Player Matchup

Mercury
Mercury
 
Mercury
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Rama
Rama
Andresinbuhaha
Rama
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Guan Yu
Guan Yu
VaflUnado
Guan Yu
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Solo
Thor
Thor
ghostmb222
Thor
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Ra
Ra
jaelSEVEN
Ra
Level 3
God Stats
1W - 2L
1,500 SR
Queue Stats
2W - 3L
1,053 Elo+
Solo
Team Averages
Level 6
1,500 SR
1,411 Elo+

VS

Team Averages
Level 24
1,413 SR
1,357 Elo+
Thor
Thor
BrokenArrow1
Thor
Level 20
God Stats
3W - 4L
1,325 SR
Queue Stats
31W - 28L
1,360 Elo+
Solo
Janus
Janus
DurdeeBurrd
Janus
Level 30
God Stats
4W - 8L
1,500 SR
Queue Stats
256W - 259L
1,412 Elo+
Solo
Baron Samedi
Baron Samedi
TrevMerc
Baron Samedi
Level 23
God Stats
9W - 15L
1,309 SR
Queue Stats
58W - 73L
1,305 Elo+
Solo
Anhur
Anhur
theproduceman13
Anhur
Level 29
God Stats
21W - 15L
1,532 SR
Queue Stats
111W - 113L
1,409 Elo+
Solo
Bacchus
Bacchus
wachuback
Bacchus
Level 18
God Stats
19W - 21L
1,401 SR
Queue Stats
69W - 101L
1,301 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
5
0 / 7 / 0
4,079
408
833
4,747
824
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

7
0 / 2 / 0
4,694
469
1,386
4,504
1,021
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Guan Yu
VaflUnado
Guan Yu
6
0 / 7 / 0
4,136
414
1,377
7,609
3,948
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

4
0 / 6 / 0
3,917
392
793
4,701
1,501
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8
2 / 4 / 0
5,254
525
2,882
6,341
1,997
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 1 / 4
5,852
585
1,874
5,397
1,909
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
6 / 1 / 2
6,930
693
4,998
2,840
736
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Baron Samedi
TrevMerc
Baron Samedi
11
4 / 0 / 3
6,622
662
4,945
4,317
1,605
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

12
10 / 0 / 2
7,610
761
5,047
3,179
855
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Bacchus
wachuback
Bacchus
7
3 / 0 / 5
5,730
573
1,278
2,206
665
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
41
2
Kills
25
26
Deaths
2
0
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
0
7
0
0
L
0
2
0
0
W
2
1
4
4
W
6
1
2
7
W
Baron Samedi
TrevMerc
Baron Samedi
4
0
3
5.5
L
Guan Yu
VaflUnado
Guan Yu
0
7
0
0
L
0
6
0
0
L
2
4
0
0.5
W
10
0
2
11
W
Bacchus
wachuback
Bacchus
3
0
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,271
Damage
18,142
27,902
Taken
17,939
9,291
Mitigated
5,770
2,895
Healing
7,186
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
833
442
0
170
4,747
824
0
0
4,747
0
8,158
L
1,386
1,364
0
612
4,504
1,021
0
1,948
2,388
0
14,602
W
1,874
586
0
1,586
5,397
1,909
374
653
4,657
0
25,036
W
4,998
727
33
1,126
2,840
736
1,024
953
1,775
33,532
0
W
Baron Samedi
TrevMerc
Baron Samedi
4,945
553
88
1,726
4,317
1,605
594
1,004
3,240
26,358
0
L
Guan Yu
VaflUnado
Guan Yu
1,377
348
0
560
7,609
3,948
0
2,757
4,651
0
10,744
L
793
327
0
294
4,701
1,501
0
1,625
2,958
0
5,804
L
2,882
166
0
1,259
6,341
1,997
0
4,087
1,937
24,742
0
W
5,047
2,479
0
1,346
3,179
855
2,091
0
3,179
0
34,540
W
Bacchus
wachuback
Bacchus
1,278
111
836
445
2,206
665
0
0
2,206
4,072
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,080
Gold Earned
32,744
131
Minions Killed
247
0
Camps Cleared
0
878,447
Distance Traveled
964,828
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
4,079
408
17
2
0
168,059
0
L
Rama
4,694
469
36
4
0
194,391
2
W
Thor
5,852
585
45
5
0
216,295
1
W
Janus
6,930
693
76
8
0
199,578
0
W
Baron Samedi
6,622
662
45
5
0
164,959
1
L
Guan Yu
4,136
414
18
2
0
189,598
1
L
Thor
3,917
392
13
1
0
134,900
1
L
Ra
5,254
525
47
5
0
191,499
2
W
Anhur
7,610
761
72
7
0
188,261
2
W
Bacchus
5,730
573
9
1
0
195,735
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role