Player Matchup

Gilgamesh
Gilgamesh
Alcatraz XVIII
Gilgamesh
Level 146
God Stats
24W - 18L
1,594 SR
Queue Stats
196W - 212L
1,582 Elo+
Solo
Athena
Athena
EvoLutionRampage
Athena
Level 140
God Stats
6W - 2L
1,669 SR
Queue Stats
539W - 496L
1,492 Elo+
Solo
Izanami
Izanami
FinlayChiltonx
Izanami
Level 121
God Stats
61W - 28L
1,666 SR
Queue Stats
339W - 245L
1,551 Elo+
Party 2
Anubis
Anubis
Gafro-
Anubis
Level 69
God Stats
11W - 12L
1,562 SR
Queue Stats
287W - 226L
1,586 Elo+
Party 2
Odin
Odin
Jakerius2126
Odin
Level 143
God Stats
1W - 0L
1,500 SR
Queue Stats
136W - 149L
1,578 Elo+
Solo
Team Averages
Level 124
1,598 SR
1,558 Elo+

VS

Team Averages
Level 133
1,503 SR
1,588 Elo+
Rama
Rama
CASH PsYcHo
Rama
Level 106
God Stats
15W - 21L
1,436 SR
Queue Stats
647W - 619L
1,592 Elo+
Party 1
Sobek
Sobek
DAVID_SRL
Sobek
Level 150
God Stats
8W - 8L
1,516 SR
Queue Stats
506W - 505L
1,577 Elo+
Solo
Tiamat
Tiamat
MeowAmCatus
Tiamat
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 29L
1,643 Elo+
Solo
Thor
Thor
Mr__Moustache76
Thor
Level 148
God Stats
3W - 5L
1,500 SR
Queue Stats
467W - 480L
1,534 Elo+
Solo
Chaac
Chaac
WiliBoi
Chaac
Level 114
God Stats
27W - 23L
1,562 SR
Queue Stats
551W - 536L
1,595 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Alcatraz XVIII
Gilgamesh
20
7 / 4 / 5
12,402
539
13,390
18,284
9,264
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

18
4 / 1 / 11
12,161
529
11,040
16,511
19,697
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

19
4 / 1 / 5
12,345
537
17,485
12,897
4,875
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Anubis
Gafro-
Anubis
20
3 / 0 / 6
12,368
538
8,068
10,882
5,409
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

19
2 / 2 / 2
11,891
517
12,825
16,565
13,753
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 5 / 2
10,428
453
8,420
13,410
3,551
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sobek
DAVID_SRL
Sobek
15
2 / 1 / 1
9,336
406
5,414
18,981
18,097
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tiamat
18
0 / 3 / 0
10,538
458
5,784
13,055
5,730
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

15
3 / 9 / 3
9,975
434
7,770
20,506
8,442
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chaac
WiliBoi
Chaac
18
2 / 2 / 3
11,129
484
17,712
22,776
25,303
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
17
20
Kills
8
8
Deaths
20
29
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Alcatraz XVIII
Gilgamesh
7
4
5
2.38
L
1
5
2
0.4
L
Sobek
DAVID_SRL
Sobek
2
1
1
2.5
W
4
1
11
9.5
W
4
1
5
6.5
W
Anubis
Gafro-
Anubis
3
0
6
6
W
2
2
2
1.5
L
Tiamat
0
3
0
0
L
3
9
3
0.5
L
Chaac
WiliBoi
Chaac
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,808
Damage
45,100
75,139
Taken
88,728
52,998
Mitigated
61,123
30,078
Healing
29,994
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Alcatraz XVIII
Gilgamesh
13,390
3,899
0
7,672
18,284
9,264
447
2,589
15,419
0
99,000
L
8,420
6,435
0
2,755
13,410
3,551
0
2,321
11,089
0
89,563
L
Sobek
DAVID_SRL
Sobek
5,414
1,001
0
6,992
18,981
18,097
0
4,661
14,320
31,691
0
W
11,040
2,260
706
3,306
16,511
19,697
55
4,009
12,408
62,999
0
W
17,485
12,171
0
5,358
12,897
4,875
1,891
3,382
9,515
0
114,315
W
Anubis
Gafro-
Anubis
8,068
120
0
9,240
10,882
5,409
0
2,875
8,007
114,065
0
W
12,825
2,754
0
3,796
16,565
13,753
290
3,485
11,090
15,524
66,462
L
Tiamat
5,784
340
0
4,092
13,055
5,730
0
3,612
9,443
86,712
0
L
7,770
1,424
0
3,858
20,506
8,442
0
6,438
14,068
0
61,344
L
Chaac
WiliBoi
Chaac
17,712
2,019
0
12,297
22,776
25,303
35
5,601
17,175
21,806
59,034

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,167
Gold Earned
51,406
795
Minions Killed
649
0
Camps Cleared
0
2,273,053
Distance Traveled
2,045,126
23
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
12,402
539
154
7
0
501,385
4
L
Rama
10,428
453
183
8
0
407,456
6
L
Sobek
9,336
406
34
1
0
440,736
9
W
Athena
12,161
529
111
5
0
476,366
4
W
Izanami
12,345
537
190
8
0
421,475
7
W
Anubis
12,368
538
186
8
0
414,796
6
W
Odin
11,891
517
154
7
0
459,031
2
L
Tiamat
10,538
458
175
8
0
415,190
5
L
Thor
9,975
434
105
5
0
393,627
2
L
Chaac
11,129
484
152
7
0
388,117
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role