
0
77,152
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role