Player Matchup

Tyr
Tyr
 
Tyr
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
 
Chang'e
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
GodsPiLLoW9818
Chaac
Level 108
God Stats
0W - 3L
1,258 SR
Queue Stats
90W - 89L
1,483 Elo+
Party 1
Xbalanque
Xbalanque
IIAPPLESII
Xbalanque
Level 126
God Stats
6W - 6L
1,420 SR
Queue Stats
164W - 135L
1,542 Elo+
Party 1
Kali
Kali
RedRanger_5oh3
Kali
Level 105
God Stats
1W - 2L
1,473 SR
Queue Stats
255W - 234L
1,541 Elo+
Solo
Team Averages
Level 119
1,430 SR
1,513 Elo+

VS

Team Averages
Level 122
1,391 SR
1,483 Elo+
Ra
Ra
ByMathZzz
Ra
Level 132
God Stats
1W - 1L
1,228 SR
Queue Stats
142W - 119L
1,520 Elo+
Solo
Sun Wukong
Sun Wukong
Killer Bware
Sun Wukong
Level 151
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 36L
1,453 Elo+
Party 2
Ymir
Ymir
MunchingTwinkie
Ymir
Level 152
God Stats
1W - 2L
1,226 SR
Queue Stats
82W - 70L
1,483 Elo+
Party 2
Artio
Artio
ViperVenom300
Artio
Level 94
God Stats
4W - 0L
1,500 SR
Queue Stats
149W - 152L
1,475 Elo+
Solo
Sol
Sol
lilkev
Sol
Level 80
God Stats
1W - 0L
1,500 SR
Queue Stats
180W - 201L
1,485 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
17
4 / 4 / 5
10,030
669
8,405
17,553
19,308
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Chang'e
 
Chang'e
17
1 / 5 / 8
9,673
645
21,686
17,746
7,038
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

17
3 / 5 / 5
10,551
703
13,723
25,552
32,303
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Xbalanque
IIAPPLESII
Xbalanque
17
2 / 3 / 4
9,337
622
16,985
11,397
4,607
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

14
1 / 7 / 5
8,660
577
9,093
15,624
15,136
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
8 / 3 / 10
11,369
758
13,746
12,175
6,700
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
Killer Bware
Sun Wukong
17
3 / 2 / 13
10,078
672
13,660
12,674
10,345
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

19
6 / 2 / 16
11,706
780
18,921
21,935
30,042
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

16
2 / 2 / 15
9,779
652
8,335
17,857
25,149
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Talisman

Talisman

+75
Health
+15
Magical Protection

Sol
lilkev
Sol
18
5 / 3 / 16
11,456
764
19,380
13,214
6,427
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
94
11
Kills
24
24
Deaths
12
27
Assists
70
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
4
4
5
1.63
L
Chang'e
 
Chang'e
1
5
8
1
W
8
3
10
4.33
L
3
5
5
1.1
L
Xbalanque
IIAPPLESII
Xbalanque
2
3
4
1.33
W
Sun Wukong
Killer Bware
Sun Wukong
3
2
13
4.75
W
6
2
16
7
L
1
7
5
0.5
W
2
2
15
4.75
W
Sol
lilkev
Sol
5
3
16
4.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,892
Damage
74,042
87,872
Taken
77,855
78,392
Mitigated
78,663
37,367
Healing
46,543
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
8,405
1,041
2,436
4,352
17,553
19,308
0
12,016
5,537
0
15,319
L
Chang'e
 
Chang'e
21,686
3,579
6,674
7,959
17,746
7,038
767
12,368
5,378
35,944
0
W
13,746
263
18,039
6,052
12,175
6,700
763
2,553
9,622
40,679
0
L
13,723
1,056
1,242
6,878
25,552
32,303
34
17,553
7,999
0
32,892
L
Xbalanque
IIAPPLESII
Xbalanque
16,985
6,755
396
3,180
11,397
4,607
596
7,402
3,995
0
35,151
W
Sun Wukong
Killer Bware
Sun Wukong
13,660
1,978
620
1,937
12,674
10,345
285
3,929
8,745
0
19,263
W
18,921
2,705
898
3,694
21,935
30,042
428
6,938
14,997
38,876
0
L
9,093
2,149
2,034
2,216
15,624
15,136
0
11,043
4,581
0
20,990
W
8,335
1,439
5,083
4,812
17,857
25,149
436
3,695
14,162
11,482
0
W
Sol
lilkev
Sol
19,380
5,998
2,500
2,908
13,214
6,427
3,035
4,571
8,643
39,616
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,251
Gold Earned
54,388
139
Minions Killed
157
0
Camps Cleared
0
1,318,787
Distance Traveled
1,264,590
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
10,030
669
21
1
0
297,860
1
L
Chang'e
9,673
645
37
2
0
267,160
0
W
Ra
11,369
758
49
3
0
303,474
1
L
Chaac
10,551
703
22
1
0
257,583
0
L
Xbalanque
9,337
622
42
3
0
240,619
0
W
Sun Wukong
10,078
672
9
1
0
240,901
1
W
Ymir
11,706
780
48
3
0
244,029
1
L
Kali
8,660
577
17
1
0
255,565
1
W
Artio
9,779
652
3
0
0
246,298
0
W
Sol
11,456
764
48
3
0
229,888
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role